diff options
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs deleted file mode 100644 index 9137ec56..00000000 --- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Animator/SetLookAtPosition.cs +++ /dev/null @@ -1,53 +0,0 @@ -using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
-{
- [TaskCategory("Basic/Animator")]
- [TaskDescription("Sets the look at position. Returns Success.")]
- public class SetLookAtPosition : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The position to lookAt")]
- public SharedVector3 position;
-
- private Animator animator;
- private GameObject prevGameObject;
- private bool positionSet;
-
- public override void OnStart()
- {
- var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
- if (currentGameObject != prevGameObject) {
- animator = currentGameObject.GetComponent<Animator>();
- prevGameObject = currentGameObject;
- }
- positionSet = false;
- }
-
- public override TaskStatus OnUpdate()
- {
- if (animator == null) {
- Debug.LogWarning("Animator is null");
- return TaskStatus.Failure;
- }
-
- return positionSet ? TaskStatus.Success : TaskStatus.Running;
- }
-
- public override void OnAnimatorIK()
- {
- if (animator == null) {
- return;
- }
- animator.SetLookAtPosition(position.Value);
- positionSet = true;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- position = Vector3.zero;
- }
- }
-}
\ No newline at end of file |