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diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs
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+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs
@@ -0,0 +1,843 @@
+// Amplify Shader Editor - Visual Shader Editing Tool
+// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
+
+using System;
+using System.IO;
+using System.Security.Cryptography;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.Threading;
+using UnityEditor.VersionControl;
+
+namespace AmplifyShaderEditor
+{
+ public enum ShaderLoadResult
+ {
+ LOADED,
+ TEMPLATE_LOADED,
+ FILE_NOT_FOUND,
+ ASE_INFO_NOT_FOUND,
+ UNITY_NATIVE_PATHS
+ }
+
+ public class Worker
+ {
+ public static readonly object locker = new object();
+ public void DoWork()
+ {
+ while ( IOUtils.ActiveThread )
+ {
+ if ( IOUtils.SaveInThreadFlag )
+ {
+ IOUtils.SaveInThreadFlag = false;
+ lock ( locker )
+ {
+ IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody;
+ // Add checksum
+ string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody );
+ IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum;
+
+ // Write to disk
+ StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName );
+ try
+ {
+ fileWriter.Write( IOUtils.SaveInThreadShaderBody );
+ Debug.Log( "Saving complete" );
+ }
+ catch ( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ finally
+ {
+ fileWriter.Close();
+ }
+ }
+ }
+ }
+ Debug.Log( "Thread closed" );
+ }
+ }
+
+ public static class IOUtils
+ {
+ public delegate void OnShaderAction( Shader shader, bool isTemplate, string type );
+ public static OnShaderAction OnShaderSavedEvent;
+ public static OnShaderAction OnShaderTypeChangedEvent;
+
+ public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n";
+ public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n";
+ public static readonly string GrabPassBegin = "\t\tGrabPass{ \"";
+ public static readonly string GrabPassEnd = "\" }\n";
+ public static readonly string PropertiesBegin = "\tProperties\n\t{\n";
+ public static readonly string PropertiesEnd = "\t}\n";
+ public static readonly string PropertiesElement = "\t\t{0}\n";
+ public static readonly string PropertiesElementsRaw = "{0}\n";
+
+ public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n";
+ public static readonly string InstancedPropertiesHeader = "multi_compile_instancing";
+ public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE";
+
+ public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})";
+ public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END";
+ public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
+ public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})";
+
+ public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})";
+ public static readonly string DotsInstancedDefinesData = "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})";
+
+ public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})";
+ public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})";
+ public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})";
+ public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})";
+
+ public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})";
+ public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END";
+
+
+ public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n";
+ public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n";
+ public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n";
+
+ public static readonly string MetaBegin = "defaultTextures:";
+ public static readonly string MetaEnd = "userData:";
+ public static readonly string ShaderBodyBegin = "/*ASEBEGIN";
+ public static readonly string ShaderBodyEnd = "ASEEND*/";
+ //public static readonly float CurrentVersionFlt = 0.4f;
+ //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt;
+
+ public static readonly string CHECKSUM = "//CHKSM";
+ public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID";
+
+ public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID";
+ public static readonly char FIELD_SEPARATOR = ';';
+ public static readonly char VALUE_SEPARATOR = '=';
+ public static readonly char LINE_TERMINATOR = '\n';
+ public static readonly char VECTOR_SEPARATOR = ',';
+ public static readonly char FLOAT_SEPARATOR = '.';
+ public static readonly char CLIPBOARD_DATA_SEPARATOR = '|';
+ public static readonly char MATRIX_DATA_SEPARATOR = '|';
+ public readonly static string NO_TEXTURES = "<None>";
+ public static readonly string SaveShaderStr = "Please enter shader name to save";
+ public static readonly string FloatifyStr = ".0";
+
+ // Node parameter names
+ public const string NodeParam = "Node";
+ public const string NodePosition = "Position";
+ public const string NodeId = "Id";
+ public const string NodeType = "Type";
+ public const string WireConnectionParam = "WireConnection";
+
+ public static readonly uint NodeTypeId = 1;
+
+ public static readonly int InNodeId = 1;
+ public static readonly int InPortId = 2;
+ public static readonly int OutNodeId = 3;
+ public static readonly int OutPortId = 4;
+
+ public readonly static string DefaultASEDirtyCheckName = "__dirty";
+ public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1";
+ public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;";
+
+ public readonly static string MaskClipValueName = "_Cutoff";
+ public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}";
+ public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};";
+
+ public readonly static string ChromaticAberrationProperty = "_ChromaticAberration";
+
+ //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935";
+ //public static string ASEResourcesPath = "/Plugins/EditorResources/";
+ //public static string ASEFolderPath;
+
+ //public static bool IsShaderFunctionWindow = false;
+
+
+ public static int DefaultASEDirtyCheckId;
+
+ // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them
+ public static string dataPath;
+
+
+ public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb";
+ public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73";
+ public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1";
+ public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608";
+ public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb";
+ public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8";
+ public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6";
+ public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e";
+ public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d";
+
+ public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18";
+ public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b";
+ public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3";
+ public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354";
+ public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c";
+ public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746";
+ public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15";
+ public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d";
+ public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1";
+ public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1";
+ public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0";
+ public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0";
+ public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2";
+ public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0";
+ public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359";
+ public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c";
+ public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e";
+ public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb";
+ public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131";
+
+
+ public static Dictionary<string, string> NodeTypeReplacer = new Dictionary<string, string>()
+ {
+ {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"},
+ {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"},
+ {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"},
+ {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"},
+ {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"},
+ {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"},
+ {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"}
+ };
+
+ private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR";
+
+ /////////////////////////////////////////////////////////////////////////////
+ // THREAD IO UTILS
+ public static bool SaveInThreadFlag = false;
+ public static string SaveInThreadShaderBody;
+ public static string SaveInThreadPathName;
+ public static Thread SaveInThreadMainThread;
+ public static bool ActiveThread = true;
+ private static bool UseSaveThread = false;
+
+ private static bool Initialized = false;
+
+ public static bool FunctionNodeChanged = false;
+
+ public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>();
+
+ public static void StartSaveThread( string shaderBody, string pathName )
+ {
+ if( Provider.enabled && Provider.isActive )
+ {
+ Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) );
+ if( loadedAsset != null )
+ {
+ //Task statusTask = Provider.Status( loadedAsset );
+ //statusTask.Wait();
+ //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) )
+ {
+ Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both );
+ checkoutTask.Wait();
+ }
+ }
+ }
+
+ if( UseSaveThread )
+ {
+ if ( !SaveInThreadFlag )
+ {
+ if ( SaveInThreadMainThread == null )
+ {
+ Worker worker = new Worker();
+ SaveInThreadMainThread = new Thread( worker.DoWork );
+ SaveInThreadMainThread.Start();
+ Debug.Log( "Thread created" );
+ }
+
+ SaveInThreadShaderBody = shaderBody;
+ SaveInThreadPathName = pathName;
+ SaveInThreadFlag = true;
+ }
+ }
+ else
+ {
+ SaveTextfileToDisk( shaderBody, pathName );
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////
+ public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
+ {
+ string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
+ if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) )
+ {
+ if ( string.IsNullOrEmpty( currData ) )
+ {
+ PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol );
+ }
+ else
+ {
+ if ( !currData[ currData.Length - 1 ].Equals( ';' ) )
+ {
+ currData += ';';
+ }
+ currData += AmplifyShaderEditorDefineSymbol;
+ PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
+ }
+ }
+ }
+
+ public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup )
+ {
+ string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup );
+ if( currData.Contains( AmplifyShaderEditorDefineSymbol ) )
+ {
+ currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";", "" );
+ currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol, "" );
+ currData = currData.Replace( AmplifyShaderEditorDefineSymbol, "" );
+ PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData );
+ }
+ }
+
+ public static void Init()
+ {
+ if ( !Initialized )
+ {
+ Initialized = true;
+ if( EditorPrefs.GetBool( Preferences.PrefDefineSymbol, true ) )
+ SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup );
+ //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup ));
+ //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ )
+ //{
+ // if( i != 0 && i != 15 && i != 16 )
+ // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) );
+ //}
+
+ DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName );
+ dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 );
+
+
+ //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID );
+ //ASEResourcesPath = ASEFolderPath + ASEResourcesPath;
+ }
+ }
+
+
+ public static void DumpTemplateManagers()
+ {
+ for( int i = 0; i < AllOpenedWindows.Count; i++ )
+ {
+ if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
+ {
+ Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() );
+ }
+ }
+ }
+
+ public static TemplatesManager FirstValidTemplatesManager
+ {
+ get
+ {
+ for( int i = 0; i < AllOpenedWindows.Count; i++ )
+ {
+ if( AllOpenedWindows[ i ].TemplatesManagerInstance != null )
+ {
+ return AllOpenedWindows[ i ].TemplatesManagerInstance;
+ }
+ }
+ return null;
+ }
+ }
+
+ public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function )
+ {
+ for( int i = 0; i < AllOpenedWindows.Count; i++ )
+ {
+ AllOpenedWindows[ i ].LateRefreshAvailableNodes();
+ if( AllOpenedWindows[ i ].IsShaderFunctionWindow )
+ {
+ if( AllOpenedWindows[ i ].OpenedShaderFunction == function )
+ {
+ AllOpenedWindows[ i ].UpdateTabTitle();
+ }
+ }
+ }
+ }
+
+ public static void UpdateIO()
+ {
+ int windowCount = AllOpenedWindows.Count;
+ if ( windowCount == 0 )
+ {
+ EditorApplication.update -= IOUtils.UpdateIO;
+ return;
+ }
+
+ for ( int i = 0; i < AllOpenedWindows.Count; i++ )
+ {
+ if ( AllOpenedWindows[i] == EditorWindow.focusedWindow )
+ {
+ UIUtils.CurrentWindow = AllOpenedWindows[ i ];
+ }
+
+ if( FunctionNodeChanged )
+ AllOpenedWindows[ i ].CheckFunctions = true;
+
+ if ( AllOpenedWindows[ i ] == null )
+ {
+ AllOpenedWindows.RemoveAt( i );
+ i--;
+ }
+ }
+
+ if ( FunctionNodeChanged )
+ FunctionNodeChanged = false;
+ }
+
+ public static void Destroy()
+ {
+ ActiveThread = false;
+ if ( SaveInThreadMainThread != null )
+ {
+ SaveInThreadMainThread.Abort();
+ SaveInThreadMainThread = null;
+ }
+ }
+
+ public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath )
+ {
+ string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath;
+ fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath );
+ if ( !String.IsNullOrEmpty( fullPathname ) )
+ {
+ shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension
+ string[] subStr = shaderName.Split( '/' );
+ if ( subStr.Length > 0 )
+ {
+ shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname
+ }
+ }
+ else
+ {
+ shaderName = string.Empty;
+ }
+ }
+
+ public static void AddTypeToString( ref string myString, string typeName )
+ {
+ myString += typeName;
+ }
+
+ public static void AddFieldToString( ref string myString, string fieldName, object fieldValue )
+ {
+ myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue;
+ }
+
+ public static void AddFieldValueToString( ref string myString, object fieldValue )
+ {
+ myString += FIELD_SEPARATOR + fieldValue.ToString();
+ }
+
+ public static void AddLineTerminator( ref string myString )
+ {
+ myString += LINE_TERMINATOR;
+ }
+
+ public static string CreateChecksum( string buffer )
+ {
+ SHA1 sha1 = SHA1.Create();
+ byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer );
+ byte[] hash = sha1.ComputeHash( buf, 0, buf.Length );
+ string hashstr = BitConverter.ToString( hash ).Replace( "-", "" );
+ return hashstr;
+ }
+
+ public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true )
+ {
+
+ if ( addAdditionalInfo )
+ {
+ shaderBody = ShaderCopywriteMessage + shaderBody;
+ // Add checksum
+ string checksum = CreateChecksum( shaderBody );
+ shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
+ }
+
+ // Write to disk
+ StreamWriter fileWriter = new StreamWriter( pathName );
+ try
+ {
+ fileWriter.Write( shaderBody );
+ }
+ catch ( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ finally
+ {
+ fileWriter.Close();
+ }
+ }
+
+ public static string AddAdditionalInfo( string shaderBody )
+ {
+ shaderBody = ShaderCopywriteMessage + shaderBody;
+ string checksum = CreateChecksum( shaderBody );
+ shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum;
+ return shaderBody;
+ }
+
+ public static string LoadTextFileFromDisk( string pathName )
+ {
+ string result = string.Empty;
+ if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
+ {
+
+ StreamReader fileReader = null;
+ try
+ {
+ fileReader = new StreamReader( pathName );
+ result = fileReader.ReadToEnd();
+ }
+ catch ( Exception e )
+ {
+ Debug.LogException( e );
+ }
+ finally
+ {
+ if( fileReader != null)
+ fileReader.Close();
+ }
+ }
+ return result;
+ }
+
+ public static bool IsASEShader( Shader shader )
+ {
+ string datapath = AssetDatabase.GetAssetPath( shader );
+ if ( UIUtils.IsUnityNativeShader( datapath ) )
+ {
+ return false;
+ }
+
+ string buffer = LoadTextFileFromDisk( datapath );
+ if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ public static bool IsShaderFunction( string functionInfo )
+ {
+ string buffer = functionInfo;
+ if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) )
+ {
+ return false;
+ }
+ return true;
+ }
+
+ public static bool HasValidShaderBody( ref string shaderBody )
+ {
+ int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin );
+ if ( shaderBodyBeginId > -1 )
+ {
+ int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd );
+ return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId );
+ }
+ return false;
+ }
+
+ public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false )
+ {
+ if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) )
+ {
+ throw new ArgumentException( "String or substring is not specified." );
+ }
+
+ List<int> indexes = new List<int>();
+ int index = 0;
+
+ while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 )
+ {
+ indexes.Add( index++ );
+ }
+
+ return indexes.ToArray();
+ }
+
+ public static void AddFunctionHeader( ref string function, string header )
+ {
+ function += "\t\t" + header + "\n\t\t{\n";
+ }
+
+ public static void AddSingleLineFunction( ref string function, string header )
+ {
+ function += "\t\t" + header;
+ }
+
+ public static void AddFunctionLine( ref string function, string line )
+ {
+ function += "\t\t\t" + line + "\n";
+ }
+
+ public static void CloseFunctionBody( ref string function )
+ {
+ function += "\t\t}\n";
+ }
+
+ public static string CreateFullFunction( string header, params string[] functionLines )
+ {
+ string result = string.Empty;
+ AddFunctionHeader( ref result, header );
+ for ( int i = 0; i > functionLines.Length; i++ )
+ {
+ AddFunctionLine( ref result, functionLines[ i ] );
+ }
+ CloseFunctionBody( ref result );
+ return result;
+ }
+
+ public static string CreateCodeComments( bool forceForwardSlash, params string[] comments )
+ {
+ string finalComment = string.Empty;
+ if ( comments.Length == 1 )
+ {
+ finalComment = "//" + comments[ 0 ];
+ }
+ else
+ {
+ if ( forceForwardSlash )
+ {
+ for ( int i = 0; i < comments.Length; i++ )
+ {
+ finalComment += "//" + comments[ i ];
+ if ( i < comments.Length - 1 )
+ {
+ finalComment += "\n\t\t\t";
+ }
+ }
+ }
+ else
+ {
+ finalComment = "/*";
+ for ( int i = 0; i < comments.Length; i++ )
+ {
+ if ( i != 0 )
+ finalComment += "\t\t\t";
+ finalComment += comments[ i ];
+ if ( i < comments.Length - 1 )
+ finalComment += "\n";
+ }
+ finalComment += "*/";
+ }
+ }
+ return finalComment;
+ }
+
+ public static string GetUVChannelDeclaration( string uvName, int channelId, int set )
+ {
+ string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
+ return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/;
+ }
+
+ public static string GetUVChannelName( string uvName, int set )
+ {
+ string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ];
+ return uvSetStr + uvName;
+ }
+
+ public static string GetVertexUVChannelName( int set )
+ {
+ string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() );
+ return uvSetStr;
+ }
+
+ public static string Floatify( float value )
+ {
+ return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr );
+ }
+
+ public static string Vector2ToString( Vector2 data )
+ {
+ return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString();
+ }
+
+ public static string Vector3ToString( Vector3 data )
+ {
+ return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString();
+ }
+
+ public static string Vector4ToString( Vector4 data )
+ {
+ return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString();
+ }
+
+ public static string ColorToString( Color data )
+ {
+ return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString();
+ }
+
+ public static string Matrix3x3ToString( Matrix4x4 matrix )
+ {
+ return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString();
+ }
+
+ public static string Matrix4x4ToString( Matrix4x4 matrix )
+ {
+ return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR +
+ matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString();
+ }
+
+ public static Vector2 StringToVector2( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length >= 2 )
+ {
+ return new Vector2( Convert.ToSingle( parsedData[ 0 ] ),
+ Convert.ToSingle( parsedData[ 1 ] ) );
+ }
+ return Vector2.zero;
+ }
+
+ public static Vector3 StringToVector3( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length >= 3 )
+ {
+ return new Vector3( Convert.ToSingle( parsedData[ 0 ] ),
+ Convert.ToSingle( parsedData[ 1 ] ),
+ Convert.ToSingle( parsedData[ 2 ] ) );
+ }
+ return Vector3.zero;
+ }
+
+ public static Vector4 StringToVector4( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length >= 4 )
+ {
+ return new Vector4( Convert.ToSingle( parsedData[ 0 ] ),
+ Convert.ToSingle( parsedData[ 1 ] ),
+ Convert.ToSingle( parsedData[ 2 ] ),
+ Convert.ToSingle( parsedData[ 3 ] ) );
+ }
+ return Vector4.zero;
+ }
+
+ public static Color StringToColor( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length >= 4 )
+ {
+ return new Color( Convert.ToSingle( parsedData[ 0 ] ),
+ Convert.ToSingle( parsedData[ 1 ] ),
+ Convert.ToSingle( parsedData[ 2 ] ),
+ Convert.ToSingle( parsedData[ 3 ] ) );
+ }
+ return Color.white;
+ }
+
+ public static Matrix4x4 StringToMatrix3x3( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length == 9 )
+ {
+ Matrix4x4 matrix = new Matrix4x4();
+ matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
+ matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
+ matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
+
+ matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] );
+ matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] );
+ matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] );
+
+ matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] );
+ matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] );
+ matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] );
+ return matrix;
+ }
+ return Matrix4x4.identity;
+ }
+
+ public static Matrix4x4 StringToMatrix4x4( string data )
+ {
+ string[] parsedData = data.Split( VECTOR_SEPARATOR );
+ if ( parsedData.Length == 16 )
+ {
+ Matrix4x4 matrix = new Matrix4x4();
+ matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] );
+ matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] );
+ matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] );
+ matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] );
+
+ matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] );
+ matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] );
+ matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] );
+ matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] );
+
+ matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] );
+ matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] );
+ matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] );
+ matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] );
+
+ matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] );
+ matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] );
+ matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] );
+ matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] );
+ return matrix;
+ }
+ return Matrix4x4.identity;
+ }
+
+ public static void SaveTextureToDisk( Texture2D tex, string pathname )
+ {
+ byte[] rawData = tex.GetRawTextureData();
+ Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false );
+ newTex.LoadRawTextureData( rawData );
+ newTex.Apply();
+ byte[] pngData = newTex.EncodeToPNG();
+ File.WriteAllBytes( pathname, pngData );
+ }
+
+ //public static void SaveObjToList( string newObj )
+ //{
+ // Debug.Log( UIUtils.CurrentWindow.Lastpath );
+ // UIUtils.CurrentWindow.Lastpath = newObj;
+ // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
+ // string[] allLocations = lastOpenedObj.Split( ':' );
+
+ // string lastLocation = allLocations[ allLocations.Length - 1 ];
+
+ // string resave = string.Empty;
+ // for ( int i = 0; i < allLocations.Length; i++ )
+ // {
+ // if ( string.IsNullOrEmpty( allLocations[ i ] ) )
+ // continue;
+
+ // resave += allLocations[ i ];
+ // resave += ":";
+ // }
+
+ // resave += newObj;
+ // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
+ //}
+
+ //public static void DeleteObjFromList( string newObj )
+ //{
+ // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID );
+ // string[] allLocations = lastOpenedObj.Split( ':' );
+
+ // string resave = string.Empty;
+ // for ( int i = 0; i < allLocations.Length; i++ )
+ // {
+ // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) )
+ // continue;
+
+ // resave += allLocations[ i ];
+ // if ( i < allLocations.Length - 1 )
+ // resave += ":";
+ // }
+
+ // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave );
+ //}
+ }
+}