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Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs58
1 files changed, 0 insertions, 58 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs
deleted file mode 100644
index a5b31bc4..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/Reflection/GetFieldValue.cs
+++ /dev/null
@@ -1,58 +0,0 @@
-using UnityEngine;
-using System;
-using System.Reflection;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Gets the value from the field specified. Returns success if the field was retrieved.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=147")]
- [TaskCategory("Reflection")]
- [TaskIcon("{SkinColor}ReflectionIcon.png")]
- public class GetFieldValue : Action
- {
- [Tooltip("The GameObject to get the field on")]
- public SharedGameObject targetGameObject;
- [Tooltip("The component to get the field on")]
- public SharedString componentName;
- [Tooltip("The name of the field")]
- public SharedString fieldName;
- [Tooltip("The value of the field")]
- [RequiredField]
- public SharedVariable fieldValue;
-
- public override TaskStatus OnUpdate()
- {
- if (fieldValue == null) {
- Debug.LogWarning("Unable to get field - field value is null");
- return TaskStatus.Failure;
- }
-
- var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
- if (type == null) {
- Debug.LogWarning("Unable to get field - type is null");
- return TaskStatus.Failure;
- }
-
- var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
- if (component == null) {
- Debug.LogWarning("Unable to get the field with component " + componentName.Value);
- return TaskStatus.Failure;
- }
-
- // If you are receiving a compiler error on the Windows Store platform see this topic:
- // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
- var field = component.GetType().GetField(fieldName.Value);
- fieldValue.SetValue(field.GetValue(component));
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- componentName = null;
- fieldName = null;
- fieldValue = null;
- }
- }
-} \ No newline at end of file