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-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/GeneratorUtils.cs1022
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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/GeneratorUtils.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/GeneratorUtils.cs
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+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+namespace AmplifyShaderEditor
+{
+ public static class GeneratorUtils
+ {
+ public const string ObjectScaleStr = "ase_objectScale";
+ public const string ParentObjectScaleStr = "ase_parentObjectScale";
+ public const string ScreenDepthStr = "ase_screenDepth";
+ public const string ViewPositionStr = "ase_viewPos";
+ public const string WorldViewDirectionStr = "ase_worldViewDir";
+ public const string TangentViewDirectionStr = "ase_tanViewDir";
+ public const string NormalizedViewDirStr = "ase_normViewDir";
+ public const string ClipPositionStr = "ase_clipPos";
+ public const string VertexPosition3Str = "ase_vertex3Pos";
+ public const string VertexPosition4Str = "ase_vertex4Pos";
+ public const string VertexNormalStr = "ase_vertexNormal";
+ public const string VertexTangentStr = "ase_vertexTangent";
+ public const string VertexTangentSignStr = "ase_vertexTangentSign";
+ public const string VertexBitangentStr = "ase_vertexBitangent";
+ public const string ScreenPositionStr = "ase_screenPos";
+ public const string NormalizedScreenPosFormat = "{0} / {0}.w";
+ public const string ScreenPositionNormalizedStr = "ase_screenPosNorm";
+ public const string GrabScreenPositionStr = "ase_grabScreenPos";
+ public const string GrabScreenPositionNormalizedStr = "ase_grabScreenPosNorm";
+ public const string WorldPositionStr = "ase_worldPos";
+ public const string RelativeWorldPositionStr = "ase_relWorldPos";
+ public const string VFaceStr = "ase_vface";
+ public const string ShadowCoordsStr = "ase_shadowCoords";
+ public const string WorldLightDirStr = "ase_worldlightDir";
+ public const string ObjectLightDirStr = "ase_objectlightDir";
+ public const string WorldNormalStr = "ase_worldNormal";
+ public const string NormalizedWorldNormalStr = "ase_normWorldNormal";
+ public const string WorldReflectionStr = "ase_worldReflection";
+ public const string WorldTangentStr = "ase_worldTangent";
+ public const string WorldBitangentStr = "ase_worldBitangent";
+ public const string WorldToTangentStr = "ase_worldToTangent";
+ public const string ObjectToTangentStr = "ase_objectToTangent";
+ public const string TangentToWorldPreciseStr = "ase_tangentToWorldPrecise";
+ public const string TangentToWorldFastStr = "ase_tangentToWorldFast";
+ public const string TangentToObjectStr = "ase_tangentToObject";
+ public const string TangentToObjectFastStr = "ase_tangentToObjectFast";
+ private const string Float3Format = "float3 {0} = {1};";
+ private const string Float4Format = "float4 {0} = {1};";
+ private const string GrabFunctionHeader = "inline float4 ASE_ComputeGrabScreenPos( float4 pos )";
+ private const string GrabFunctionCall = "ASE_ComputeGrabScreenPos( {0} )";
+ private const string Identity4x4 = "ase_identity4x4";
+ private static readonly string[] GrabFunctionBody = {
+ "#if UNITY_UV_STARTS_AT_TOP",
+ "float scale = -1.0;",
+ "#else",
+ "float scale = 1.0;",
+ "#endif",
+ "float4 o = pos;",
+ "o.y = pos.w * 0.5f;",
+ "o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y;",
+ "return o;"
+ };
+
+ // MATRIX IDENTITY
+ static public string GenerateIdentity4x4( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ dataCollector.AddLocalVariable( uniqueId, "float4x4 ase_identity4x4 = float4x4(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1);" );
+ return Identity4x4;
+ }
+
+
+ // OBJECT SCALE
+ static public string GenerateObjectScale( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GenerateObjectScale( ref dataCollector, uniqueId );
+
+ //string value= "1/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) );";
+ string value = "float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) )";
+ dataCollector.AddLocalVariable( uniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, ObjectScaleStr, value );
+ return ObjectScaleStr;
+ }
+
+ static public string GenerateRotationIndependentObjectScale( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GenerateRotationIndependentObjectScale( ref dataCollector, uniqueId );
+
+ string value = "(1.0/float3( length( unity_WorldToObject[ 0 ].xyz ), length( unity_WorldToObject[ 1 ].xyz ), length( unity_WorldToObject[ 2 ].xyz ) ))";
+ dataCollector.AddLocalVariable( uniqueId, PrecisionType.Float, WirePortDataType.FLOAT3, ParentObjectScaleStr, value );
+ return ParentObjectScaleStr;
+ }
+
+ // WORLD POSITION
+ static public string GenerateWorldPosition( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ PrecisionType precision = PrecisionType.Float;
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldPos();
+
+ dataCollector.AddToInput( -1, SurfaceInputs.WORLD_POS, precision );
+
+ string result = Constants.InputVarStr + ".worldPos";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ result = "mul( unity_ObjectToWorld, " + Constants.VertexShaderInputStr + ".vertex )";
+
+ //dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Format( Float3Format, WorldPositionStr, result ) );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldPositionStr, result );
+
+ return WorldPositionStr;
+ }
+
+ // WORLD REFLECTION
+ static public string GenerateWorldReflection( ref MasterNodeDataCollector dataCollector, int uniqueId, bool normalize = false )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldReflection( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, true, MasterNodePortCategory.Fragment, normalize );
+
+ string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
+ string result = string.Empty;
+ if( !dataCollector.DirtyNormal )
+ result = Constants.InputVarStr + ".worldRefl";
+ else
+ result = "WorldReflectionVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )";
+ if( normalize )
+ {
+ result = string.Format( "normalize( {0} )", result );
+ }
+
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldReflectionStr, " = ", result, ";" ) );
+ return WorldReflectionStr;
+ }
+
+ // WORLD NORMAL
+ static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precisionType, string normal, string outputId )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( uniqueId, precisionType, normal, outputId );
+
+ string tanToWorld = GenerateTangentToWorldMatrixFast( ref dataCollector, uniqueId, precisionType );
+ return string.Format( "mul({0},{1})", tanToWorld, normal );
+
+ }
+ static public string GenerateWorldNormal( ref MasterNodeDataCollector dataCollector, int uniqueId, bool normalize = false )
+ {
+ PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision;
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldNormal( precision, true, MasterNodePortCategory.Fragment, normalize );
+
+ string precisionType = UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT3 );
+ string result = string.Empty;
+ if( !dataCollector.DirtyNormal )
+ result = Constants.InputVarStr + ".worldNormal";
+ else
+ result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 0, 1 ) )";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ result = "UnityObjectToWorldNormal( " + Constants.VertexShaderInputStr + ".normal )";
+
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldNormalStr, result );
+ if( normalize )
+ {
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, NormalizedWorldNormalStr, "normalize( " + WorldNormalStr + " )" );
+ return NormalizedWorldNormalStr;
+ }
+ return WorldNormalStr;
+ }
+
+ // WORLD TANGENT
+ static public string GenerateWorldTangent( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldTangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+
+ string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
+ string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 1, 0, 0 ) )";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ result = "UnityObjectToWorldDir( " + Constants.VertexShaderInputStr + ".tangent.xyz )";
+ dataCollector.AddLocalVariable( uniqueId, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3, WorldTangentStr, result );
+ //dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldTangentStr, " = ", result, ";" ) );
+ return WorldTangentStr;
+ }
+
+ // WORLD BITANGENT
+ static public string GenerateWorldBitangent( ref MasterNodeDataCollector dataCollector, int uniqueId )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldBinormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+
+ string precisionType = UIUtils.PrecisionWirePortToCgType( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision, WirePortDataType.FLOAT3 );
+ string result = "WorldNormalVector( " + Constants.InputVarStr + ", " + precisionType + "( 0, 1, 0 ) )";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
+ {
+ string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
+ string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
+ dataCollector.AddToVertexLocalVariables( uniqueId, string.Format( "half tangentSign = {0}.tangent.w * unity_WorldTransformParams.w;", Constants.VertexShaderInputStr ) );
+ result = "cross( " + worldNormal + ", " + worldTangent + " ) * tangentSign";
+ }
+
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, string.Concat( precisionType, " ", WorldBitangentStr, " = ", result, ";" ) );
+ return WorldBitangentStr;
+ }
+
+ // OBJECT TO TANGENT MATRIX
+ static public string GenerateObjectToTangentMatrix( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ string normal = GenerateVertexNormal( ref dataCollector, uniqueId, precision );
+ string tangent = GenerateVertexTangent( ref dataCollector, uniqueId, precision, WirePortDataType.FLOAT3 );
+ string bitangen = GenerateVertexBitangent( ref dataCollector, uniqueId, precision );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, ObjectToTangentStr, "float3x3( " + tangent + ", " + bitangen + ", " + normal + " )" );
+ return ObjectToTangentStr;
+ }
+
+ // TANGENT TO OBJECT
+ //static public string GenerateTangentToObjectMatrixFast( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ //{
+ // string normal = GenerateVertexNormal( ref dataCollector, uniqueId, precision );
+ // string tangent = GenerateVertexTangent( ref dataCollector, uniqueId, precision );
+ // string bitangent = GenerateVertexBitangent( ref dataCollector, uniqueId, precision );
+
+ // string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)",tangent,bitangent,normal );
+ // dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectFastStr, result );
+ // return TangentToObjectFastStr;
+ //}
+
+ //static public string GenerateTangentToObjectMatrixPrecise( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ //{
+ // string objectToTangent = GenerateObjectToTangentMatrix( ref dataCollector, uniqueId, precision );
+ // Add3x3InverseFunction( ref dataCollector, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT ) );
+ // dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToObjectStr, string.Format( Inverse3x3Header, objectToTangent ) );
+ // return TangentToObjectStr;
+ //}
+
+ // WORLD TO TANGENT MATRIX
+ static public string GenerateWorldToTangentMatrix( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetWorldToTangentMatrix( precision );
+
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.ForceNormal = true;
+
+ dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
+ dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
+ string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
+ string worldBitangent = GenerateWorldBitangent( ref dataCollector, uniqueId );
+
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, WorldToTangentStr, "float3x3( " + worldTangent + ", " + worldBitangent + ", " + worldNormal + " )" );
+ return WorldToTangentStr;
+ }
+
+ // TANGENT TO WORLD
+ static public string GenerateTangentToWorldMatrixFast( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixFast( precision );
+
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.ForceNormal = true;
+
+ dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
+ dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ string worldNormal = GenerateWorldNormal( ref dataCollector, uniqueId );
+ string worldTangent = GenerateWorldTangent( ref dataCollector, uniqueId );
+ string worldBitangent = GenerateWorldBitangent( ref dataCollector, uniqueId );
+
+ string result = string.Format( "float3x3({0}.x,{1}.x,{2}.x,{0}.y,{1}.y,{2}.y,{0}.z,{1}.z,{2}.z)", worldTangent, worldBitangent, worldNormal );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToWorldFastStr, result );
+ return TangentToWorldFastStr;
+ }
+
+ static public string GenerateTangentToWorldMatrixPrecise( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetTangentToWorldMatrixPrecise( precision );
+
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.ForceNormal = true;
+
+ dataCollector.AddToInput( -1, SurfaceInputs.WORLD_NORMAL, precision );
+ dataCollector.AddToInput( -1, SurfaceInputs.INTERNALDATA, addSemiColon: false );
+ }
+
+ string worldToTangent = GenerateWorldToTangentMatrix( ref dataCollector, uniqueId, precision );
+ Add3x3InverseFunction( ref dataCollector, UIUtils.PrecisionWirePortToCgType( precision, WirePortDataType.FLOAT ) );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3x3, TangentToWorldPreciseStr, string.Format( Inverse3x3Header, worldToTangent ) );
+ return TangentToWorldPreciseStr;
+ }
+
+ // AUTOMATIC UVS
+ static public string GenerateAutoUVs( ref MasterNodeDataCollector dataCollector, int uniqueId, int index, string propertyName = null, WirePortDataType size = WirePortDataType.FLOAT2, string scale = null, string offset = null, string outputId = null )
+ {
+ string result = string.Empty;
+ string varName = string.Empty;
+ if( !dataCollector.IsTemplate && index > 3 )
+ {
+ string texCoordName = TemplateHelperFunctions.BaseInterpolatorName + index;
+ if( dataCollector.IsFragmentCategory )
+ {
+
+ GenerateValueInVertex( ref dataCollector, uniqueId, size, PrecisionType.Float, Constants.VertexShaderInputStr + "." + texCoordName, texCoordName, true );
+ result = Constants.InputVarStr + "." + texCoordName;
+ }
+ else
+ {
+ result = Constants.VertexShaderInputStr + "." + texCoordName;
+ }
+
+ if( !string.IsNullOrEmpty( propertyName ) )
+ {
+ dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
+ if( size > WirePortDataType.FLOAT2 )
+ {
+ dataCollector.UsingHigherSizeTexcoords = true;
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, "uv" + propertyName, result );
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, "uv" + propertyName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
+ }
+ else
+ {
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, "uv" + propertyName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
+ }
+
+ result = "uv" + propertyName;
+ }
+
+ return result;
+ }
+
+ string indexStr = index > 0 ? ( index + 1 ).ToString() : "";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ string sizeDif = string.Empty;
+ if( size == WirePortDataType.FLOAT3 )
+ sizeDif = "3";
+ else if( size == WirePortDataType.FLOAT4 )
+ sizeDif = "4";
+
+ string dummyPropUV = "_tex" + sizeDif + "coord" + indexStr;
+ string dummyUV = "uv" + indexStr + dummyPropUV;
+
+ dataCollector.AddToProperties( uniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
+ dataCollector.AddToInput( uniqueId, dummyUV, size );
+
+ result = Constants.InputVarStr + "." + dummyUV;
+ }
+ else
+ {
+ result = Constants.VertexShaderInputStr + ".texcoord";
+ if( index > 0 )
+ {
+ result += index.ToString();
+ }
+
+ switch( size )
+ {
+ default:
+ case WirePortDataType.FLOAT2:
+ {
+ result += ".xy";
+ }
+ break;
+ case WirePortDataType.FLOAT3:
+ {
+ result += ".xyz";
+ }
+ break;
+ case WirePortDataType.FLOAT4: break;
+ }
+ }
+
+ varName = "uv" + indexStr + "_TexCoord" + outputId;
+
+ if( !string.IsNullOrEmpty( propertyName ) )
+ {
+ string finalVarName = "uv" + index + propertyName;
+
+ dataCollector.AddToUniforms( uniqueId, "uniform float4 " + propertyName + "_ST;" );
+ if( size > WirePortDataType.FLOAT2 )
+ {
+ dataCollector.UsingHigherSizeTexcoords = true;
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, finalVarName, result );
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, finalVarName + ".xy = " + result + ".xy * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw;" );
+ }
+ else
+ {
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, finalVarName, result + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
+ }
+
+ result = finalVarName;
+ }
+ else if( !string.IsNullOrEmpty( scale ) || !string.IsNullOrEmpty( offset ) )
+ {
+ if( size > WirePortDataType.FLOAT2 )
+ {
+ dataCollector.UsingHigherSizeTexcoords = true;
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, varName, result );
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, varName + ".xy = " + result + ".xy" + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) + ";" );
+ }
+ else
+ {
+ dataCollector.AddToLocalVariables( dataCollector.PortCategory, uniqueId, PrecisionType.Float, size, varName, result + ( string.IsNullOrEmpty( scale ) ? "" : " * " + scale ) + ( string.IsNullOrEmpty( offset ) ? "" : " + " + offset ) );
+ }
+
+ result = varName;
+ }
+ else if( dataCollector.PortCategory == MasterNodePortCategory.Fragment )
+ {
+ if( size > WirePortDataType.FLOAT2 )
+ dataCollector.UsingHigherSizeTexcoords = true;
+ }
+
+ return result;
+ }
+
+ // SCREEN POSITION NORMALIZED
+ static public string GenerateScreenPositionNormalizedForValue( string customVertexPos, string outputId, ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
+ {
+ string stringPosVar = GenerateScreenPositionForValue( customVertexPos, outputId, ref dataCollector, uniqueId, precision, addInput );
+ string varName = ScreenPositionNormalizedStr + uniqueId;
+
+ // TODO: check later if precision can be half
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, varName, string.Format( NormalizedScreenPosFormat, stringPosVar ) );
+ dataCollector.AddLocalVariable( uniqueId, varName + ".z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? " + varName + ".z : " + varName + ".z * 0.5 + 0.5;" );
+
+ return varName;
+ }
+
+ static public string GenerateScreenPositionNormalized( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true, string customScreenPos = null )
+ {
+ string stringPosVar = string.IsNullOrEmpty( customScreenPos ) ? GenerateScreenPosition( ref dataCollector, uniqueId, precision, addInput ) : customScreenPos;
+
+ // TODO: check later if precision can be half
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPositionNormalizedStr, string.Format( NormalizedScreenPosFormat, stringPosVar ) );
+ dataCollector.AddLocalVariable( uniqueId, ScreenPositionNormalizedStr + ".z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? " + ScreenPositionNormalizedStr + ".z : " + ScreenPositionNormalizedStr + ".z * 0.5 + 0.5;" );
+
+ return ScreenPositionNormalizedStr;
+ }
+
+ // SCREEN POSITION
+ static public string GenerateScreenPositionForValue( string customVertexPosition, string outputId, ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision, customVertexPosition, outputId );
+
+
+ string value = GenerateVertexScreenPositionForValue( customVertexPosition, outputId, ref dataCollector, uniqueId, precision );
+ string screenPosVarName = "screenPosition" + outputId;
+ dataCollector.AddToInput( uniqueId, screenPosVarName, WirePortDataType.FLOAT4, precision );
+ dataCollector.AddToVertexLocalVariables( uniqueId, Constants.VertexShaderOutputStr + "." + screenPosVarName + " = " + value + ";" );
+
+ string screenPosVarNameOnFrag = ScreenPositionStr + outputId;
+ string globalResult = Constants.InputVarStr + "." + screenPosVarName;
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, screenPosVarNameOnFrag, globalResult );
+ return screenPosVarNameOnFrag;
+
+ }
+
+ static public string GenerateScreenPosition( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.UsingCustomScreenPos && dataCollector.IsFragmentCategory )
+ {
+ string value = GenerateVertexScreenPosition( ref dataCollector, uniqueId, precision );
+ dataCollector.AddToInput( uniqueId, "screenPosition", WirePortDataType.FLOAT4, precision );
+ dataCollector.AddToVertexLocalVariables( uniqueId, Constants.VertexShaderOutputStr + ".screenPosition = " + value + ";" );
+
+ string globalResult = Constants.InputVarStr + ".screenPosition";
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPositionStr, globalResult );
+ return ScreenPositionStr;
+ }
+ else
+ {
+ if( !dataCollector.IsFragmentCategory )
+ return GenerateVertexScreenPosition( ref dataCollector, uniqueId, precision );
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetScreenPos( precision );
+ }
+
+
+ if( addInput )
+ dataCollector.AddToInput( uniqueId, SurfaceInputs.SCREEN_POS, precision );
+
+ string result = Constants.InputVarStr + ".screenPos";
+ dataCollector.AddLocalVariable( uniqueId, string.Format( "float4 {0} = float4( {1}.xyz , {1}.w + 0.00000000001 );", ScreenPositionStr, result ) );
+
+ return ScreenPositionStr;
+ }
+
+ // GRAB SCREEN POSITION
+ static public string GenerateGrabScreenPosition( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true, string customScreenPos = null )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ string screenPos = string.Empty;
+ if( string.IsNullOrEmpty( customScreenPos ) )
+ screenPos = GenerateScreenPosition( ref dataCollector, uniqueId, precision, addInput );
+ else
+ screenPos = customScreenPos;
+
+ string computeBody = string.Empty;
+ IOUtils.AddFunctionHeader( ref computeBody, GrabFunctionHeader );
+ foreach( string line in GrabFunctionBody )
+ IOUtils.AddFunctionLine( ref computeBody, line );
+ IOUtils.CloseFunctionBody( ref computeBody );
+ string functionResult = dataCollector.AddFunctions( GrabFunctionCall, computeBody, screenPos );
+
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GrabScreenPositionStr, functionResult );
+ return GrabScreenPositionStr;
+ }
+
+ // GRAB SCREEN POSITION NORMALIZED
+ static public string GenerateGrabScreenPositionNormalized( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, bool addInput = true, string customScreenPos = null )
+ {
+ string stringPosVar = GenerateGrabScreenPosition( ref dataCollector, uniqueId, precision, addInput, customScreenPos );
+
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, GrabScreenPositionNormalizedStr, string.Format( NormalizedScreenPosFormat, stringPosVar ) );
+ return GrabScreenPositionNormalizedStr;
+ }
+
+ // SCREEN POSITION ON VERT
+ static public string GenerateVertexScreenPositionForValue( string customVertexPosition, string outputId, ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetScreenPosForValue( precision, customVertexPosition, outputId );
+
+ string screenPosVarName = ScreenPositionStr + outputId;
+ string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )", customVertexPosition );
+ dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, screenPosVarName, value );
+ return screenPosVarName;
+ }
+
+ static public string GenerateVertexScreenPosition( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetScreenPos( precision );
+
+ string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0}.vertex ) )", Constants.VertexShaderInputStr );
+ dataCollector.AddToVertexLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ScreenPositionStr, value );
+ return ScreenPositionStr;
+ }
+
+ // VERTEX POSITION
+ static public string GenerateVertexPosition( ref MasterNodeDataCollector dataCollector, int uniqueId, WirePortDataType size )
+ {
+ // overriding precision
+ var precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetVertexPosition( size, precision );
+
+ string value = Constants.VertexShaderInputStr + ".vertex";
+ if( size == WirePortDataType.FLOAT3 )
+ value += ".xyz";
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ dataCollector.AddToInput( uniqueId, SurfaceInputs.WORLD_POS );
+ dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
+
+ value = "mul( unity_WorldToObject, float4( " + Constants.InputVarStr + ".worldPos , 1 ) )";
+ }
+ string varName = VertexPosition4Str;
+ if( size == WirePortDataType.FLOAT3 )
+ varName = VertexPosition3Str;
+
+ dataCollector.AddLocalVariable( uniqueId, precision, size, varName, value );
+ return varName;
+ }
+
+ // VERTEX NORMAL
+ static public string GenerateVertexNormal( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetVertexNormal( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+ }
+
+ string value = Constants.VertexShaderInputStr + ".normal.xyz";
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ GenerateWorldNormal( ref dataCollector, uniqueId );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, VertexNormalStr, "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" );
+ //dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, VertexNormalStr, "mul( unity_WorldToObject, float4( " + WorldNormalStr + ", 0 ) )" );
+ }
+ else
+ {
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, VertexNormalStr, value );
+ }
+ return VertexNormalStr;
+ }
+
+ // VERTEX TANGENT
+ static public string GenerateVertexTangent( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, WirePortDataType size )
+ {
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetVertexTangent( size,UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ GenerateWorldTangent( ref dataCollector, uniqueId );
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, VertexTangentStr, "mul( unity_WorldToObject, float4( " + WorldTangentStr + ", 0 ) )" );
+ }
+ else
+ {
+ string value = Constants.VertexShaderInputStr + ".tangent";
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT4, VertexTangentStr, value );
+ }
+
+ return ( size == WirePortDataType.FLOAT4 ) ? VertexTangentStr : VertexTangentStr + ".xyz";
+ }
+
+ // VERTEX TANGENT SIGN
+ static public string GenerateVertexTangentSign( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetTangentSign( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+ }
+
+ string value = Constants.VertexShaderInputStr + ".tangent.w";
+ if( dataCollector.IsFragmentCategory )
+ {
+ dataCollector.AddToInput( uniqueId, VertexTangentSignStr, WirePortDataType.FLOAT, PrecisionType.Half );
+ dataCollector.AddToVertexLocalVariables( uniqueId, Constants.VertexShaderOutputStr + "." + VertexTangentSignStr + " = " + Constants.VertexShaderInputStr + ".tangent.w;" );
+ return Constants.InputVarStr + "." + VertexTangentSignStr;
+ }
+ else
+ {
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT, VertexTangentSignStr, value );
+ }
+ return VertexTangentSignStr;
+ }
+
+ // VERTEX BITANGENT
+ static public string GenerateVertexBitangent( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template )
+ {
+ return dataCollector.TemplateDataCollectorInstance.GetVertexBitangent( UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );
+ }
+
+ if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug )
+ {
+ GenerateWorldBitangent( ref dataCollector, uniqueId );
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, VertexBitangentStr, "mul( unity_WorldToObject, float4( " + WorldBitangentStr + ", 0 ) )" );
+ }
+ else
+ {
+ GenerateVertexNormal( ref dataCollector, uniqueId, precision );
+ GenerateVertexTangent( ref dataCollector, uniqueId, precision, WirePortDataType.FLOAT3 );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, VertexBitangentStr, "cross( " + VertexNormalStr + ", " + VertexTangentStr + ") * " + Constants.VertexShaderInputStr + ".tangent.w * unity_WorldTransformParams.w" );
+ }
+ return VertexBitangentStr;
+ }
+
+ // VERTEX POSITION ON FRAG
+ static public string GenerateVertexPositionOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ dataCollector.AddToInput( uniqueId, SurfaceInputs.WORLD_POS );
+ dataCollector.AddToIncludes( uniqueId, Constants.UnityShaderVariables );
+
+ string value = "mul( unity_WorldToObject, float4( " + Constants.InputVarStr + ".worldPos , 1 ) )";
+
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, VertexPosition4Str, value );
+ return VertexPosition4Str;
+ }
+
+ // CLIP POSITION ON FRAG
+ static public string GenerateClipPositionOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ if( dataCollector.IsTemplate )
+ return dataCollector.TemplateDataCollectorInstance.GetClipPos();
+
+ string vertexName = GenerateVertexPositionOnFrag( ref dataCollector, uniqueId, precision );
+ string value = string.Format( "ComputeScreenPos( UnityObjectToClipPos( {0} ) )", vertexName );
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT4, ClipPositionStr, value );
+ return ClipPositionStr;
+ }
+
+ // VIEW DIRECTION
+ static public string GenerateViewDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, ViewSpace space = ViewSpace.World )
+ {
+ PrecisionType precision = UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision;
+ if( dataCollector.IsTemplate )
+ return ( space == ViewSpace.Tangent ) ? dataCollector.TemplateDataCollectorInstance.GetTangentViewDir( precision ) : dataCollector.TemplateDataCollectorInstance.GetViewDir();
+
+ string worldPos = GenerateWorldPosition( ref dataCollector, uniqueId );
+ string safeNormalizeInstruction = string.Empty;
+ if( dataCollector.SafeNormalizeViewDir )
+ {
+ if( dataCollector.IsTemplate && dataCollector.IsSRP )
+ {
+ safeNormalizeInstruction = "SafeNormalize";
+ }
+ else
+ {
+ if( dataCollector.IsTemplate )
+ dataCollector.AddToIncludes( -1, Constants.UnityBRDFLib );
+ safeNormalizeInstruction = "Unity_SafeNormalize";
+ }
+ }
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldViewDirectionStr, ( dataCollector.SafeNormalizeViewDir ? safeNormalizeInstruction : "normalize" ) + "( UnityWorldSpaceViewDir( " + worldPos + " ) )" );
+
+ if( space == ViewSpace.Tangent )
+ {
+ string worldToTangent = GenerateWorldToTangentMatrix( ref dataCollector, uniqueId, precision );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, TangentViewDirectionStr, "mul( " + worldToTangent + ", " + WorldViewDirectionStr + " )" );
+ return TangentViewDirectionStr;
+ }
+ else
+ {
+ return WorldViewDirectionStr;
+ }
+ }
+
+ // VIEW POS
+ static public string GenerateViewPositionOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ UnityEngine.Debug.LogWarning( "View Pos not implemented on Templates" );
+
+ string vertexName = GenerateVertexPositionOnFrag( ref dataCollector, uniqueId, precision );
+ string value = string.Format( "UnityObjectToViewPos( {0} )", vertexName );
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT3, ViewPositionStr, value );
+ return ViewPositionStr;
+ }
+
+ // SCREEN DEPTH
+ static public string GenerateScreenDepthOnFrag( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ // overriding precision
+ precision = PrecisionType.Float;
+
+ if( dataCollector.IsTemplate )
+ UnityEngine.Debug.LogWarning( "Screen Depth not implemented on Templates" );
+
+ string viewPos = GenerateViewPositionOnFrag( ref dataCollector, uniqueId, precision );
+ string value = string.Format( "-{0}.z", viewPos );
+ dataCollector.AddToLocalVariables( uniqueId, precision, WirePortDataType.FLOAT, ScreenDepthStr, value );
+ return ScreenDepthStr;
+ }
+
+ // LIGHT DIRECTION WORLD
+ static public string GenerateWorldLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision )
+ {
+ dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs );
+ string worldPos = GeneratorUtils.GenerateWorldPosition( ref dataCollector, uniqueId );
+ dataCollector.AddLocalVariable( uniqueId, "#if defined(LIGHTMAP_ON) && UNITY_VERSION < 560 //aseld" );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, "0" );
+ dataCollector.AddLocalVariable( uniqueId, "#else //aseld" );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, WorldLightDirStr, ( dataCollector.SafeNormalizeLightDir ? "Unity_SafeNormalize" : "normalize" ) + "( UnityWorldSpaceLightDir( " + worldPos + " ) )" );
+ dataCollector.AddLocalVariable( uniqueId, "#endif //aseld" );
+ return WorldLightDirStr;
+ }
+
+ // LIGHT DIRECTION Object
+ static public string GenerateObjectLightDirection( ref MasterNodeDataCollector dataCollector, int uniqueId, PrecisionType precision, string vertexPos )
+ {
+ dataCollector.AddToIncludes( uniqueId, Constants.UnityCgLibFuncs );
+ dataCollector.AddLocalVariable( uniqueId, precision, WirePortDataType.FLOAT3, ObjectLightDirStr, "normalize( ObjSpaceLightDir( " + vertexPos + " ) )" );
+ return ObjectLightDirStr;
+ }
+
+ //MATRIX INVERSE
+ // 3x3
+ public static string Inverse3x3Header = "Inverse3x3( {0} )";
+ public static string[] Inverse3x3Function =
+ {
+ "{0}3x3 Inverse3x3({0}3x3 input)\n",
+ "{\n",
+ "\t{0}3 a = input._11_21_31;\n",
+ "\t{0}3 b = input._12_22_32;\n",
+ "\t{0}3 c = input._13_23_33;\n",
+ "\treturn {0}3x3(cross(b,c), cross(c,a), cross(a,b)) * (1.0 / dot(a,cross(b,c)));\n",
+ "}\n"
+ };
+
+ public static bool[] Inverse3x3FunctionFlags =
+ {
+ true,
+ false,
+ true,
+ true,
+ true,
+ true,
+ false
+ };
+
+ public static void Add3x3InverseFunction( ref MasterNodeDataCollector dataCollector, string precisionString )
+ {
+ if( !dataCollector.HasFunction( Inverse3x3Header ) )
+ {
+ //Hack to be used util indent is properly used
+ int currIndent = UIUtils.ShaderIndentLevel;
+ if( dataCollector.IsTemplate )
+ {
+ UIUtils.ShaderIndentLevel = 0;
+ }
+ else
+ {
+ UIUtils.ShaderIndentLevel = 1;
+ UIUtils.ShaderIndentLevel++;
+ }
+ string finalFunction = string.Empty;
+ for( int i = 0; i < Inverse3x3Function.Length; i++ )
+ {
+ finalFunction += UIUtils.ShaderIndentTabs + ( Inverse3x3FunctionFlags[ i ] ? string.Format( Inverse3x3Function[ i ], precisionString ) : Inverse3x3Function[ i ] );
+ }
+
+
+ UIUtils.ShaderIndentLevel = currIndent;
+
+ dataCollector.AddFunction( Inverse3x3Header, finalFunction );
+ }
+ }
+
+ public static string GenerateValueInVertex( ref MasterNodeDataCollector dataCollector, int uniqueId, WirePortDataType dataType, PrecisionType currentPrecisionType, string dataValue, string dataName, bool createInterpolator )
+ {
+ if( !dataCollector.IsFragmentCategory )
+ return dataValue;
+
+ //TEMPLATES
+ if( dataCollector.IsTemplate )
+ {
+ if( createInterpolator && dataCollector.TemplateDataCollectorInstance.HasCustomInterpolatedData( dataName ) )
+ return dataName;
+
+ MasterNodePortCategory category = dataCollector.PortCategory;
+ dataCollector.PortCategory = MasterNodePortCategory.Vertex;
+
+ dataCollector.PortCategory = category;
+
+ if( createInterpolator )
+ {
+ dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( dataName, dataType, currentPrecisionType, dataValue );
+ }
+ else
+ {
+ dataCollector.AddToVertexLocalVariables( -1, currentPrecisionType, dataType, dataName, dataValue );
+ }
+
+ return dataName;
+ }
+
+ //SURFACE
+ {
+ if( dataCollector.TesselationActive )
+ {
+ UIUtils.ShowMessage( "Unable to use Vertex to Frag when Tessellation is active" );
+ switch( dataType )
+ {
+ case WirePortDataType.FLOAT2:
+ {
+ return "(0).xx";
+ }
+ case WirePortDataType.FLOAT3:
+ {
+ return "(0).xxx";
+ }
+ case WirePortDataType.FLOAT4:
+ case WirePortDataType.COLOR:
+ {
+ return "(0).xxxx";
+ }
+ }
+ return "0";
+ }
+
+ if( createInterpolator )
+ dataCollector.AddToInput( uniqueId, dataName, dataType, currentPrecisionType );
+
+ MasterNodePortCategory portCategory = dataCollector.PortCategory;
+ dataCollector.PortCategory = MasterNodePortCategory.Vertex;
+ if( createInterpolator )
+ {
+ dataCollector.AddLocalVariable( uniqueId, Constants.VertexShaderOutputStr + "." + dataName, dataValue + ";" );
+ }
+ else
+ {
+ dataCollector.AddLocalVariable( uniqueId, currentPrecisionType, dataType, dataName, dataValue );
+ }
+ dataCollector.PortCategory = portCategory;
+ return createInterpolator ? Constants.InputVarStr + "." + dataName : dataName;
+ }
+ }
+
+ public static void AddCustomStandardSamplingMacros( ref MasterNodeDataCollector dataCollector )
+ {
+ for( int i = 0; i < Constants.CustomStandardSamplingMacros.Length; i++ )
+ dataCollector.AddToDirectives( Constants.CustomStandardSamplingMacros[ i ] );
+ }
+
+ public static void AddCustomArraySamplingMacros( ref MasterNodeDataCollector dataCollector )
+ {
+ for( int i = 0; i < Constants.CustomArraySamplingMacros.Length; i++ )
+ dataCollector.AddToDirectives( Constants.CustomArraySamplingMacros[ i ] );
+ }
+
+ public static void AddCustomASEMacros( ref MasterNodeDataCollector dataCollector )
+ {
+ string varPrefix = dataCollector.IsSRP ? varPrefix = "TEXTURE" : "UNITY_DECLARE_TEX";
+
+ if( dataCollector.IsSRP )
+ {
+ for( int i = 0; i < Constants.CustomASESRPArgsMacros.Length; i++ )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASESRPArgsMacros[ i ] );
+ }
+
+ for( int i = 0; i < Constants.CustomSRPSamplingMacros.Length; i++ )
+ {
+ dataCollector.AddToDirectives( Constants.CustomSRPSamplingMacros[ i ] );
+ }
+ }
+ else
+ {
+
+ for( int i = 0; i < Constants.CustomASEStandardArgsMacros.Length; i++ )
+ {
+ dataCollector.AddToDirectives( Constants.CustomASEStandardArgsMacros[ i ] );
+ }
+
+ for( int i = 0; i < Constants.CustomStandardSamplingMacros.Length; i++ )
+ {
+ dataCollector.AddToDirectives( Constants.CustomStandardSamplingMacros[ i ] );
+ }
+ }
+
+ for( int i = 0; i < Constants.CustomASEDeclararionMacros.Length; i++ )
+ {
+ string value = string.Format( Constants.CustomASEDeclararionMacros[ i ], varPrefix );
+ dataCollector.AddToDirectives( value );
+ }
+
+ string samplePrefix = string.Empty;
+ string samplerArgs = string.Empty;
+ string samplerDecl = string.Empty;
+
+ if( dataCollector.IsSRP )
+ {
+ samplePrefix = "SAMPLE_TEXTURE";
+ samplerArgs = "samplerName,";
+
+ for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
+ {
+ string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
+ dataCollector.AddToDirectives( value );
+ }
+ }
+ else
+ {
+ samplePrefix = "UNITY_SAMPLE_TEX";
+ samplerArgs = "samplerName,";
+ samplerDecl = "_SAMPLER";
+ dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 0 ] );
+ for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
+ {
+ string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
+ dataCollector.AddToDirectives( value );
+ }
+ dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 1 ] );
+ samplerArgs = string.Empty;
+ samplerDecl = string.Empty;
+ for( int i = 0; i < Constants.CustomASESamplingMacros.Length; i++ )
+ {
+ string value = string.Format( Constants.CustomASESamplingMacros[ i ], samplerArgs, samplePrefix, samplerDecl );
+ dataCollector.AddToDirectives( value );
+ }
+ dataCollector.AddToDirectives( Constants.CustomASEStandarSamplingMacrosHelper[ 2 ] );
+ }
+ }
+
+ public static void RegisterUnity2019MatrixDefines( ref MasterNodeDataCollector dataCollector )
+ {
+#if UNITY_2019_1_OR_NEWER
+ if( dataCollector.IsSRP && dataCollector.TemplateDataCollectorInstance.IsHDRP && ASEPackageManagerHelper.CurrentHDVersion >= ASESRPVersions.ASE_SRP_5_13_0 )
+ {
+ //dataCollector.AddToDefines( -1, "unity_CameraProjection UNITY_MATRIX_P" );
+ //dataCollector.AddToDefines( -1, "unity_CameraInvProjection UNITY_MATRIX_I_P" );
+ //dataCollector.AddToDefines( -1, "unity_WorldToCamera UNITY_MATRIX_V" );
+ //dataCollector.AddToDefines( -1, "unity_CameraToWorld UNITY_MATRIX_I_V" );
+
+ dataCollector.AddToUniforms( -1, "float4x4 unity_CameraProjection;" );
+ dataCollector.AddToUniforms( -1, "float4x4 unity_CameraInvProjection;" );
+ dataCollector.AddToUniforms( -1, "float4x4 unity_WorldToCamera;" );
+ dataCollector.AddToUniforms( -1, "float4x4 unity_CameraToWorld;" );
+ }
+#endif
+ }
+ }
+}