diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset new file mode 100644 index 00000000..6ed5ad43 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset @@ -0,0 +1,38 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Grid + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17902\n-1462;-370;1004;726;1341.279;420.1091;1.453505;True;False\nNode;AmplifyShaderEditor.TexCoordVertexDataNode;3;-928,0;Inherit;False;0;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.ScaleAndOffsetNode;4;-656,0;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;1,0;False;2;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;6;-848,208;Inherit;False;Offset;2;1;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionInput;5;-864,128;Inherit;False;Tiling;2;0;False;1;0;FLOAT2;8,8;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionNode;1;-240,0;Inherit;True;Rectangle;-1;;1;6b23e0c975270fb4084c354b2c83366a;0;3;1;FLOAT2;0,0;False;2;FLOAT;0.5;False;3;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;2;-415,77;Inherit;False;Size;1;2;False;1;0;FLOAT;0.9;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FractNode;7;-416,0;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionOutput;0;0,0;Inherit;False;True;-1;Out;0;False;1;0;FLOAT;0;False;1;FLOAT;0\nWireConnection;4;0;3;0\nWireConnection;4;1;5;0\nWireConnection;4;2;6;0\nWireConnection;1;1;7;0\nWireConnection;1;2;2;0\nWireConnection;1;3;2;0\nWireConnection;7;0;4;0\nWireConnection;0;0;1;0\nASEEND*/\n//CHKSM=8522C6065F43CA9B41D4DCA7DB4B032BEE05BFF8" + m_functionName: + m_description: Creates a rectangular shaped grid. + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 0 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: [] + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesIndex: -1 + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: [] + m_nodeCategory: 9 + m_customNodeCategory: + m_previewPosition: 0 + m_hidden: 0 |