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-rw-r--r--Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/ClampMagnitude.cs29
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diff --git a/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/ClampMagnitude.cs b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/ClampMagnitude.cs
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+++ b/Assets/ThirdParty/Behavior Designer/Runtime/Basic Tasks/Vector2/ClampMagnitude.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2
+{
+ [TaskCategory("Basic/Vector2")]
+ [TaskDescription("Clamps the magnitude of the Vector2.")]
+ public class ClampMagnitude : Action
+ {
+ [Tooltip("The Vector2 to clamp the magnitude of")]
+ public SharedVector2 vector2Variable;
+ [Tooltip("The max length of the magnitude")]
+ public SharedFloat maxLength;
+ [Tooltip("The clamp magnitude resut")]
+ [RequiredField]
+ public SharedVector2 storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Vector2.ClampMagnitude(vector2Variable.Value, maxLength.Value);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ vector2Variable = storeResult = Vector2.zero;
+ maxLength = 0;
+ }
+ }
+} \ No newline at end of file