diff options
Diffstat (limited to 'Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts')
11 files changed, 399 insertions, 0 deletions
diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs new file mode 100644 index 00000000..bcdbe868 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs @@ -0,0 +1,157 @@ +using System; +using UnityEngine; + +namespace MaterializationFX.Scripts +{ + internal sealed class MfxController : MonoBehaviour + { + private const string PositionPropertyName = "_Position"; + private const string DirectionPropertyName = "_Direction"; + private const string PositionTypePropertyName = "_PositionType"; + + public MfxType MfxShaderType; + public MfxDirection MfxDirection; + public PositionType PositionType; + public AnimationCurve Position; + public AnimationCurve PositionX; + public AnimationCurve PositionY; + public AnimationCurve PositionZ; + public float ScaleTime = 1; + public float ScalePosition = 1; + public bool MofidyChildren; + + public GameObject TargetObject; + public bool ByDistance; + public Vector3 WorldPositionOffset; + + private float _startTime; + private bool _isEnabled; + private string _shaderName; + private ShaderParameterSetter _shaderParameterSetter; + + private void Start() + { + var shaderName = MfxShaderType.GetFullShaderName(); + + GameObject go; + + if (TargetObject != null && ByDistance) + go = gameObject; + else if (TargetObject != null) + go = TargetObject; + else + go = gameObject; + + _shaderParameterSetter = new ShaderParameterSetter(); + _shaderParameterSetter.Init(go, shaderName, modifyChildren: MofidyChildren); + + var dissolveDirection = MfxDirection.ToVector3(); + _shaderParameterSetter.SetVector(DirectionPropertyName, dissolveDirection); + _shaderParameterSetter.SetInt(PositionTypePropertyName, (int) PositionType); + + _startTime = Time.time; + } + + private void Update() + { + if (!_isEnabled) + return; + + if (TargetObject != null) + { + Vector3 worldPos; + + if (ByDistance) + worldPos = TargetObject.transform.position - transform.position + WorldPositionOffset; + else + worldPos = transform.position + WorldPositionOffset; + + _shaderParameterSetter.SetVector(DirectionPropertyName, worldPos); + + return; + } + + var time = Time.time - _startTime; + + switch (PositionType) + { + case PositionType.Local: + var position = Position.Evaluate(time / ScaleTime) * ScalePosition; + _shaderParameterSetter.SetFloat(PositionPropertyName, position); + break; + case PositionType.World: + var posX = transform.position.x + PositionX.Evaluate(time / ScaleTime) * ScalePosition; + var posY = transform.position.y + PositionY.Evaluate(time / ScaleTime) * ScalePosition; + var posZ = transform.position.z + PositionZ.Evaluate(time / ScaleTime) * ScalePosition; + var vector3 = new Vector3(posX, posY, posZ); + _shaderParameterSetter.SetVector(DirectionPropertyName, vector3 + WorldPositionOffset); + break; + } + } + + private void OnEnable() + { + _isEnabled = true; + } + + private void OnDisable() + { + _isEnabled = false; + } + } + + internal enum MfxType + { + SingleAlbedo, + TwoAlbedo, + } + + internal enum MfxDirection + { + None, + Normal, + XAxys, + YAxis, + ZAxis + } + + internal enum PositionType + { + Local, + World + } + + internal static class MfxControllerExtensions + { + public static string GetFullShaderName(this MfxType mfxType) + { + switch (mfxType) + { + case MfxType.SingleAlbedo: + return "QFX/MFX/MfxSingleAlbedo"; + case MfxType.TwoAlbedo: + return "QFX/MFX/MfxTwoAlbedo"; + default: + throw new ArgumentOutOfRangeException("mfxType", mfxType, null); + } + } + + public static Vector3 ToVector3(this MfxDirection mfxDirection) + { + switch (mfxDirection) + { + case MfxDirection.None: + case MfxDirection.Normal: + return new Vector3(0, 0, 0); + case MfxDirection.XAxys: + return new Vector3(1, 0, 0); + case MfxDirection.YAxis: + return new Vector3(0, 1, 0); + case MfxDirection.ZAxis: + return new Vector3(0, 0, 1); + default: + return Vector3.zero; + } + } + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta new file mode 100644 index 00000000..6cfce05c --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/MfxController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 40ae1aebebf3bb448a69afeb5d4e61e2 +timeCreated: 1518888167 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs new file mode 100644 index 00000000..47b1832a --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs @@ -0,0 +1,37 @@ +using UnityEngine;
+
+namespace MaterializationFX.Scripts
+{
+ internal sealed class ShaderParameterSetter
+ {
+ private Renderer[] _rends;
+
+ public void Init(GameObject targetObject, string shaderName, bool modifyChildren)
+ {
+ _rends = !modifyChildren
+ ? new[] {targetObject.GetComponent<Renderer>()}
+ : targetObject.GetComponentsInChildren<Renderer>();
+
+ foreach (var rend in _rends)
+ rend.material.shader = Shader.Find(shaderName);
+ }
+
+ public void SetFloat(string propertyName, float value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetFloat(propertyName, value);
+ }
+
+ public void SetInt(string propertyName, int value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetInt(propertyName, value);
+ }
+
+ public void SetVector(string propertyName, Vector3 value)
+ {
+ foreach (var rend in _rends)
+ rend.material.SetVector(propertyName, value);
+ }
+ }
+}
\ No newline at end of file diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta new file mode 100644 index 00000000..fd65ac14 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/ShaderParameterSetter.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b4d82296f62e6c148ba43eb651e446c7 +timeCreated: 1518888167 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils.meta new file mode 100644 index 00000000..a237fefa --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b319aa8dc79b93e4ca4136f67d37b2c2 +folderAsset: yes +timeCreated: 1519067135 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs new file mode 100644 index 00000000..c2b02251 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +namespace MaterializationFX.Scripts.Utils +{ + internal sealed class DemoInputConrtoller : MonoBehaviour + { + private const string SpaceButton = "space"; + private const string LightButton = "f"; + private DemoPrefabController _demoPrefabController; + + public Light Light; + + public void EnableLigh() + { + Light.enabled = true; + } + + public void DisableLight() + { + Light.enabled = false; + } + + private void Start() + { + _demoPrefabController = GetComponent<DemoPrefabController>(); + } + + private void Update() + { + if (Input.GetKeyDown(SpaceButton)) + _demoPrefabController.Next(); + + if (Input.GetKeyDown(LightButton)) + Light.enabled = !Light.enabled; + } + } +}
\ No newline at end of file diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta new file mode 100644 index 00000000..e16f13ce --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoInputConrtoller.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: db50086138b76d141a93df15aa85f5f1 +timeCreated: 1504459121 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs new file mode 100644 index 00000000..73316f82 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs @@ -0,0 +1,41 @@ +using UnityEngine;
+
+namespace MaterializationFX.Scripts.Utils
+{
+ internal sealed class DemoPrefabController : MonoBehaviour
+ {
+ public int StartNum;
+ public GameObject[] Prefabs;
+
+ private GameObject _currentInstance;
+ private int _currentPrefabNum;
+
+ public void Next()
+ {
+ if (Prefabs.Length == 0)
+ return;
+
+ _currentPrefabNum++;
+ if (_currentPrefabNum >= Prefabs.Length)
+ _currentPrefabNum = 0;
+
+ ChangePrefab(_currentPrefabNum);
+ }
+
+ private void Start()
+ {
+ _currentPrefabNum = StartNum;
+
+ ChangePrefab(_currentPrefabNum);
+ }
+
+ private void ChangePrefab(int num)
+ {
+ if (_currentInstance != null)
+ Destroy(_currentInstance);
+ var newPrefab = Prefabs[num];
+ _currentInstance = Instantiate(newPrefab, newPrefab.transform.position, newPrefab.transform.transform.rotation);
+ _currentInstance.SetActive(true);
+ }
+ }
+}
\ No newline at end of file diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta new file mode 100644 index 00000000..ad1526f5 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/DemoPrefabController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: acd7e4f98c25ad94f824af42f2697bb7 +timeCreated: 1504459134 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs new file mode 100644 index 00000000..052f76c3 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs @@ -0,0 +1,58 @@ +using UnityEngine;
+
+namespace MaterializationFX.Scripts.Utils
+{
+ internal sealed class MouseOrbitController : MonoBehaviour
+ {
+ public Transform Target;
+ public float Distance = 5.0f;
+ public float XSpeed = 120.0f;
+ public float YSpeed = 120.0f;
+
+ public float YMinLimit = 20f;
+ public float YMaxLimit = 80f;
+
+ public float DistanceMin = .5f;
+ public float DistanceMax = 15f;
+
+ private float _x;
+ private float _y;
+
+ private void Start()
+ {
+ var angles = transform.eulerAngles;
+ _x = angles.y;
+ _y = angles.x;
+ }
+
+ private void LateUpdate()
+ {
+ if (!Input.GetMouseButton(0))
+ return;
+
+ _x += Input.GetAxis("Mouse X") * XSpeed * Distance * 0.02f;
+ _y -= Input.GetAxis("Mouse Y") * YSpeed * 0.02f;
+
+ _y = ClampAngle(_y, YMinLimit, YMaxLimit);
+
+ var rotation = Quaternion.Euler(_y, _x, 0);
+
+ Distance -= Input.GetAxis("Mouse ScrollWheel") * 5;
+
+ var negDistance = new Vector3(0.0f, 0.0f, -Distance);
+ var position = rotation * negDistance + Target.position;
+
+ transform.rotation = rotation;
+ transform.position = position;
+ }
+
+ private static float ClampAngle(float angle, float min, float max)
+ {
+ if (angle < -360F)
+ angle += 360F;
+ if (angle > 360F)
+ angle -= 360F;
+ return Mathf.Clamp(angle, min, max);
+ }
+ }
+}
diff --git a/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta new file mode 100644 index 00000000..b03686a7 --- /dev/null +++ b/Assets/ThirdParty/MaterializeFX/MaterializationFX/Scripts/Utils/MouseOrbitController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2d7a77cd4cfb2234d822ed6dca02f8bc +timeCreated: 1516131563 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |