summaryrefslogtreecommitdiff
path: root/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs509
1 files changed, 509 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs
new file mode 100644
index 00000000..d34f6c50
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs
@@ -0,0 +1,509 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.Reflection;
+using AmplifyShaderEditor;
+
+
+public static class MaterialPropertyHandlerEx
+{
+ private static System.Type type = null;
+ public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.MaterialPropertyHandler, UnityEditor" ) : type; } }
+ public static object GetHandler( Shader shader, string name )
+ {
+ return MaterialPropertyHandlerEx.Type.InvokeMember( "GetHandler", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, name } );
+ }
+
+ public static void OnGUI( object obj, ref Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor )
+ {
+ Type.InvokeMember( "OnGUI", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, obj, new object[] { position, prop, label, editor } );
+ }
+
+ public static float GetPropertyHeight( object obj, MaterialProperty prop, string label, MaterialEditor editor )
+ {
+ return (float)Type.InvokeMember( "GetPropertyHeight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, obj, new object[] { prop, label, editor } );
+ }
+
+ public static object PropertyDrawer( object obj )
+ {
+ return Type.InvokeMember( "propertyDrawer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.GetProperty, null, obj, new object[] {} );
+ }
+}
+
+internal class ASEMaterialInspector : ShaderGUI
+{
+ private const string CopyButtonStr = "Copy Values";
+ private const string PasteButtonStr = "Paste Values";
+ private const string PreviewModelPref = "ASEMI_PREVIEWMODEL";
+
+ private static MaterialEditor m_instance = null;
+ private static bool m_refreshOnUndo = false;
+
+ private bool m_initialized = false;
+ private double m_lastRenderedTime;
+ private PreviewRenderUtility m_previewRenderUtility;
+ private Mesh m_targetMesh;
+ private Vector2 m_previewDir = new Vector2( 120f, -20f );
+ private int m_selectedMesh = 0;
+
+
+ // Reflection Fields
+ private Type m_modelInspectorType = null;
+ private MethodInfo m_renderMeshMethod = null;
+ private Type m_previewGUIType = null;
+ private MethodInfo m_dragMethod = null;
+ private FieldInfo m_selectedField = null;
+ private FieldInfo m_infoField = null;
+
+#if UNITY_2018_2_OR_NEWER
+ public override void OnClosed( Material material )
+ {
+ base.OnClosed( material );
+ CleanUp();
+ }
+#endif
+
+ void CleanUp()
+ {
+ if( m_previewRenderUtility != null )
+ {
+ m_previewRenderUtility.Cleanup();
+ m_previewRenderUtility = null;
+ }
+ }
+
+ void UndoRedoPerformed()
+ {
+ m_refreshOnUndo = true;
+ }
+
+ ~ASEMaterialInspector()
+ {
+ Undo.undoRedoPerformed -= UndoRedoPerformed;
+ CleanUp();
+ }
+ public override void OnGUI( MaterialEditor materialEditor, MaterialProperty[] properties )
+ {
+ IOUtils.Init();
+ Material mat = materialEditor.target as Material;
+
+ if( mat == null )
+ return;
+
+ m_instance = materialEditor;
+
+ if( !m_initialized )
+ {
+ Init();
+ m_initialized = true;
+ Undo.undoRedoPerformed += UndoRedoPerformed;
+ }
+
+ if( Event.current.type == EventType.Repaint &&
+ mat.HasProperty( IOUtils.DefaultASEDirtyCheckId ) &&
+ mat.GetInt( IOUtils.DefaultASEDirtyCheckId ) == 1 )
+ {
+ mat.SetInt( IOUtils.DefaultASEDirtyCheckId, 0 );
+ UIUtils.ForceUpdateFromMaterial();
+ //Event.current.Use();
+ }
+
+ if( materialEditor.isVisible )
+ {
+ GUILayout.BeginVertical();
+ {
+ GUILayout.Space( 3 );
+ if( GUILayout.Button( "Open in Shader Editor" ) )
+ {
+#if UNITY_2018_3_OR_NEWER
+ ASEPackageManagerHelper.SetupLateMaterial( mat );
+
+#else
+ AmplifyShaderEditorWindow.LoadMaterialToASE( mat );
+#endif
+ }
+
+ GUILayout.BeginHorizontal();
+ {
+ if( GUILayout.Button( CopyButtonStr ) )
+ {
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+
+ Shader shader = mat.shader;
+ int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( shader );
+ string allProperties = string.Empty;
+ for( int i = 0; i < propertyCount; i++ )
+ {
+ UnityEditor.ShaderUtil.ShaderPropertyType type = UnityEditor.ShaderUtil.GetPropertyType( shader, i );
+ string name = UnityEditor.ShaderUtil.GetPropertyName( shader, i );
+ string valueStr = string.Empty;
+ switch( type )
+ {
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Color:
+ {
+ Color value = mat.GetColor( name );
+ valueStr = value.r.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.g.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.b.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.a.ToString();
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Vector:
+ {
+ Vector4 value = mat.GetVector( name );
+ valueStr = value.x.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.y.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.z.ToString() + IOUtils.VECTOR_SEPARATOR +
+ value.w.ToString();
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Float:
+ {
+ float value = mat.GetFloat( name );
+ valueStr = value.ToString();
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Range:
+ {
+ float value = mat.GetFloat( name );
+ valueStr = value.ToString();
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv:
+ {
+ Texture value = mat.GetTexture( name );
+ valueStr = AssetDatabase.GetAssetPath( value );
+ Vector2 offset = mat.GetTextureOffset( name );
+ Vector2 scale = mat.GetTextureScale( name );
+ valueStr += IOUtils.VECTOR_SEPARATOR + scale.x.ToString() +
+ IOUtils.VECTOR_SEPARATOR + scale.y.ToString() +
+ IOUtils.VECTOR_SEPARATOR + offset.x.ToString() +
+ IOUtils.VECTOR_SEPARATOR + offset.y.ToString();
+ }
+ break;
+ }
+
+ allProperties += name + IOUtils.FIELD_SEPARATOR + type + IOUtils.FIELD_SEPARATOR + valueStr;
+
+ if( i < ( propertyCount - 1 ) )
+ {
+ allProperties += IOUtils.LINE_TERMINATOR;
+ }
+ }
+ EditorPrefs.SetString( IOUtils.MAT_CLIPBOARD_ID, allProperties );
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ }
+
+ if( GUILayout.Button( PasteButtonStr ) )
+ {
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
+ string propertiesStr = EditorPrefs.GetString( IOUtils.MAT_CLIPBOARD_ID, string.Empty );
+ if( !string.IsNullOrEmpty( propertiesStr ) )
+ {
+ string[] propertyArr = propertiesStr.Split( IOUtils.LINE_TERMINATOR );
+ bool validData = true;
+ try
+ {
+ for( int i = 0; i < propertyArr.Length; i++ )
+ {
+ string[] valuesArr = propertyArr[ i ].Split( IOUtils.FIELD_SEPARATOR );
+ if( valuesArr.Length != 3 )
+ {
+ Debug.LogWarning( "Material clipboard data is corrupted" );
+ validData = false;
+ break;
+ }
+ else if( mat.HasProperty( valuesArr[ 0 ] ) )
+ {
+ UnityEditor.ShaderUtil.ShaderPropertyType type = (UnityEditor.ShaderUtil.ShaderPropertyType)Enum.Parse( typeof( UnityEditor.ShaderUtil.ShaderPropertyType ), valuesArr[ 1 ] );
+ switch( type )
+ {
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Color:
+ {
+ string[] colorVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR );
+ if( colorVals.Length != 4 )
+ {
+ Debug.LogWarning( "Material clipboard data is corrupted" );
+ validData = false;
+ break;
+ }
+ else
+ {
+ mat.SetColor( valuesArr[ 0 ], new Color( Convert.ToSingle( colorVals[ 0 ] ),
+ Convert.ToSingle( colorVals[ 1 ] ),
+ Convert.ToSingle( colorVals[ 2 ] ),
+ Convert.ToSingle( colorVals[ 3 ] ) ) );
+ }
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Vector:
+ {
+ string[] vectorVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR );
+ if( vectorVals.Length != 4 )
+ {
+ Debug.LogWarning( "Material clipboard data is corrupted" );
+ validData = false;
+ break;
+ }
+ else
+ {
+ mat.SetVector( valuesArr[ 0 ], new Vector4( Convert.ToSingle( vectorVals[ 0 ] ),
+ Convert.ToSingle( vectorVals[ 1 ] ),
+ Convert.ToSingle( vectorVals[ 2 ] ),
+ Convert.ToSingle( vectorVals[ 3 ] ) ) );
+ }
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Float:
+ {
+ mat.SetFloat( valuesArr[ 0 ], Convert.ToSingle( valuesArr[ 2 ] ) );
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.Range:
+ {
+ mat.SetFloat( valuesArr[ 0 ], Convert.ToSingle( valuesArr[ 2 ] ) );
+ }
+ break;
+ case UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv:
+ {
+ string[] texVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR );
+ if( texVals.Length != 5 )
+ {
+ Debug.LogWarning( "Material clipboard data is corrupted" );
+ validData = false;
+ break;
+ }
+ else
+ {
+ mat.SetTexture( valuesArr[ 0 ], AssetDatabase.LoadAssetAtPath<Texture>( texVals[ 0 ] ) );
+ mat.SetTextureScale( valuesArr[ 0 ], new Vector2( Convert.ToSingle( texVals[ 1 ] ), Convert.ToSingle( texVals[ 2 ] ) ) );
+ mat.SetTextureOffset( valuesArr[ 0 ], new Vector2( Convert.ToSingle( texVals[ 3 ] ), Convert.ToSingle( texVals[ 4 ] ) ) );
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ catch( Exception e )
+ {
+ Debug.LogException( e );
+ validData = false;
+ }
+
+
+ if( validData )
+ {
+ materialEditor.PropertiesChanged();
+ UIUtils.CopyValuesFromMaterial( mat );
+ }
+ else
+ {
+ EditorPrefs.SetString( IOUtils.MAT_CLIPBOARD_ID, string.Empty );
+ }
+ }
+ System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
+ }
+ }
+ GUILayout.EndHorizontal();
+ GUILayout.Space( 5 );
+ }
+ GUILayout.EndVertical();
+ }
+ EditorGUI.BeginChangeCheck();
+ //base.OnGUI( materialEditor, properties );
+
+ // Draw custom properties instead of calling BASE to use single line texture properties
+ materialEditor.SetDefaultGUIWidths();
+
+ if( m_infoField == null )
+ {
+ m_infoField = typeof( MaterialEditor ).GetField( "m_InfoMessage", BindingFlags.Instance | BindingFlags.NonPublic );
+ }
+
+ string info = m_infoField.GetValue( materialEditor ) as string;
+ if( !string.IsNullOrEmpty( info ) )
+ {
+ EditorGUILayout.HelpBox( info, MessageType.Info );
+ }
+ else
+ {
+ GUIUtility.GetControlID( "EditorTextField".GetHashCode(), FocusType.Passive, new Rect( 0f, 0f, 0f, 0f ) );
+ }
+
+ for( int i = 0; i < properties.Length; i++ )
+ {
+ if( ( properties[ i ].flags & ( MaterialProperty.PropFlags.HideInInspector | MaterialProperty.PropFlags.PerRendererData ) ) == MaterialProperty.PropFlags.None )
+ {
+ // Removed no scale offset one line texture property for consistency :( sad face
+ //if( ( properties[ i ].flags & MaterialProperty.PropFlags.NoScaleOffset ) == MaterialProperty.PropFlags.NoScaleOffset )
+ //{
+ // object obj = MaterialPropertyHandlerEx.GetHandler( mat.shader, properties[ i ].name );
+ // if( obj != null )
+ // {
+ // float height = MaterialPropertyHandlerEx.GetPropertyHeight( obj, properties[ i ], properties[ i ].displayName, materialEditor );
+ // //Rect rect = (Rect)materialEditor.GetType().InvokeMember( "GetPropertyRect", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.InvokeMethod, null, materialEditor, new object[] { properties[ i ], properties[ i ].displayName, true } );
+ // Rect rect = EditorGUILayout.GetControlRect( true, height, EditorStyles.layerMaskField );
+ // MaterialPropertyHandlerEx.OnGUI( obj, ref rect, properties[ i ], new GUIContent( properties[ i ].displayName ), materialEditor );
+
+ // if( MaterialPropertyHandlerEx.PropertyDrawer( obj ) != null )
+ // continue;
+
+ // rect = EditorGUILayout.GetControlRect( true, height, EditorStyles.layerMaskField );
+ // materialEditor.TexturePropertyMiniThumbnail( rect, properties[ i ], properties[ i ].displayName, string.Empty );
+ // }
+ // else
+ // {
+ // materialEditor.TexturePropertySingleLine( new GUIContent( properties[ i ].displayName ), properties[ i ] );
+ // }
+ //}
+ //else
+ //{
+ float propertyHeight = materialEditor.GetPropertyHeight( properties[ i ], properties[ i ].displayName );
+ Rect controlRect = EditorGUILayout.GetControlRect( true, propertyHeight, EditorStyles.layerMaskField, new GUILayoutOption[ 0 ] );
+ materialEditor.ShaderProperty( controlRect, properties[ i ], properties[ i ].displayName );
+ //}
+ }
+ }
+
+ EditorGUILayout.Space();
+ materialEditor.RenderQueueField();
+#if UNITY_5_6_OR_NEWER
+ materialEditor.EnableInstancingField();
+#endif
+#if UNITY_5_6_2 || UNITY_5_6_3 || UNITY_5_6_4 || UNITY_2017_1_OR_NEWER
+ materialEditor.DoubleSidedGIField();
+#endif
+ materialEditor.LightmapEmissionProperty();
+ if( m_refreshOnUndo || EditorGUI.EndChangeCheck() )
+ {
+ m_refreshOnUndo = false;
+
+ string isEmissive = mat.GetTag( "IsEmissive", false, "false" );
+ if( isEmissive.Equals( "true" ) )
+ {
+ mat.globalIlluminationFlags &= (MaterialGlobalIlluminationFlags)3;
+ }
+ else
+ {
+ mat.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack;
+ }
+
+ UIUtils.CopyValuesFromMaterial( mat );
+ }
+
+ if( materialEditor.RequiresConstantRepaint() && m_lastRenderedTime + 0.032999999821186066 < EditorApplication.timeSinceStartup )
+ {
+ this.m_lastRenderedTime = EditorApplication.timeSinceStartup;
+ materialEditor.Repaint();
+ }
+ }
+
+ private void Init()
+ {
+ string guid = EditorPrefs.GetString( PreviewModelPref, "" );
+ if( !string.IsNullOrEmpty( guid ) )
+ {
+ m_targetMesh = AssetDatabase.LoadAssetAtPath<Mesh>( AssetDatabase.GUIDToAssetPath( guid ) );
+ }
+ }
+
+ public override void OnMaterialPreviewSettingsGUI( MaterialEditor materialEditor )
+ {
+
+ base.OnMaterialPreviewSettingsGUI( materialEditor );
+
+ if( UnityEditor.ShaderUtil.hardwareSupportsRectRenderTexture )
+ {
+ EditorGUI.BeginChangeCheck();
+ m_targetMesh = (Mesh)EditorGUILayout.ObjectField( m_targetMesh, typeof( Mesh ), false, GUILayout.MaxWidth( 120 ) );
+ if( EditorGUI.EndChangeCheck() )
+ {
+ if( m_targetMesh != null )
+ {
+ EditorPrefs.SetString( PreviewModelPref, AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_targetMesh ) ) );
+ }
+ else
+ {
+ EditorPrefs.SetString( PreviewModelPref, "" );
+ }
+ }
+
+ if( m_selectedField == null )
+ {
+ m_selectedField = typeof( MaterialEditor ).GetField( "m_SelectedMesh", BindingFlags.Instance | BindingFlags.NonPublic );
+ }
+
+ m_selectedMesh = (int)m_selectedField.GetValue( materialEditor );
+
+ if( m_selectedMesh != 0 )
+ {
+ if( m_targetMesh != null )
+ {
+ m_targetMesh = null;
+ EditorPrefs.SetString( PreviewModelPref, "" );
+ }
+ }
+ }
+ }
+
+ public override void OnMaterialInteractivePreviewGUI( MaterialEditor materialEditor, Rect r, GUIStyle background )
+ {
+ if( Event.current.type == EventType.DragExited )
+ {
+ if( DragAndDrop.objectReferences.Length > 0 )
+ {
+ GameObject dropped = DragAndDrop.objectReferences[ 0 ] as GameObject;
+ if( dropped != null )
+ {
+ m_targetMesh = AssetDatabase.LoadAssetAtPath<Mesh>( AssetDatabase.GetAssetPath( dropped ) );
+ EditorPrefs.SetString( PreviewModelPref, AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_targetMesh ) ) );
+ }
+ }
+ }
+
+ if( m_targetMesh == null )
+ {
+ base.OnMaterialInteractivePreviewGUI( materialEditor, r, background );
+ return;
+ }
+
+ Material mat = materialEditor.target as Material;
+
+ if( m_previewRenderUtility == null )
+ {
+ m_previewRenderUtility = new PreviewRenderUtility();
+#if UNITY_2017_1_OR_NEWER
+ m_previewRenderUtility.cameraFieldOfView = 30f;
+#else
+ m_previewRenderUtility.m_CameraFieldOfView = 30f;
+#endif
+ }
+
+ if( m_previewGUIType == null )
+ {
+ m_previewGUIType = Type.GetType( "PreviewGUI, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" );
+ m_dragMethod = m_previewGUIType.GetMethod( "Drag2D", BindingFlags.Static | BindingFlags.Public );
+ }
+
+ if( m_modelInspectorType == null )
+ {
+ m_modelInspectorType = Type.GetType( "UnityEditor.ModelInspector, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" );
+ m_renderMeshMethod = m_modelInspectorType.GetMethod( "RenderMeshPreview", BindingFlags.Static | BindingFlags.NonPublic );
+ }
+
+ m_previewDir = (Vector2)m_dragMethod.Invoke( m_previewGUIType, new object[] { m_previewDir, r } );
+
+ if( Event.current.type == EventType.Repaint )
+ {
+ m_previewRenderUtility.BeginPreview( r, background );
+ m_renderMeshMethod.Invoke( m_modelInspectorType, new object[] { m_targetMesh, m_previewRenderUtility, mat, null, m_previewDir, -1 } );
+ m_previewRenderUtility.EndAndDrawPreview( r );
+ }
+ }
+
+ public static MaterialEditor Instance { get { return m_instance; } set { m_instance = value; } }
+}