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Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader')
-rw-r--r--Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader123
1 files changed, 123 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
new file mode 100644
index 00000000..c501235e
--- /dev/null
+++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Particle Alpha Blend.shader
@@ -0,0 +1,123 @@
+Shader /*ase_name*/ "Hidden/Templates/Legacy/Particles Alpha Blended" /*end*/
+{
+ Properties
+ {
+ _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
+ _MainTex ("Particle Texture", 2D) = "white" {}
+ _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
+ /*ase_props*/
+ }
+
+
+ Category
+ {
+ SubShader
+ {
+ Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" }
+ Blend SrcAlpha OneMinusSrcAlpha
+ ColorMask RGB
+ Cull Off
+ Lighting Off
+ ZWrite Off
+ ZTest LEqual
+ /*ase_pass*/
+ Pass {
+
+ CGPROGRAM
+ #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
+ #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
+ #endif
+
+ #pragma vertex vert
+ #pragma fragment frag
+ #pragma target 2.0
+ #pragma multi_compile_instancing
+ #pragma multi_compile_particles
+ #pragma multi_compile_fog
+ /*ase_pragma*/
+
+ #include "UnityCG.cginc"
+
+ struct appdata_t
+ {
+ float4 vertex : POSITION;
+ fixed4 color : COLOR;
+ float4 texcoord : TEXCOORD0;
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ /*ase_vdata:p=p;uv0=tc0;c=c*/
+ };
+
+ struct v2f
+ {
+ float4 vertex : SV_POSITION;
+ fixed4 color : COLOR;
+ float4 texcoord : TEXCOORD0;
+ UNITY_FOG_COORDS(1)
+ #ifdef SOFTPARTICLES_ON
+ float4 projPos : TEXCOORD2;
+ #endif
+ UNITY_VERTEX_INPUT_INSTANCE_ID
+ UNITY_VERTEX_OUTPUT_STEREO
+ /*ase_interp(3,):sp=sp.xyzw;uv0=tc0;c=c*/
+ };
+
+
+ #if UNITY_VERSION >= 560
+ UNITY_DECLARE_DEPTH_TEXTURE( _CameraDepthTexture );
+ #else
+ uniform sampler2D_float _CameraDepthTexture;
+ #endif
+
+ //Don't delete this comment
+ // uniform sampler2D_float _CameraDepthTexture;
+
+ uniform sampler2D _MainTex;
+ uniform fixed4 _TintColor;
+ uniform float4 _MainTex_ST;
+ uniform float _InvFade;
+ /*ase_globals*/
+
+ v2f vert ( appdata_t v /*ase_vert_input*/ )
+ {
+ v2f o;
+ UNITY_SETUP_INSTANCE_ID(v);
+ UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
+ UNITY_TRANSFER_INSTANCE_ID(v, o);
+ /*ase_vert_code:v=appdata_t;o=v2f*/
+
+ v.vertex.xyz += /*ase_vert_out:Offset;Float3*/ float3( 0, 0, 0 ) /*end*/;
+ o.vertex = UnityObjectToClipPos(v.vertex);
+ #ifdef SOFTPARTICLES_ON
+ o.projPos = ComputeScreenPos (o.vertex);
+ COMPUTE_EYEDEPTH(o.projPos.z);
+ #endif
+ o.color = v.color;
+ o.texcoord = v.texcoord;
+ UNITY_TRANSFER_FOG(o,o.vertex);
+ return o;
+ }
+
+ fixed4 frag ( v2f i /*ase_frag_input*/ ) : SV_Target
+ {
+ UNITY_SETUP_INSTANCE_ID( i );
+ UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( i );
+
+ #ifdef SOFTPARTICLES_ON
+ float sceneZ = LinearEyeDepth (SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
+ float partZ = i.projPos.z;
+ float fade = saturate (_InvFade * (sceneZ-partZ));
+ i.color.a *= fade;
+ #endif
+
+ /*ase_frag_code:i=v2f*/
+
+ fixed4 col = /*ase_frag_out:Color;Float4*/2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord.xy*_MainTex_ST.xy + _MainTex_ST.zw )/*end*/;
+ UNITY_APPLY_FOG(i.fogCoord, col);
+ return col;
+ }
+ ENDCG
+ }
+ }
+ }
+ CustomEditor "ASEMaterialInspector"
+}