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-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs29
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs
deleted file mode 100644
index 914b6fee..00000000
--- a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics2D
-{
- [TaskCategory("Basic/Physics2D")]
- [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
- [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=118")]
- public class Linecast : Action
- {
- [Tooltip("The starting position of the linecast.")]
- SharedVector2 startPosition;
- [Tooltip("The ending position of the linecast.")]
- SharedVector2 endPosition;
- [Tooltip("Selectively ignore colliders.")]
- public LayerMask layerMask = -1;
-
- public override TaskStatus OnUpdate()
- {
- return Physics2D.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
- }
-
- public override void OnReset()
- {
- startPosition = Vector2.zero;
- endPosition = Vector2.zero;
- layerMask = -1;
- }
- }
-}