diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset new file mode 100644 index 00000000..57b2ea06 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset @@ -0,0 +1,44 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} + m_Name: Terrain Wind Animate Vertex + m_EditorClassIdentifier: + m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset + Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=16103\n279;100;1002;701;934;430;1;True;False\nNode;AmplifyShaderEditor.PosVertexDataNode;5;-706,-228;Float;False;1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;2;-477,-116;Float;False;Pos;4;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-253,-72;Float;False;return + AnimateVertex(Pos,Normal,AnimParams)@;4;False;3;True;Pos;FLOAT4;0,0,0,0;In;;Float;True;Normal;FLOAT3;0,0,0;In;;Float;True;AnimParams;FLOAT4;0,0,0,0;In;;Float;WindAnimateVertex;True;False;0;3;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.NormalVertexDataNode;6;-712,2;Float;False;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.FunctionInput;3;-491,-27;Float;False;Normal;3;1;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;4;-512,143;Float;False;Anim + Params;4;2;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.FunctionOutput;0;-21,-86;Float;False;True;Output;0;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nWireConnection;2;0;5;0\nWireConnection;1;0;2;0\nWireConnection;1;1;3;0\nWireConnection;1;2;4;0\nWireConnection;3;0;6;0\nWireConnection;0;0;1;0\nASEEND*/\n//CHKSM=A559079493ADDD12988F7585C781D01E1B32CCBB" + m_functionName: + m_description: "Uses Unity AnimateVertex(...) function \nAnimation parameters\nx + = branch phase\ny = edge flutter factor\nz = primary factor\nw = secondary factor" + m_additionalIncludes: + m_additionalIncludes: [] + m_outsideIncludes: [] + m_additionalPragmas: + m_additionalPragmas: [] + m_outsidePragmas: [] + m_additionalDirectives: + m_validData: 0 + m_isDirty: 1 + m_moduleName: ' Additional Directives' + m_independentModule: 1 + m_additionalDirectives: + - {fileID: 0} + m_shaderFunctionDirectives: [] + m_nativeDirectives: [] + m_nativeDirectivesFoldout: 0 + m_directivesSaveItems: + - LineType: 0 + LineValue: TerrainEngine.cginc + GUIDToggle: 0 + GUIDValue: + m_nodeCategory: 3 + m_customNodeCategory: + m_previewPosition: 0 |