diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset new file mode 100644 index 00000000..4e53b3ff --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset @@ -0,0 +1,43 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Polar Coordinates + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17902\n-1476;-250;1004;726;2152.682;1112.438;2.835857;True;False\nNode;AmplifyShaderEditor.ATan2OpNode;14;-528,-128;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.BreakToComponentsNode;17;-832,-128;Inherit;False;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.FunctionInput;2;-1104,-432;Inherit;False;Center;2;1;False;1;0;FLOAT2;0.5,0.5;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;18;-304,-128;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.GetLocalVarNode;16;-1056,-128;Inherit;False;15;CenteredUV;1;0;OBJECT;;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.TauNode;22;-688,64;Inherit;False;0;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;4;-528,96;Inherit;False;Length + Scale;1;3;False;1;0;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleDivideOpNode;20;-528,-16;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RangedFloatNode;21;-736,-16;Inherit;False;Constant;_Float3;Float + 3;0;0;Create;True;0;0;False;0;1;0;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;1;-1104,-512;Inherit;False;UV;2;0;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.RangedFloatNode;13;-528,-288;Inherit;False;Constant;_Float2;Float + 2;0;0;Create;True;0;0;False;0;2;0;0;0;0;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;3;-544,-384;Inherit;False;Radial + Scale;1;2;False;1;0;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.DynamicAppendNode;23;0,-256;Inherit;True;FLOAT2;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;10;-304,-384;Inherit;True;3;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;9;-928,-512;Inherit;False;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.TexCoordVertexDataNode;5;-1328,-512;Inherit;False;0;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.LengthOpNode;11;-544,-512;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RegisterLocalVarNode;15;-768,-512;Inherit;False;CenteredUV;-1;True;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.FunctionOutput;0;256,-256;Inherit;False;True;-1;Out;0;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nWireConnection;14;0;17;0\nWireConnection;14;1;17;1\nWireConnection;17;0;16;0\nWireConnection;18;0;14;0\nWireConnection;18;1;20;0\nWireConnection;18;2;4;0\nWireConnection;20;0;21;0\nWireConnection;20;1;22;0\nWireConnection;1;0;5;0\nWireConnection;23;0;10;0\nWireConnection;23;1;18;0\nWireConnection;10;0;11;0\nWireConnection;10;1;3;0\nWireConnection;10;2;13;0\nWireConnection;9;0;1;0\nWireConnection;9;1;2;0\nWireConnection;11;0;15;0\nWireConnection;15;0;9;0\nWireConnection;0;0;23;0\nASEEND*/\n//CHKSM=7C36C8C8F3864BFA86D86EABF6E84D60184CCBC6" + m_functionName: + m_description: Transforms the given UVs into polar coordinates and returns both + distance to center (X) and angle(Y) + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 0 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: [] + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesIndex: -1 + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: [] + m_nodeCategory: 14 + m_customNodeCategory: + m_previewPosition: 0 + m_hidden: 0 |