diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs | 843 |
1 files changed, 843 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs new file mode 100644 index 00000000..30385506 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/IOUtils.cs @@ -0,0 +1,843 @@ +// Amplify Shader Editor - Visual Shader Editing Tool +// Copyright (c) Amplify Creations, Lda <info@amplify.pt> + +using System; +using System.IO; +using System.Security.Cryptography; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System.Threading; +using UnityEditor.VersionControl; + +namespace AmplifyShaderEditor +{ + public enum ShaderLoadResult + { + LOADED, + TEMPLATE_LOADED, + FILE_NOT_FOUND, + ASE_INFO_NOT_FOUND, + UNITY_NATIVE_PATHS + } + + public class Worker + { + public static readonly object locker = new object(); + public void DoWork() + { + while ( IOUtils.ActiveThread ) + { + if ( IOUtils.SaveInThreadFlag ) + { + IOUtils.SaveInThreadFlag = false; + lock ( locker ) + { + IOUtils.SaveInThreadShaderBody = IOUtils.ShaderCopywriteMessage + IOUtils.SaveInThreadShaderBody; + // Add checksum + string checksum = IOUtils.CreateChecksum( IOUtils.SaveInThreadShaderBody ); + IOUtils.SaveInThreadShaderBody += IOUtils.CHECKSUM + IOUtils.VALUE_SEPARATOR + checksum; + + // Write to disk + StreamWriter fileWriter = new StreamWriter( IOUtils.SaveInThreadPathName ); + try + { + fileWriter.Write( IOUtils.SaveInThreadShaderBody ); + Debug.Log( "Saving complete" ); + } + catch ( Exception e ) + { + Debug.LogException( e ); + } + finally + { + fileWriter.Close(); + } + } + } + } + Debug.Log( "Thread closed" ); + } + } + + public static class IOUtils + { + public delegate void OnShaderAction( Shader shader, bool isTemplate, string type ); + public static OnShaderAction OnShaderSavedEvent; + public static OnShaderAction OnShaderTypeChangedEvent; + + public static readonly string ShaderCopywriteMessage = "// Made with Amplify Shader Editor\n// Available at the Unity Asset Store - http://u3d.as/y3X \n"; + public static readonly string GrabPassEmpty = "\t\tGrabPass{ }\n"; + public static readonly string GrabPassBegin = "\t\tGrabPass{ \""; + public static readonly string GrabPassEnd = "\" }\n"; + public static readonly string PropertiesBegin = "\tProperties\n\t{\n"; + public static readonly string PropertiesEnd = "\t}\n"; + public static readonly string PropertiesElement = "\t\t{0}\n"; + public static readonly string PropertiesElementsRaw = "{0}\n"; + + public static readonly string PragmaTargetHeader = "\t\t#pragma target {0}\n"; + public static readonly string InstancedPropertiesHeader = "multi_compile_instancing"; + public static readonly string VirtualTexturePragmaHeader = "multi_compile _ _VT_SINGLE_MODE"; + + public static readonly string InstancedPropertiesBegin = "UNITY_INSTANCING_CBUFFER_START({0})"; + public static readonly string InstancedPropertiesEnd = "UNITY_INSTANCING_CBUFFER_END"; + public static readonly string InstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; + public static readonly string InstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0})"; + + public static readonly string DotsInstancedPropertiesData = "\tUNITY_DOTS_INSTANCED_PROP({0}, {1})"; + public static readonly string DotsInstancedDefinesData = "#define {1} UNITY_ACCESS_DOTS_INSTANCED_PROP_FROM_MACRO({0} , Metadata_{1})"; + + public static readonly string LWSRPInstancedPropertiesBegin = "UNITY_INSTANCING_BUFFER_START({0})"; + public static readonly string LWSRPInstancedPropertiesEnd = "UNITY_INSTANCING_BUFFER_END({0})"; + public static readonly string LWSRPInstancedPropertiesElement = "UNITY_DEFINE_INSTANCED_PROP({0}, {1})"; + public static readonly string LWSRPInstancedPropertiesData = "UNITY_ACCESS_INSTANCED_PROP({0},{1})"; + + public static readonly string SRPCBufferPropertiesBegin = "CBUFFER_START( UnityPerMaterial )";//"CBUFFER_START({0})"; + public static readonly string SRPCBufferPropertiesEnd = "CBUFFER_END"; + + + public static readonly string InstancedPropertiesBeginTabs = "\t\t"+ InstancedPropertiesBegin + "\n"; + public static readonly string InstancedPropertiesEndTabs = "\t\t"+ InstancedPropertiesEnd + "\n"; + public static readonly string InstancedPropertiesElementTabs = "\t\t\t"+ InstancedPropertiesElement + "\n"; + + public static readonly string MetaBegin = "defaultTextures:"; + public static readonly string MetaEnd = "userData:"; + public static readonly string ShaderBodyBegin = "/*ASEBEGIN"; + public static readonly string ShaderBodyEnd = "ASEEND*/"; + //public static readonly float CurrentVersionFlt = 0.4f; + //public static readonly string CurrentVersionStr = "Version=" + CurrentVersionFlt; + + public static readonly string CHECKSUM = "//CHKSM"; + public static readonly string LAST_OPENED_OBJ_ID = "ASELASTOPENOBJID"; + + public static readonly string MAT_CLIPBOARD_ID = "ASEMATCLIPBRDID"; + public static readonly char FIELD_SEPARATOR = ';'; + public static readonly char VALUE_SEPARATOR = '='; + public static readonly char LINE_TERMINATOR = '\n'; + public static readonly char VECTOR_SEPARATOR = ','; + public static readonly char FLOAT_SEPARATOR = '.'; + public static readonly char CLIPBOARD_DATA_SEPARATOR = '|'; + public static readonly char MATRIX_DATA_SEPARATOR = '|'; + public readonly static string NO_TEXTURES = "<None>"; + public static readonly string SaveShaderStr = "Please enter shader name to save"; + public static readonly string FloatifyStr = ".0"; + + // Node parameter names + public const string NodeParam = "Node"; + public const string NodePosition = "Position"; + public const string NodeId = "Id"; + public const string NodeType = "Type"; + public const string WireConnectionParam = "WireConnection"; + + public static readonly uint NodeTypeId = 1; + + public static readonly int InNodeId = 1; + public static readonly int InPortId = 2; + public static readonly int OutNodeId = 3; + public static readonly int OutPortId = 4; + + public readonly static string DefaultASEDirtyCheckName = "__dirty"; + public readonly static string DefaultASEDirtyCheckProperty = "[HideInInspector] " + DefaultASEDirtyCheckName + "( \"\", Int ) = 1"; + public readonly static string DefaultASEDirtyCheckUniform = "uniform int " + DefaultASEDirtyCheckName + " = 1;"; + + public readonly static string MaskClipValueName = "_Cutoff"; + public readonly static string MaskClipValueProperty = MaskClipValueName + "( \"{0}\", Float ) = {1}"; + public readonly static string MaskClipValueUniform = "uniform float " + MaskClipValueName + " = {0};"; + + public readonly static string ChromaticAberrationProperty = "_ChromaticAberration"; + + //public static readonly string ASEFolderGUID = "daca988099666ec40aaa2cde22bb4935"; + //public static string ASEResourcesPath = "/Plugins/EditorResources/"; + //public static string ASEFolderPath; + + //public static bool IsShaderFunctionWindow = false; + + + public static int DefaultASEDirtyCheckId; + + // this is to be used in combination with AssetDatabase.GetAssetPath, both of these include the Assets/ path so we need to remove from one of them + public static string dataPath; + + + public static string EditorResourcesGUID = "0932db7ec1402c2489679c4b72eab5eb"; + public static string GraphBgTextureGUID = "881c304491028ea48b5027ac6c62cf73"; + public static string GraphFgTextureGUID = "8c4a7fca2884fab419769ccc0355c0c1"; + public static string WireTextureGUID = "06e687f68dd96f0448c6d8217bbcf608"; + public static string MasterNodeOnTextureGUID = "26c64fcee91024a49980ea2ee9d1a2fb"; + public static string MasterNodeOffTextureGUID = "712aee08d999c16438e2d694f42428e8"; + public static string GPUInstancedOnTextureGUID = "4b0c2926cc71c5846ae2a29652d54fb6"; + public static string GPUInstancedOffTextureGUID = "486c7766baaf21b46afb63c1121ef03e"; + public static string MainSkinGUID = "57482289c346f104a8162a3a79aaff9d"; + + public static string UpdateOutdatedGUID = "cce638be049286c41bcbd0a26c356b18"; + public static string UpdateOFFGUID = "99d70ac09b4db9742b404c3f92d8564b"; + public static string UpdateUpToDatedGUID = "ce30b12fbb3223746bcfef9ea82effe3"; + public static string LiveOffGUID = "bb16faf366bcc6c4fbf0d7666b105354"; + public static string LiveOnGUID = "6a0ae1d7892333142aeb09585572202c"; + public static string LivePendingGUID = "e3182200efb67114eb5050f8955e1746"; + public static string CleanupOFFGUID = "f62c0c3a5ddcd844e905fb2632fdcb15"; + public static string CleanUpOnGUID = "615d853995cf2344d8641fd19cb09b5d"; + public static string TakeScreenshotOFFGUID = "7587de2e3bec8bf4d973109524ccc6b1"; + public static string TakeScreenshotONGUID = "7587de2e3bec8bf4d973109524ccc6b1"; + public static string ShareOFFGUID = "bc5bd469748466a459badfab23915cb0"; + public static string ShareONGUID = "bc5bd469748466a459badfab23915cb0"; + public static string OpenSourceCodeOFFGUID = "f7e8834b42791124095a8b7f2d4daac2"; + public static string OpenSourceCodeONGUID = "8b114792ff84f6546880c031eda42bc0"; + public static string FocusNodeGUID = "da673e6179c67d346abb220a6935e359"; + public static string FitViewGUID = "1def740f2314c6b4691529cadeee2e9c"; + public static string ShowInfoWindowGUID = "77af20044e9766840a6be568806dc22e"; + public static string ShowTipsWindowGUID = "066674048bbb1e64e8cdcc6c3b4abbeb"; + public static string ShowConsoleWindowGUID = "9a81d7df8e62c044a9d1cada0c8a2131"; + + + public static Dictionary<string, string> NodeTypeReplacer = new Dictionary<string, string>() + { + {"AmplifyShaderEditor.RotateAboutAxis", "AmplifyShaderEditor.RotateAboutAxisNode"}, + {"GlobalArrayNode", "AmplifyShaderEditor.GlobalArrayNode"}, + {"AmplifyShaderEditor.SimpleMaxOp", "AmplifyShaderEditor.SimpleMaxOpNode"}, + {"AmplifyShaderEditor.SimpleMinNode", "AmplifyShaderEditor.SimpleMinOpNode"}, + {"AmplifyShaderEditor.TFHCRemap", "AmplifyShaderEditor.TFHCRemapNode"}, + {"AmplifyShaderEditor.TFHCPixelateUV", "AmplifyShaderEditor.TFHCPixelate"}, + {"AmplifyShaderEditor.VirtualTexturePropertyNode", "AmplifyShaderEditor.VirtualTextureObject"} + }; + + private static readonly string AmplifyShaderEditorDefineSymbol = "AMPLIFY_SHADER_EDITOR"; + + ///////////////////////////////////////////////////////////////////////////// + // THREAD IO UTILS + public static bool SaveInThreadFlag = false; + public static string SaveInThreadShaderBody; + public static string SaveInThreadPathName; + public static Thread SaveInThreadMainThread; + public static bool ActiveThread = true; + private static bool UseSaveThread = false; + + private static bool Initialized = false; + + public static bool FunctionNodeChanged = false; + + public static List<AmplifyShaderEditorWindow> AllOpenedWindows = new List<AmplifyShaderEditorWindow>(); + + public static void StartSaveThread( string shaderBody, string pathName ) + { + if( Provider.enabled && Provider.isActive ) + { + Asset loadedAsset = Provider.GetAssetByPath( FileUtil.GetProjectRelativePath( pathName ) ); + if( loadedAsset != null ) + { + //Task statusTask = Provider.Status( loadedAsset ); + //statusTask.Wait(); + //if( Provider.CheckoutIsValid( statusTask.assetList[ 0 ] ) ) + { + Task checkoutTask = Provider.Checkout( loadedAsset, CheckoutMode.Both ); + checkoutTask.Wait(); + } + } + } + + if( UseSaveThread ) + { + if ( !SaveInThreadFlag ) + { + if ( SaveInThreadMainThread == null ) + { + Worker worker = new Worker(); + SaveInThreadMainThread = new Thread( worker.DoWork ); + SaveInThreadMainThread.Start(); + Debug.Log( "Thread created" ); + } + + SaveInThreadShaderBody = shaderBody; + SaveInThreadPathName = pathName; + SaveInThreadFlag = true; + } + } + else + { + SaveTextfileToDisk( shaderBody, pathName ); + } + } + + //////////////////////////////////////////////////////////////////////////// + public static void SetAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) + { + string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); + if ( !currData.Contains( AmplifyShaderEditorDefineSymbol ) ) + { + if ( string.IsNullOrEmpty( currData ) ) + { + PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, AmplifyShaderEditorDefineSymbol ); + } + else + { + if ( !currData[ currData.Length - 1 ].Equals( ';' ) ) + { + currData += ';'; + } + currData += AmplifyShaderEditorDefineSymbol; + PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); + } + } + } + + public static void RemoveAmplifyDefineSymbolOnBuildTargetGroup( BuildTargetGroup targetGroup ) + { + string currData = PlayerSettings.GetScriptingDefineSymbolsForGroup( targetGroup ); + if( currData.Contains( AmplifyShaderEditorDefineSymbol ) ) + { + currData = currData.Replace( AmplifyShaderEditorDefineSymbol + ";", "" ); + currData = currData.Replace( ";" + AmplifyShaderEditorDefineSymbol, "" ); + currData = currData.Replace( AmplifyShaderEditorDefineSymbol, "" ); + PlayerSettings.SetScriptingDefineSymbolsForGroup( targetGroup, currData ); + } + } + + public static void Init() + { + if ( !Initialized ) + { + Initialized = true; + if( EditorPrefs.GetBool( Preferences.PrefDefineSymbol, true ) ) + SetAmplifyDefineSymbolOnBuildTargetGroup( EditorUserBuildSettings.selectedBuildTargetGroup ); + //Array BuildTargetGroupValues = Enum.GetValues( typeof( BuildTargetGroup )); + //for ( int i = 0; i < BuildTargetGroupValues.Length; i++ ) + //{ + // if( i != 0 && i != 15 && i != 16 ) + // SetAmplifyDefineSymbolOnBuildTargetGroup( ( BuildTargetGroup ) BuildTargetGroupValues.GetValue( i ) ); + //} + + DefaultASEDirtyCheckId = Shader.PropertyToID( DefaultASEDirtyCheckName ); + dataPath = Application.dataPath.Remove( Application.dataPath.Length - 6 ); + + + //ASEFolderPath = AssetDatabase.GUIDToAssetPath( ASEFolderGUID ); + //ASEResourcesPath = ASEFolderPath + ASEResourcesPath; + } + } + + + public static void DumpTemplateManagers() + { + for( int i = 0; i < AllOpenedWindows.Count; i++ ) + { + if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) + { + Debug.Log( AllOpenedWindows[ i ].titleContent.text + ": " + AllOpenedWindows[ i ].TemplatesManagerInstance.GetInstanceID() ); + } + } + } + + public static TemplatesManager FirstValidTemplatesManager + { + get + { + for( int i = 0; i < AllOpenedWindows.Count; i++ ) + { + if( AllOpenedWindows[ i ].TemplatesManagerInstance != null ) + { + return AllOpenedWindows[ i ].TemplatesManagerInstance; + } + } + return null; + } + } + + public static void UpdateSFandRefreshWindows( AmplifyShaderFunction function ) + { + for( int i = 0; i < AllOpenedWindows.Count; i++ ) + { + AllOpenedWindows[ i ].LateRefreshAvailableNodes(); + if( AllOpenedWindows[ i ].IsShaderFunctionWindow ) + { + if( AllOpenedWindows[ i ].OpenedShaderFunction == function ) + { + AllOpenedWindows[ i ].UpdateTabTitle(); + } + } + } + } + + public static void UpdateIO() + { + int windowCount = AllOpenedWindows.Count; + if ( windowCount == 0 ) + { + EditorApplication.update -= IOUtils.UpdateIO; + return; + } + + for ( int i = 0; i < AllOpenedWindows.Count; i++ ) + { + if ( AllOpenedWindows[i] == EditorWindow.focusedWindow ) + { + UIUtils.CurrentWindow = AllOpenedWindows[ i ]; + } + + if( FunctionNodeChanged ) + AllOpenedWindows[ i ].CheckFunctions = true; + + if ( AllOpenedWindows[ i ] == null ) + { + AllOpenedWindows.RemoveAt( i ); + i--; + } + } + + if ( FunctionNodeChanged ) + FunctionNodeChanged = false; + } + + public static void Destroy() + { + ActiveThread = false; + if ( SaveInThreadMainThread != null ) + { + SaveInThreadMainThread.Abort(); + SaveInThreadMainThread = null; + } + } + + public static void GetShaderName( out string shaderName, out string fullPathname, string defaultName, string customDatapath ) + { + string currDatapath = String.IsNullOrEmpty( customDatapath ) ? Application.dataPath : customDatapath; + fullPathname = EditorUtility.SaveFilePanelInProject( "Select Shader to save", defaultName, "shader", SaveShaderStr, currDatapath ); + if ( !String.IsNullOrEmpty( fullPathname ) ) + { + shaderName = fullPathname.Remove( fullPathname.Length - 7 ); // -7 remove .shader extension + string[] subStr = shaderName.Split( '/' ); + if ( subStr.Length > 0 ) + { + shaderName = subStr[ subStr.Length - 1 ]; // Remove pathname + } + } + else + { + shaderName = string.Empty; + } + } + + public static void AddTypeToString( ref string myString, string typeName ) + { + myString += typeName; + } + + public static void AddFieldToString( ref string myString, string fieldName, object fieldValue ) + { + myString += FIELD_SEPARATOR + fieldName + VALUE_SEPARATOR + fieldValue; + } + + public static void AddFieldValueToString( ref string myString, object fieldValue ) + { + myString += FIELD_SEPARATOR + fieldValue.ToString(); + } + + public static void AddLineTerminator( ref string myString ) + { + myString += LINE_TERMINATOR; + } + + public static string CreateChecksum( string buffer ) + { + SHA1 sha1 = SHA1.Create(); + byte[] buf = System.Text.Encoding.UTF8.GetBytes( buffer ); + byte[] hash = sha1.ComputeHash( buf, 0, buf.Length ); + string hashstr = BitConverter.ToString( hash ).Replace( "-", "" ); + return hashstr; + } + + public static void SaveTextfileToDisk( string shaderBody, string pathName, bool addAdditionalInfo = true ) + { + + if ( addAdditionalInfo ) + { + shaderBody = ShaderCopywriteMessage + shaderBody; + // Add checksum + string checksum = CreateChecksum( shaderBody ); + shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; + } + + // Write to disk + StreamWriter fileWriter = new StreamWriter( pathName ); + try + { + fileWriter.Write( shaderBody ); + } + catch ( Exception e ) + { + Debug.LogException( e ); + } + finally + { + fileWriter.Close(); + } + } + + public static string AddAdditionalInfo( string shaderBody ) + { + shaderBody = ShaderCopywriteMessage + shaderBody; + string checksum = CreateChecksum( shaderBody ); + shaderBody += CHECKSUM + VALUE_SEPARATOR + checksum; + return shaderBody; + } + + public static string LoadTextFileFromDisk( string pathName ) + { + string result = string.Empty; + if ( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) ) + { + + StreamReader fileReader = null; + try + { + fileReader = new StreamReader( pathName ); + result = fileReader.ReadToEnd(); + } + catch ( Exception e ) + { + Debug.LogException( e ); + } + finally + { + if( fileReader != null) + fileReader.Close(); + } + } + return result; + } + + public static bool IsASEShader( Shader shader ) + { + string datapath = AssetDatabase.GetAssetPath( shader ); + if ( UIUtils.IsUnityNativeShader( datapath ) ) + { + return false; + } + + string buffer = LoadTextFileFromDisk( datapath ); + if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) + { + return false; + } + return true; + } + + public static bool IsShaderFunction( string functionInfo ) + { + string buffer = functionInfo; + if ( String.IsNullOrEmpty( buffer ) || !IOUtils.HasValidShaderBody( ref buffer ) ) + { + return false; + } + return true; + } + + public static bool HasValidShaderBody( ref string shaderBody ) + { + int shaderBodyBeginId = shaderBody.IndexOf( ShaderBodyBegin ); + if ( shaderBodyBeginId > -1 ) + { + int shaderBodyEndId = shaderBody.IndexOf( ShaderBodyEnd ); + return ( shaderBodyEndId > -1 && shaderBodyEndId > shaderBodyBeginId ); + } + return false; + } + + public static int[] AllIndexesOf( this string str, string substr, bool ignoreCase = false ) + { + if ( string.IsNullOrEmpty( str ) || string.IsNullOrEmpty( substr ) ) + { + throw new ArgumentException( "String or substring is not specified." ); + } + + List<int> indexes = new List<int>(); + int index = 0; + + while ( ( index = str.IndexOf( substr, index, ignoreCase ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal ) ) != -1 ) + { + indexes.Add( index++ ); + } + + return indexes.ToArray(); + } + + public static void AddFunctionHeader( ref string function, string header ) + { + function += "\t\t" + header + "\n\t\t{\n"; + } + + public static void AddSingleLineFunction( ref string function, string header ) + { + function += "\t\t" + header; + } + + public static void AddFunctionLine( ref string function, string line ) + { + function += "\t\t\t" + line + "\n"; + } + + public static void CloseFunctionBody( ref string function ) + { + function += "\t\t}\n"; + } + + public static string CreateFullFunction( string header, params string[] functionLines ) + { + string result = string.Empty; + AddFunctionHeader( ref result, header ); + for ( int i = 0; i > functionLines.Length; i++ ) + { + AddFunctionLine( ref result, functionLines[ i ] ); + } + CloseFunctionBody( ref result ); + return result; + } + + public static string CreateCodeComments( bool forceForwardSlash, params string[] comments ) + { + string finalComment = string.Empty; + if ( comments.Length == 1 ) + { + finalComment = "//" + comments[ 0 ]; + } + else + { + if ( forceForwardSlash ) + { + for ( int i = 0; i < comments.Length; i++ ) + { + finalComment += "//" + comments[ i ]; + if ( i < comments.Length - 1 ) + { + finalComment += "\n\t\t\t"; + } + } + } + else + { + finalComment = "/*"; + for ( int i = 0; i < comments.Length; i++ ) + { + if ( i != 0 ) + finalComment += "\t\t\t"; + finalComment += comments[ i ]; + if ( i < comments.Length - 1 ) + finalComment += "\n"; + } + finalComment += "*/"; + } + } + return finalComment; + } + + public static string GetUVChannelDeclaration( string uvName, int channelId, int set ) + { + string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; + return "float2 " + uvSetStr + uvName /*+ " : TEXCOORD" + channelId*/; + } + + public static string GetUVChannelName( string uvName, int set ) + { + string uvSetStr = ( set == 0 ) ? "uv" : "uv" + Constants.AvailableUVSetsStr[ set ]; + return uvSetStr + uvName; + } + + public static string GetVertexUVChannelName( int set ) + { + string uvSetStr = ( set == 0 ) ? "texcoord" : ( "texcoord" + set.ToString() ); + return uvSetStr; + } + + public static string Floatify( float value ) + { + return ( value % 1 ) != 0 ? value.ToString() : ( value.ToString() + FloatifyStr ); + } + + public static string Vector2ToString( Vector2 data ) + { + return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString(); + } + + public static string Vector3ToString( Vector3 data ) + { + return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString(); + } + + public static string Vector4ToString( Vector4 data ) + { + return data.x.ToString() + VECTOR_SEPARATOR + data.y.ToString() + VECTOR_SEPARATOR + data.z.ToString() + VECTOR_SEPARATOR + data.w.ToString(); + } + + public static string ColorToString( Color data ) + { + return data.r.ToString() + VECTOR_SEPARATOR + data.g.ToString() + VECTOR_SEPARATOR + data.b.ToString() + VECTOR_SEPARATOR + data.a.ToString(); + } + + public static string Matrix3x3ToString( Matrix4x4 matrix ) + { + return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + + matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString(); + } + + public static string Matrix4x4ToString( Matrix4x4 matrix ) + { + return matrix[ 0, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 0, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + matrix[ 1, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 1, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + matrix[ 2, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 2, 3 ].ToString() + IOUtils.VECTOR_SEPARATOR + + matrix[ 3, 0 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 1 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 2 ].ToString() + IOUtils.VECTOR_SEPARATOR + matrix[ 3, 3 ].ToString(); + } + + public static Vector2 StringToVector2( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length >= 2 ) + { + return new Vector2( Convert.ToSingle( parsedData[ 0 ] ), + Convert.ToSingle( parsedData[ 1 ] ) ); + } + return Vector2.zero; + } + + public static Vector3 StringToVector3( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length >= 3 ) + { + return new Vector3( Convert.ToSingle( parsedData[ 0 ] ), + Convert.ToSingle( parsedData[ 1 ] ), + Convert.ToSingle( parsedData[ 2 ] ) ); + } + return Vector3.zero; + } + + public static Vector4 StringToVector4( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length >= 4 ) + { + return new Vector4( Convert.ToSingle( parsedData[ 0 ] ), + Convert.ToSingle( parsedData[ 1 ] ), + Convert.ToSingle( parsedData[ 2 ] ), + Convert.ToSingle( parsedData[ 3 ] ) ); + } + return Vector4.zero; + } + + public static Color StringToColor( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length >= 4 ) + { + return new Color( Convert.ToSingle( parsedData[ 0 ] ), + Convert.ToSingle( parsedData[ 1 ] ), + Convert.ToSingle( parsedData[ 2 ] ), + Convert.ToSingle( parsedData[ 3 ] ) ); + } + return Color.white; + } + + public static Matrix4x4 StringToMatrix3x3( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length == 9 ) + { + Matrix4x4 matrix = new Matrix4x4(); + matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); + matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); + matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); + + matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 3 ] ); + matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 4 ] ); + matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 5 ] ); + + matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 6 ] ); + matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 7 ] ); + matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 8 ] ); + return matrix; + } + return Matrix4x4.identity; + } + + public static Matrix4x4 StringToMatrix4x4( string data ) + { + string[] parsedData = data.Split( VECTOR_SEPARATOR ); + if ( parsedData.Length == 16 ) + { + Matrix4x4 matrix = new Matrix4x4(); + matrix[ 0, 0 ] = Convert.ToSingle( parsedData[ 0 ] ); + matrix[ 0, 1 ] = Convert.ToSingle( parsedData[ 1 ] ); + matrix[ 0, 2 ] = Convert.ToSingle( parsedData[ 2 ] ); + matrix[ 0, 3 ] = Convert.ToSingle( parsedData[ 3 ] ); + + matrix[ 1, 0 ] = Convert.ToSingle( parsedData[ 4 ] ); + matrix[ 1, 1 ] = Convert.ToSingle( parsedData[ 5 ] ); + matrix[ 1, 2 ] = Convert.ToSingle( parsedData[ 6 ] ); + matrix[ 1, 3 ] = Convert.ToSingle( parsedData[ 7 ] ); + + matrix[ 2, 0 ] = Convert.ToSingle( parsedData[ 8 ] ); + matrix[ 2, 1 ] = Convert.ToSingle( parsedData[ 9 ] ); + matrix[ 2, 2 ] = Convert.ToSingle( parsedData[ 10 ] ); + matrix[ 2, 3 ] = Convert.ToSingle( parsedData[ 11 ] ); + + matrix[ 3, 0 ] = Convert.ToSingle( parsedData[ 12 ] ); + matrix[ 3, 1 ] = Convert.ToSingle( parsedData[ 13 ] ); + matrix[ 3, 2 ] = Convert.ToSingle( parsedData[ 14 ] ); + matrix[ 3, 3 ] = Convert.ToSingle( parsedData[ 15 ] ); + return matrix; + } + return Matrix4x4.identity; + } + + public static void SaveTextureToDisk( Texture2D tex, string pathname ) + { + byte[] rawData = tex.GetRawTextureData(); + Texture2D newTex = new Texture2D( tex.width, tex.height, tex.format, tex.mipmapCount > 1, false ); + newTex.LoadRawTextureData( rawData ); + newTex.Apply(); + byte[] pngData = newTex.EncodeToPNG(); + File.WriteAllBytes( pathname, pngData ); + } + + //public static void SaveObjToList( string newObj ) + //{ + // Debug.Log( UIUtils.CurrentWindow.Lastpath ); + // UIUtils.CurrentWindow.Lastpath = newObj; + // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); + // string[] allLocations = lastOpenedObj.Split( ':' ); + + // string lastLocation = allLocations[ allLocations.Length - 1 ]; + + // string resave = string.Empty; + // for ( int i = 0; i < allLocations.Length; i++ ) + // { + // if ( string.IsNullOrEmpty( allLocations[ i ] ) ) + // continue; + + // resave += allLocations[ i ]; + // resave += ":"; + // } + + // resave += newObj; + // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); + //} + + //public static void DeleteObjFromList( string newObj ) + //{ + // string lastOpenedObj = EditorPrefs.GetString( IOUtils.LAST_OPENED_OBJ_ID ); + // string[] allLocations = lastOpenedObj.Split( ':' ); + + // string resave = string.Empty; + // for ( int i = 0; i < allLocations.Length; i++ ) + // { + // if ( string.IsNullOrEmpty( allLocations[ i ] ) || newObj.Equals( allLocations[ i ] ) ) + // continue; + + // resave += allLocations[ i ]; + // if ( i < allLocations.Length - 1 ) + // resave += ":"; + // } + + // EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, resave ); + //} + } +} |