diff options
Diffstat (limited to 'Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader')
-rw-r--r-- | Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader new file mode 100644 index 00000000..6f6ba830 --- /dev/null +++ b/Assets/ThirdParty/AmplifyShaderEditor/Plugins/EditorResources/Templates/Legacy/Unlit.shader @@ -0,0 +1,103 @@ +Shader /*ase_name*/ "Hidden/Templates/Unlit" /*end*/ +{ + Properties + { + /*ase_props*/ + } + + SubShader + { + /*ase_subshader_options:Name=Additional Options + Option:Vertex Position,InvertActionOnDeselection:Absolute,Relative:Relative + Absolute:SetDefine:ASE_ABSOLUTE_VERTEX_POS 1 + Absolute:SetPortName:1,Vertex Position + Relative:SetPortName:1,Vertex Offset + */ + + Tags { "RenderType"="Opaque" } + LOD 100 + + /*ase_all_modules*/ + + /*ase_pass*/ + Pass + { + Name "Unlit" + Tags { "LightMode" = "ForwardBase" } + CGPROGRAM + + #ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX + //only defining to not throw compilation error over Unity 5.5 + #define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input) + #endif + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_instancing + #include "UnityCG.cginc" + /*ase_pragma*/ + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + /*ase_vdata:p=p;c=c*/ + }; + + struct v2f + { + float4 vertex : SV_POSITION; +#ifdef ASE_NEEDS_FRAG_WORLD_POSITION + float3 worldPos : TEXCOORD0; +#endif + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + /*ase_interp(1,):sp=sp.xyzw;wp=tc0*/ + }; + + /*ase_globals*/ + + v2f vert ( appdata v /*ase_vert_input*/) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + UNITY_TRANSFER_INSTANCE_ID(v, o); + + /*ase_vert_code:v=appdata;o=v2f*/ + float3 vertexValue = float3(0, 0, 0); + #if ASE_ABSOLUTE_VERTEX_POS + vertexValue = v.vertex.xyz; + #endif + vertexValue = /*ase_vert_out:Vertex Offset;Float3*/vertexValue/*end*/; + #if ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + o.vertex = UnityObjectToClipPos(v.vertex); + +#ifdef ASE_NEEDS_FRAG_WORLD_POSITION + o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz; +#endif + return o; + } + + fixed4 frag (v2f i /*ase_frag_input*/) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + fixed4 finalColor; +#ifdef ASE_NEEDS_FRAG_WORLD_POSITION + /*ase_local_var:wp*/float3 WorldPosition = i.worldPos; +#endif + /*ase_frag_code:i=v2f*/ + + finalColor = /*ase_frag_out:Frag Color;Float4*/fixed4(1,1,1,1)/*end*/; + return finalColor; + } + ENDCG + } + } + CustomEditor "ASEMaterialInspector" +} |