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Diffstat (limited to 'Assets/ThirdParty/LitJson/Lexer.cs')
-rw-r--r-- | Assets/ThirdParty/LitJson/Lexer.cs | 912 |
1 files changed, 912 insertions, 0 deletions
diff --git a/Assets/ThirdParty/LitJson/Lexer.cs b/Assets/ThirdParty/LitJson/Lexer.cs new file mode 100644 index 00000000..cb62d550 --- /dev/null +++ b/Assets/ThirdParty/LitJson/Lexer.cs @@ -0,0 +1,912 @@ +#region Header +/** + * Lexer.cs + * JSON lexer implementation based on a finite state machine. + * + * The authors disclaim copyright to this source code. For more details, see + * the COPYING file included with this distribution. + **/ +#endregion + + +using System; +using System.Collections.Generic; +using System.IO; +using System.Text; + + +namespace LitJson +{ + internal class FsmContext + { + public bool Return; + public int NextState; + public Lexer L; + public int StateStack; + } + + + internal class Lexer + { + #region Fields + private delegate bool StateHandler (FsmContext ctx); + + private static readonly int[] fsm_return_table; + private static readonly StateHandler[] fsm_handler_table; + + private bool allow_comments; + private bool allow_single_quoted_strings; + private bool end_of_input; + private FsmContext fsm_context; + private int input_buffer; + private int input_char; + private TextReader reader; + private int state; + private StringBuilder string_buffer; + private string string_value; + private int token; + private int unichar; + #endregion + + + #region Properties + public bool AllowComments { + get { return allow_comments; } + set { allow_comments = value; } + } + + public bool AllowSingleQuotedStrings { + get { return allow_single_quoted_strings; } + set { allow_single_quoted_strings = value; } + } + + public bool EndOfInput { + get { return end_of_input; } + } + + public int Token { + get { return token; } + } + + public string StringValue { + get { return string_value; } + } + #endregion + + + #region Constructors + static Lexer () + { + PopulateFsmTables (out fsm_handler_table, out fsm_return_table); + } + + public Lexer (TextReader reader) + { + allow_comments = true; + allow_single_quoted_strings = true; + + input_buffer = 0; + string_buffer = new StringBuilder (128); + state = 1; + end_of_input = false; + this.reader = reader; + + fsm_context = new FsmContext (); + fsm_context.L = this; + } + #endregion + + + #region Static Methods + private static int HexValue (int digit) + { + switch (digit) { + case 'a': + case 'A': + return 10; + + case 'b': + case 'B': + return 11; + + case 'c': + case 'C': + return 12; + + case 'd': + case 'D': + return 13; + + case 'e': + case 'E': + return 14; + + case 'f': + case 'F': + return 15; + + default: + return digit - '0'; + } + } + + private static void PopulateFsmTables (out StateHandler[] fsm_handler_table, out int[] fsm_return_table) + { + // See section A.1. of the manual for details of the finite + // state machine. + fsm_handler_table = new StateHandler[28] { + State1, + State2, + State3, + State4, + State5, + State6, + State7, + State8, + State9, + State10, + State11, + State12, + State13, + State14, + State15, + State16, + State17, + State18, + State19, + State20, + State21, + State22, + State23, + State24, + State25, + State26, + State27, + State28 + }; + + fsm_return_table = new int[28] { + (int) ParserToken.Char, + 0, + (int) ParserToken.Number, + (int) ParserToken.Number, + 0, + (int) ParserToken.Number, + 0, + (int) ParserToken.Number, + 0, + 0, + (int) ParserToken.True, + 0, + 0, + 0, + (int) ParserToken.False, + 0, + 0, + (int) ParserToken.Null, + (int) ParserToken.CharSeq, + (int) ParserToken.Char, + 0, + 0, + (int) ParserToken.CharSeq, + (int) ParserToken.Char, + 0, + 0, + 0, + 0 + }; + } + + private static char ProcessEscChar (int esc_char) + { + switch (esc_char) { + case '"': + case '\'': + case '\\': + case '/': + return Convert.ToChar (esc_char); + + case 'n': + return '\n'; + + case 't': + return '\t'; + + case 'r': + return '\r'; + + case 'b': + return '\b'; + + case 'f': + return '\f'; + + default: + // Unreachable + return '?'; + } + } + + private static bool State1 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char == ' ' || + ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') + continue; + + if (ctx.L.input_char >= '1' && ctx.L.input_char <= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 3; + return true; + } + + switch (ctx.L.input_char) { + case '"': + ctx.NextState = 19; + ctx.Return = true; + return true; + + case ',': + case ':': + case '[': + case ']': + case '{': + case '}': + ctx.NextState = 1; + ctx.Return = true; + return true; + + case '-': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 2; + return true; + + case '0': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 4; + return true; + + case 'f': + ctx.NextState = 12; + return true; + + case 'n': + ctx.NextState = 16; + return true; + + case 't': + ctx.NextState = 9; + return true; + + case '\'': + if (! ctx.L.allow_single_quoted_strings) + return false; + + ctx.L.input_char = '"'; + ctx.NextState = 23; + ctx.Return = true; + return true; + + case '/': + if (! ctx.L.allow_comments) + return false; + + ctx.NextState = 25; + return true; + + default: + return false; + } + } + + return true; + } + + private static bool State2 (FsmContext ctx) + { + ctx.L.GetChar (); + + if (ctx.L.input_char >= '1' && ctx.L.input_char<= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 3; + return true; + } + + switch (ctx.L.input_char) { + case '0': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 4; + return true; + + default: + return false; + } + } + + private static bool State3 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + continue; + } + + if (ctx.L.input_char == ' ' || + ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') { + ctx.Return = true; + ctx.NextState = 1; + return true; + } + + switch (ctx.L.input_char) { + case ',': + case ']': + case '}': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 1; + return true; + + case '.': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 5; + return true; + + case 'e': + case 'E': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 7; + return true; + + default: + return false; + } + } + return true; + } + + private static bool State4 (FsmContext ctx) + { + ctx.L.GetChar (); + + if (ctx.L.input_char == ' ' || + ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') { + ctx.Return = true; + ctx.NextState = 1; + return true; + } + + switch (ctx.L.input_char) { + case ',': + case ']': + case '}': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 1; + return true; + + case '.': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 5; + return true; + + case 'e': + case 'E': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 7; + return true; + + default: + return false; + } + } + + private static bool State5 (FsmContext ctx) + { + ctx.L.GetChar (); + + if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 6; + return true; + } + + return false; + } + + private static bool State6 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + continue; + } + + if (ctx.L.input_char == ' ' || + ctx.L.input_char >= '\t' && ctx.L.input_char <= '\r') { + ctx.Return = true; + ctx.NextState = 1; + return true; + } + + switch (ctx.L.input_char) { + case ',': + case ']': + case '}': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 1; + return true; + + case 'e': + case 'E': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 7; + return true; + + default: + return false; + } + } + + return true; + } + + private static bool State7 (FsmContext ctx) + { + ctx.L.GetChar (); + + if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 8; + return true; + } + + switch (ctx.L.input_char) { + case '+': + case '-': + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + ctx.NextState = 8; + return true; + + default: + return false; + } + } + + private static bool State8 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char >= '0' && ctx.L.input_char<= '9') { + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + continue; + } + + if (ctx.L.input_char == ' ' || + ctx.L.input_char >= '\t' && ctx.L.input_char<= '\r') { + ctx.Return = true; + ctx.NextState = 1; + return true; + } + + switch (ctx.L.input_char) { + case ',': + case ']': + case '}': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + return true; + } + + private static bool State9 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'r': + ctx.NextState = 10; + return true; + + default: + return false; + } + } + + private static bool State10 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'u': + ctx.NextState = 11; + return true; + + default: + return false; + } + } + + private static bool State11 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'e': + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + private static bool State12 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'a': + ctx.NextState = 13; + return true; + + default: + return false; + } + } + + private static bool State13 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'l': + ctx.NextState = 14; + return true; + + default: + return false; + } + } + + private static bool State14 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 's': + ctx.NextState = 15; + return true; + + default: + return false; + } + } + + private static bool State15 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'e': + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + private static bool State16 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'u': + ctx.NextState = 17; + return true; + + default: + return false; + } + } + + private static bool State17 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'l': + ctx.NextState = 18; + return true; + + default: + return false; + } + } + + private static bool State18 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'l': + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + private static bool State19 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + switch (ctx.L.input_char) { + case '"': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 20; + return true; + + case '\\': + ctx.StateStack = 19; + ctx.NextState = 21; + return true; + + default: + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + continue; + } + } + + return true; + } + + private static bool State20 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case '"': + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + private static bool State21 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case 'u': + ctx.NextState = 22; + return true; + + case '"': + case '\'': + case '/': + case '\\': + case 'b': + case 'f': + case 'n': + case 'r': + case 't': + ctx.L.string_buffer.Append ( + ProcessEscChar (ctx.L.input_char)); + ctx.NextState = ctx.StateStack; + return true; + + default: + return false; + } + } + + private static bool State22 (FsmContext ctx) + { + int counter = 0; + int mult = 4096; + + ctx.L.unichar = 0; + + while (ctx.L.GetChar ()) { + + if (ctx.L.input_char >= '0' && ctx.L.input_char <= '9' || + ctx.L.input_char >= 'A' && ctx.L.input_char <= 'F' || + ctx.L.input_char >= 'a' && ctx.L.input_char <= 'f') { + + ctx.L.unichar += HexValue (ctx.L.input_char) * mult; + + counter++; + mult /= 16; + + if (counter == 4) { + ctx.L.string_buffer.Append ( + Convert.ToChar (ctx.L.unichar)); + ctx.NextState = ctx.StateStack; + return true; + } + + continue; + } + + return false; + } + + return true; + } + + private static bool State23 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + switch (ctx.L.input_char) { + case '\'': + ctx.L.UngetChar (); + ctx.Return = true; + ctx.NextState = 24; + return true; + + case '\\': + ctx.StateStack = 23; + ctx.NextState = 21; + return true; + + default: + ctx.L.string_buffer.Append ((char) ctx.L.input_char); + continue; + } + } + + return true; + } + + private static bool State24 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case '\'': + ctx.L.input_char = '"'; + ctx.Return = true; + ctx.NextState = 1; + return true; + + default: + return false; + } + } + + private static bool State25 (FsmContext ctx) + { + ctx.L.GetChar (); + + switch (ctx.L.input_char) { + case '*': + ctx.NextState = 27; + return true; + + case '/': + ctx.NextState = 26; + return true; + + default: + return false; + } + } + + private static bool State26 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char == '\n') { + ctx.NextState = 1; + return true; + } + } + + return true; + } + + private static bool State27 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char == '*') { + ctx.NextState = 28; + return true; + } + } + + return true; + } + + private static bool State28 (FsmContext ctx) + { + while (ctx.L.GetChar ()) { + if (ctx.L.input_char == '*') + continue; + + if (ctx.L.input_char == '/') { + ctx.NextState = 1; + return true; + } + + ctx.NextState = 27; + return true; + } + + return true; + } + #endregion + + + private bool GetChar () + { + if ((input_char = NextChar ()) != -1) + return true; + + end_of_input = true; + return false; + } + + private int NextChar () + { + if (input_buffer != 0) { + int tmp = input_buffer; + input_buffer = 0; + + return tmp; + } + + return reader.Read (); + } + + public bool NextToken () + { + StateHandler handler; + fsm_context.Return = false; + + while (true) { + handler = fsm_handler_table[state - 1]; + + if (! handler (fsm_context)) + throw new JsonException (input_char); + + if (end_of_input) + return false; + + if (fsm_context.Return) { + string_value = string_buffer.ToString (); + string_buffer.Remove (0, string_buffer.Length); + token = fsm_return_table[state - 1]; + + if (token == (int) ParserToken.Char) + token = input_char; + + state = fsm_context.NextState; + + return true; + } + + state = fsm_context.NextState; + } + } + + private void UngetChar () + { + input_buffer = input_char; + } + } +} |