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Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs')
-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs
deleted file mode 100644
index 87819e46..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/GameObject/SendMessage.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
-{
- [TaskCategory("Basic/GameObject")]
- [TaskDescription("Sends a message to the target GameObject. Returns Success.")]
- public class SendMessage : Action
- {
- [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
- public SharedGameObject targetGameObject;
- [Tooltip("The message to send")]
- public SharedString message;
- [Tooltip("The value to send")]
- public SharedGenericVariable value;
-
- public override TaskStatus OnUpdate()
- {
- if (value.Value != null) {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value, value.Value.value.GetValue());
- } else {
- GetDefaultGameObject(targetGameObject.Value).SendMessage(message.Value);
- }
-
- return TaskStatus.Success;
- }
-
- public override void OnReset()
- {
- targetGameObject = null;
- message = "";
- }
- }
-} \ No newline at end of file