diff options
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Actions/RestartBehaviorTree.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Actions/RestartBehaviorTree.cs | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/RestartBehaviorTree.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Actions/RestartBehaviorTree.cs deleted file mode 100644 index a63d9e6c..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Actions/RestartBehaviorTree.cs +++ /dev/null @@ -1,56 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
-{
- [TaskDescription("Restarts a behavior tree, returns success after it has been restarted.")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=66")]
- [TaskIcon("{SkinColor}RestartBehaviorTreeIcon.png")]
- public class RestartBehaviorTree : Action
- {
- [Tooltip("The GameObject of the behavior tree that should be restarted. If null use the current behavior")]
- public SharedGameObject behaviorGameObject;
- [Tooltip("The group of the behavior tree that should be restarted")]
- public SharedInt group;
-
- private Behavior behavior;
-
- public override void OnAwake()
- {
- var behaviorTrees = GetDefaultGameObject(behaviorGameObject.Value).GetComponents<Behavior>();
- if (behaviorTrees.Length == 1) {
- behavior = behaviorTrees[0];
- } else if (behaviorTrees.Length > 1) {
- for (int i = 0; i < behaviorTrees.Length; ++i) {
- if (behaviorTrees[i].Group == group.Value) {
- behavior = behaviorTrees[i];
- break;
- }
- }
- // If the group can't be found then use the first behavior tree
- if (behavior == null) {
- behavior = behaviorTrees[0];
- }
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (behavior == null) {
- return TaskStatus.Failure;
- }
-
- // Stop the behavior tree
- behavior.DisableBehavior();
- // Start the behavior tree back up
- behavior.EnableBehavior();
- // Return success
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- // Reset the properties back to their original values.
- behavior = null;
- }
- }
-}
\ No newline at end of file |