diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset new file mode 100644 index 00000000..ab1673a5 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset @@ -0,0 +1,37 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: CotangentFrame + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=15103\n344;92;1056;673;1041.108;554.3792;1;True;False\nNode;AmplifyShaderEditor.FunctionInput;2;-613.4943,-271.5543;Float;False;View + Dir;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;1;-608.4943,-157.5543;Float;False;UV;2;2;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;4;-592.4943,-397.5543;Float;False;World + Normal;3;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;3;-421.4942,-290.5543;Float;False;float3 + dp1 = ddx ( position )@$float3 dp2 = ddy ( position )@$float2 duv1 = ddx ( uv + )@$float2 duv2 = ddy ( uv )@$float3 dp2perp = cross ( dp2, normal )@$float3 dp1perp + = cross ( normal, dp1 )@$float3 tangent = dp2perp * duv1.x + dp1perp * duv2.x@$float3 + bitangent = dp2perp * duv1.y + dp1perp * duv2.y@$float invmax = rsqrt ( max ( + dot ( tangent, tangent ), dot ( bitangent, bitangent ) ) )@$tangent *= invmax@$bitangent + *= invmax@$return float3x3 (\ttangent.x, bitangent.x, normal.x,$\t\t\t\t\ttangent.y, + bitangent.y, normal.y,$\t\t\t\t\ttangent.z, bitangent.z, normal.z )@;5;False;3;True;normal;FLOAT3;0,0,0;In;True;position;FLOAT3;0,0,0;In;True;uv;FLOAT2;0,0;In;CotangentFrame;False;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT2;0,0;False;1;FLOAT3x3;0\nNode;AmplifyShaderEditor.FunctionOutput;5;-204.4942,-327.5543;Float;False;True;TBN;0;False;1;0;FLOAT3x3;0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1;False;1;FLOAT3x3;0\nWireConnection;3;0;4;0\nWireConnection;3;1;2;0\nWireConnection;3;2;1;0\nWireConnection;5;0;3;0\nASEEND*/\n//CHKSM=D848432022B91999196CE4B6F7A8557013863A11" + m_functionName: + m_description: 'Calculating Cotangent frame without precomputed data + + http://www.thetenthplanet.de/archives/1180' + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_nodeCategory: 3 + m_customNodeCategory: + m_previewPosition: 0 |