diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/TipsWindow.cs')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/TipsWindow.cs | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/TipsWindow.cs b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/TipsWindow.cs deleted file mode 100644 index 1d888355..00000000 --- a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/Editor/Utils/TipsWindow.cs +++ /dev/null @@ -1,148 +0,0 @@ -// Amplify Shader Editor - Visual Shader Editing Tool -// Copyright (c) Amplify Creations, Lda <info@amplify.pt> - -using System.IO; -using System.Reflection; -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace AmplifyShaderEditor -{ - [Serializable] - public class TipsWindow : MenuParent - { - private static bool m_showWindow = false; - private bool m_dontShowAtStart = false; - - private static List<string> AllTips = new List<string>() { - "You can press W to toggle between a flat and color coded Wires and ports.", - "You can press CTRL+W to toggle between multiline or singleline Wire connections.", - "You can press P to globally open all node Previews.", - "You can press F to Focus your selection, single tap centers the selection while double tap it to also zooms on in.", - "You can press CTRL+F to open a search bar and Find a node by it's title", - "You can press SPACE to open a context menu to add a new node and press TAB or SHIFT+TAB tocycle between the found nodes", - "You can remove a node without breaking the graph connections by pressing ALT and then dragging the node out", - "You can switch two input connections holding CTRL while dragging one input connection into the other", - }; - - int m_currentTip = 0; - - public TipsWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 0, 64, "Tips", MenuAnchor.TOP_LEFT, MenuAutoSize.NONE ) - { - //m_dontShowAtStart = EditorPrefs.GetBool( "DontShowTipAtStart", false ); - } - - public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus ) - { - base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus ); - - DrawWindow( mousePosition ); - } - - public void DrawWindow( Vector2 mousePosition ) - { - if( !m_showWindow ) - return; - - Rect windowRect = new Rect( 0, 0, Screen.width, Screen.height ); - Vector2 center = windowRect.center; - windowRect.size = new Vector2( 300, 200 ); - windowRect.center = center; - Color temp = GUI.color; - GUI.color = Color.white; - GUI.Label( windowRect, string.Empty, GUI.skin.FindStyle( "flow node 0" ) ); - - if( Event.current.type == EventType.MouseDown && !windowRect.Contains( mousePosition ) ) - m_showWindow = false; - - Rect titleRect = windowRect; - titleRect.height = 35; - GUI.Label( titleRect, "Quick Tip!", GUI.skin.FindStyle( "TL Selection H2" ) ); - Rect button = titleRect; - button.size = new Vector2( 14, 14 ); - button.y += 2; - button.x = titleRect.xMax - 16; - if( GUI.Button( button, string.Empty, GUI.skin.FindStyle( "WinBtnClose" ) ) ) - CloseWindow(); - - button.y += 100; - if( GUI.Button( button, ">" ) ) - { - m_currentTip++; - if( m_currentTip >= AllTips.Count ) - m_currentTip = 0; - } - - Rect textRect = windowRect; - textRect.yMin = titleRect.yMax; - GUI.Label( textRect, AllTips[ m_currentTip ], GUI.skin.FindStyle( "WordWrappedLabel" ) ); - - Rect footerRect = windowRect; - footerRect.yMin = footerRect.yMax - 18; - footerRect.x += 3; - GUI.Label( footerRect, (m_currentTip + 1) + " of " + AllTips.Count + " tips" ); - footerRect.x += 170; - EditorGUI.BeginChangeCheck(); - m_dontShowAtStart = GUI.Toggle( footerRect, m_dontShowAtStart, "Don't show at start" ); - if( EditorGUI.EndChangeCheck() ) - { - EditorPrefs.SetBool( "DontShowTipAtStart", m_dontShowAtStart ); - } - GUI.color = temp; - - if( Event.current.type == EventType.MouseDown && windowRect.Contains( mousePosition ) ) - { - Event.current.Use(); - ParentWindow.MouseInteracted = true; - } - } - - public override void Destroy() - { - base.Destroy(); - } - - public static void ShowWindow( bool toggle = true ) - { - if( toggle ) - m_showWindow = !m_showWindow; - else - m_showWindow = true; - - //Test(); - //ExportCompiledShaders(); - } - - //public static void Test() - //{ - // Shader shader = UIUtils.CurrentWindow.CurrentGraph.CurrentShader; - // int mode = EditorPrefs.GetInt( "ShaderInspectorPlatformMode", 1 ); - // int mask = EditorPrefs.GetInt( "ShaderInspectorPlatformMask", 524287 ); - // bool strip = EditorPrefs.GetInt( "ShaderInspectorVariantStripping", 1 ) == 0; - // ShaderUtilEx.OpenCompiledShader( shader, mode, mask, strip ); - //} - - //public static void ExportCompiledShaders() - //{ - // Shader shader = UIUtils.CurrentWindow.CurrentGraph.CurrentShader; - // string shaderPath = AssetDatabase.GetAssetPath( shader ); - // SerializedObject so = new SerializedObject( shader ); - // SerializedProperty prop = so.FindProperty( "m_Script" ); - // var compiledShaderString = prop.stringValue; - // Directory.CreateDirectory( Application.dataPath + "/../ShaderSource/" ); - // if( compiledShaderString == null ) - // return; - // var outputPath = Application.dataPath + "/../ShaderSource/" + Path.GetFileNameWithoutExtension( shaderPath ) + "_compiled.shader"; - // var sw = File.CreateText( outputPath ); - // sw.Write( compiledShaderString ); - // sw.Close(); - //} - - public static void CloseWindow() - { - m_showWindow = false; - } - } -} |