diff options
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs deleted file mode 100644 index c37744a1..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
-{
- [TaskCategory("Basic/Animation")]
- [TaskDescription("Blends the animation. Returns Success.")]
- public class Blend : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The name of the animation")]
- public SharedString animationName;
- [Tooltip("The weight the animation should blend to")]
- public float targetWeight = 1;
- [Tooltip("The amount of time it takes to blend")]
- public float fadeLength = 0.3f;
-
- // cache the animation component
- private Animation animation;
- private GameObject prevGameObject;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animation = currentGameObject.GetComponent<Animation>();
- prevGameObject = currentGameObject;
- }
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animation == null) {
- Debug.LogWarning("Animation is null");
- return TaskStatus.Failure;
- }
-
- animation.Blend(animationName.Value, targetWeight, fadeLength);
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- animationName = "";
- targetWeight = 1;
- fadeLength = 0.3f;
- }
- }
-}
\ No newline at end of file |