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Diffstat (limited to 'Assets/ThirdParty/BezierCurves/Editor/BezierCurveEditor.cs')
-rw-r--r--Assets/ThirdParty/BezierCurves/Editor/BezierCurveEditor.cs263
1 files changed, 263 insertions, 0 deletions
diff --git a/Assets/ThirdParty/BezierCurves/Editor/BezierCurveEditor.cs b/Assets/ThirdParty/BezierCurves/Editor/BezierCurveEditor.cs
new file mode 100644
index 00000000..6a6c04f6
--- /dev/null
+++ b/Assets/ThirdParty/BezierCurves/Editor/BezierCurveEditor.cs
@@ -0,0 +1,263 @@
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+
+[CustomEditor(typeof(BezierCurve))]
+public class BezierCurveEditor : Editor
+{
+ BezierCurve curve;
+ SerializedProperty resolutionProp;
+ SerializedProperty closeProp;
+ SerializedProperty pointsProp;
+ SerializedProperty colorProp;
+
+ private static bool showPoints = true;
+
+ void OnEnable()
+ {
+ curve = (BezierCurve)target;
+
+ resolutionProp = serializedObject.FindProperty("resolution");
+ closeProp = serializedObject.FindProperty("_close");
+ pointsProp = serializedObject.FindProperty("points");
+ colorProp = serializedObject.FindProperty("drawColor");
+ }
+
+ public override void OnInspectorGUI()
+ {
+ serializedObject.Update();
+
+ EditorGUILayout.PropertyField(resolutionProp);
+ EditorGUILayout.PropertyField(closeProp);
+ EditorGUILayout.PropertyField(colorProp);
+
+ showPoints = EditorGUILayout.Foldout(showPoints, "Points");
+
+ if(showPoints)
+ {
+ int pointCount = pointsProp.arraySize;
+
+ for(int i = 0; i < pointCount; i++)
+ {
+ DrawPointInspector(curve[i], i);
+ }
+
+ if(GUILayout.Button("Add Point"))
+ {
+ Undo.RegisterSceneUndo("Add Point");
+
+ GameObject pointObject = new GameObject("Point "+pointsProp.arraySize);
+ pointObject.transform.parent = curve.transform;
+ pointObject.transform.localPosition = Vector3.zero;
+ BezierPoint newPoint = pointObject.AddComponent<BezierPoint>();
+
+ newPoint.curve = curve;
+ newPoint.handle1 = Vector3.right*0.1f;
+ newPoint.handle2 = -Vector3.right*0.1f;
+
+ pointsProp.InsertArrayElementAtIndex(pointsProp.arraySize);
+ pointsProp.GetArrayElementAtIndex(pointsProp.arraySize - 1).objectReferenceValue = newPoint;
+ }
+ }
+
+ if(GUI.changed)
+ {
+ serializedObject.ApplyModifiedProperties();
+ EditorUtility.SetDirty(target);
+ }
+ }
+
+ void OnSceneGUI()
+ {
+ for(int i = 0; i < curve.pointCount; i++)
+ {
+ DrawPointSceneGUI(curve[i]);
+ }
+ }
+
+ void DrawPointInspector(BezierPoint point, int index)
+ {
+ SerializedObject serObj = new SerializedObject(point);
+
+ SerializedProperty handleStyleProp = serObj.FindProperty("handleStyle");
+ SerializedProperty handle1Prop = serObj.FindProperty("_handle1");
+ SerializedProperty handle2Prop = serObj.FindProperty("_handle2");
+
+ EditorGUILayout.BeginHorizontal();
+
+ if(GUILayout.Button("X", GUILayout.Width(20)))
+ {
+ Undo.RegisterSceneUndo("Remove Point");
+ pointsProp.MoveArrayElement(curve.GetPointIndex(point), curve.pointCount - 1);
+ pointsProp.arraySize--;
+ DestroyImmediate(point.gameObject);
+ return;
+ }
+
+ EditorGUILayout.ObjectField(point.gameObject, typeof(GameObject), true);
+
+ if(index != 0 && GUILayout.Button(@"/\", GUILayout.Width(25)))
+ {
+ UnityEngine.Object other = pointsProp.GetArrayElementAtIndex(index - 1).objectReferenceValue;
+ pointsProp.GetArrayElementAtIndex(index - 1).objectReferenceValue = point;
+ pointsProp.GetArrayElementAtIndex(index).objectReferenceValue = other;
+ }
+
+ if(index != pointsProp.arraySize - 1 && GUILayout.Button(@"\/", GUILayout.Width(25)))
+ {
+ UnityEngine.Object other = pointsProp.GetArrayElementAtIndex(index + 1).objectReferenceValue;
+ pointsProp.GetArrayElementAtIndex(index + 1).objectReferenceValue = point;
+ pointsProp.GetArrayElementAtIndex(index).objectReferenceValue = other;
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUI.indentLevel++;
+ EditorGUI.indentLevel++;
+
+ int newType = (int)((object)EditorGUILayout.EnumPopup("Handle Type", (BezierPoint.HandleStyle)handleStyleProp.enumValueIndex));
+
+ if(newType != handleStyleProp.enumValueIndex)
+ {
+ handleStyleProp.enumValueIndex = newType;
+ if(newType == 0)
+ {
+ if(handle1Prop.vector3Value != Vector3.zero) handle2Prop.vector3Value = -handle1Prop.vector3Value;
+ else if(handle2Prop.vector3Value != Vector3.zero) handle1Prop.vector3Value = -handle2Prop.vector3Value;
+ else
+ {
+ handle1Prop.vector3Value = new Vector3(0.1f, 0, 0);
+ handle2Prop.vector3Value = new Vector3(-0.1f, 0, 0);
+ }
+ }
+
+ else if(newType == 1)
+ {
+ if(handle1Prop.vector3Value == Vector3.zero && handle2Prop.vector3Value == Vector3.zero)
+ {
+ handle1Prop.vector3Value = new Vector3(0.1f, 0, 0);
+ handle2Prop.vector3Value = new Vector3(-0.1f, 0, 0);
+ }
+ }
+
+ else if(newType == 2)
+ {
+ handle1Prop.vector3Value = Vector3.zero;
+ handle2Prop.vector3Value = Vector3.zero;
+ }
+ }
+
+ Vector3 newPointPos = EditorGUILayout.Vector3Field("Position : ", point.transform.localPosition);
+ if(newPointPos != point.transform.localPosition)
+ {
+ Undo.RegisterUndo(point.transform, "Move Bezier Point");
+ point.transform.localPosition = newPointPos;
+ }
+
+ if(handleStyleProp.enumValueIndex == 0)
+ {
+ Vector3 newPosition;
+
+ newPosition = EditorGUILayout.Vector3Field("Handle 1", handle1Prop.vector3Value);
+ if(newPosition != handle1Prop.vector3Value)
+ {
+ handle1Prop.vector3Value = newPosition;
+ handle2Prop.vector3Value = -newPosition;
+ }
+
+ newPosition = EditorGUILayout.Vector3Field("Handle 2", handle2Prop.vector3Value);
+ if(newPosition != handle2Prop.vector3Value)
+ {
+ handle1Prop.vector3Value = -newPosition;
+ handle2Prop.vector3Value = newPosition;
+ }
+ }
+
+ else if(handleStyleProp.enumValueIndex == 1)
+ {
+ EditorGUILayout.PropertyField(handle1Prop);
+ EditorGUILayout.PropertyField(handle2Prop);
+ }
+
+ EditorGUI.indentLevel--;
+ EditorGUI.indentLevel--;
+
+ if(GUI.changed)
+ {
+ serObj.ApplyModifiedProperties();
+ EditorUtility.SetDirty(serObj.targetObject);
+ }
+ }
+
+ static void DrawPointSceneGUI(BezierPoint point)
+ {
+ Handles.Label(point.position + new Vector3(0, HandleUtility.GetHandleSize(point.position) * 0.4f, 0), point.gameObject.name);
+
+ Handles.color = Color.green;
+ Vector3 newPosition = Handles.FreeMoveHandle(point.position, point.transform.rotation, HandleUtility.GetHandleSize(point.position)*0.1f, Vector3.zero, Handles.RectangleCap);
+
+ if(newPosition != point.position)
+ {
+ Undo.RegisterUndo(point.transform, "Move Point");
+ point.transform.position = newPosition;
+ }
+
+ if(point.handleStyle != BezierPoint.HandleStyle.None)
+ {
+ Handles.color = Color.cyan;
+ Vector3 newGlobal1 = Handles.FreeMoveHandle(point.globalHandle1, point.transform.rotation, HandleUtility.GetHandleSize(point.globalHandle1)*0.075f, Vector3.zero, Handles.CircleCap);
+ if(point.globalHandle1 != newGlobal1)
+ {
+ Undo.RegisterUndo(point, "Move Handle");
+ point.globalHandle1 = newGlobal1;
+ if(point.handleStyle == BezierPoint.HandleStyle.Connected) point.globalHandle2 = -(newGlobal1 - point.position) + point.position;
+ }
+
+ Vector3 newGlobal2 = Handles.FreeMoveHandle(point.globalHandle2, point.transform.rotation, HandleUtility.GetHandleSize(point.globalHandle2)*0.075f, Vector3.zero, Handles.CircleCap);
+ if(point.globalHandle2 != newGlobal2)
+ {
+ Undo.RegisterUndo(point, "Move Handle");
+ point.globalHandle2 = newGlobal2;
+ if(point.handleStyle == BezierPoint.HandleStyle.Connected) point.globalHandle1 = -(newGlobal2 - point.position) + point.position;
+ }
+
+ Handles.color = Color.yellow;
+ Handles.DrawLine(point.position, point.globalHandle1);
+ Handles.DrawLine(point.position, point.globalHandle2);
+ }
+ }
+
+ public static void DrawOtherPoints(BezierCurve curve, BezierPoint caller)
+ {
+ foreach(BezierPoint p in curve.GetAnchorPoints())
+ {
+ if(p != caller) DrawPointSceneGUI(p);
+ }
+ }
+
+ [MenuItem("GameObject/Create Other/Bezier Curve")]
+ public static void CreateCurve(MenuCommand command)
+ {
+ GameObject curveObject = new GameObject("BezierCurve");
+ Undo.RegisterUndo(curveObject, "Undo Create Curve");
+ BezierCurve curve = curveObject.AddComponent<BezierCurve>();
+
+ BezierPoint p1 = curve.AddPointAt(Vector3.forward * 0.5f);
+ p1.handleStyle = BezierPoint.HandleStyle.Connected;
+ p1.handle1 = new Vector3(-0.28f, 0, 0);
+
+ BezierPoint p2 = curve.AddPointAt(Vector3.right * 0.5f);
+ p2.handleStyle = BezierPoint.HandleStyle.Connected;
+ p2.handle1 = new Vector3(0, 0, 0.28f);
+
+ BezierPoint p3 = curve.AddPointAt(-Vector3.forward * 0.5f);
+ p3.handleStyle = BezierPoint.HandleStyle.Connected;
+ p3.handle1 = new Vector3(0.28f, 0, 0);
+
+ BezierPoint p4 = curve.AddPointAt(-Vector3.right * 0.5f);
+ p4.handleStyle = BezierPoint.HandleStyle.Connected;
+ p4.handle1 = new Vector3(0, 0, -0.28f);
+
+ curve.close = true;
+ }
+}