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-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs49
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs
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+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetMaxParticles.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
+{
+ [TaskCategory("Basic/ParticleSystem")]
+ [TaskDescription("Stores the max particles of the Particle System.")]
+ public class GetMaxParticles : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The max particles of the ParticleSystem")]
+ [RequiredField]
+ public SharedFloat storeResult;
+
+ private ParticleSystem particleSystem;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ particleSystem = currentGameObject.GetComponent<ParticleSystem>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (particleSystem == null) {
+ Debug.LogWarning("ParticleSystem is null");
+ return TaskStatus.Failure;
+ }
+
+#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
+ storeResult.Value = particleSystem.maxParticles;
+#else
+ storeResult.Value = particleSystem.main.maxParticles;
+#endif
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeResult = 0;
+ }
+ }
+}