diff options
Diffstat (limited to 'Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs')
-rw-r--r-- | Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs new file mode 100644 index 00000000..e11dcd85 --- /dev/null +++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetGravityModifier.cs @@ -0,0 +1,46 @@ +#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
+{
+ [TaskCategory("Basic/ParticleSystem")]
+ [TaskDescription("Sets the gravity modifier of the Particle System.")]
+ public class SetGravityModifier : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The gravity modifier of the ParticleSystem")]
+ public SharedFloat gravityModifier;
+
+ private ParticleSystem particleSystem;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ particleSystem = currentGameObject.GetComponent<ParticleSystem>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (particleSystem == null) {
+ Debug.LogWarning("ParticleSystem is null");
+ return TaskStatus.Failure;
+ }
+
+ particleSystem.gravityModifier = gravityModifier.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ gravityModifier = 0;
+ }
+ }
+}
+#endif
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