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Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Support.html')
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1 files changed, 236 insertions, 236 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Support.html b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Support.html index 4aa3310d..ea92110a 100644 --- a/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Support.html +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Manual/pages/Support.html @@ -1,230 +1,230 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml"> - <head> - <link rel="shortcut icon" type="image/png" href="../styles/UMotionFavicon.png" /> - <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> - <title>UMotion Manual - Support / FAQ</title> - <link rel="stylesheet" type="text/css" href="../styles/theme_styles.css" media="screen"> - <link rel="stylesheet" type="text/css" href="../styles/treeview_styles.css" media="screen"> - <link rel="stylesheet" type="text/css" href="../styles/element_styles.css" media="screen"> - </head> - <body> - <div class="header"> - <div class="headerLogo"> - <img src="../styles/UMotionLogoHeader.png"></img> - </div> - <div class="headerBlueRight"> - <a href="https://www.soxware.com" class="headerLink">soxware.com</a> - </div> - </div> - <div class="versionHeader"> - <p class="versionText">Version: <b>1.22p03</b> </p> - </div> - <div class="leftContent"> - <div class="leftContentInner"> - <div class="leftContentHeadline"> - UMotion Manual - </div> - <!-- Tree View --> - <ol class="tree"> - -<li class="file"><a href="../UMotionManual.html">UMotion Manual</a></li> - -<li class="file"><a href="Introduction.html">Introduction & Tips</a></li> - -<li class="file"><a href="GettingStarted.html">Getting Started</a></li> - -<li> - <label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" /> - <ol> -<li> - <label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" /> - <ol> -<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li> - -<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li> - -<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li> - -<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li> - -<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li> - -<li class="file"><a href="Lesson5.html">5) Config Mode</a></li> - -<li class="file"><a href="Lesson6.html">6) Export Animations</a></li> - -<li class="file"><a href="Lesson7.html">7) Root Motion</a></li> - -<li class="file"><a href="Lesson8.html">8) Animation Events</a></li> - -<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li> -</ol> -</li> - -<li> - <label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" /> - <ol> -<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li> - -<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li> - -<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li> - -<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li> - -<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li> -</ol> -</li> - -<li> - <label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" /> - <ol> -<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li> - -<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li> - -<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li> - -<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li> -</ol> -</li> - -<li> - <label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" /> - <ol> -<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li> -</ol> -</li> -</ol> -</li> - -<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li> - -<li> - <label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" id="ClipEditor" /> - <ol> -<li> - <label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" /> - <ol> -<li class="file"><a href="MenuBarFile.html">File</a></li> - -<li class="file"><a href="MenuBarEdit.html">Edit</a></li> - -<li class="file"><a href="MenuBarHelp.html">Help</a></li> -</ol> -</li> - -<li class="file"><a href="Preferences.html">Preferences</a></li> - -<li class="file"><a href="ImportExport.html">Import / Export</a></li> - -<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li> - -<li> - <label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" /> - <ol> -<li class="file"><a href="ProjectSettings.html">Project Settings</a></li> - -<li class="file"><a href="ClipSettings.html">Clip Settings</a></li> -</ol> -</li> - -<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li> - -<li class="file"><a href="RootMotion.html">Root Motion</a></li> - -<li class="file"><a href="RotationModes.html">Rotation Modes</a></li> - -<li> - <label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" /> - <ol> -<li class="file"><a href="Dopesheet.html">Dopesheet</a></li> - -<li class="file"><a href="Curves.html">Curves View</a></li> -</ol> -</li> - -<li class="file"><a href="Playback.html">Playback Navigation</a></li> - -<li class="file"><a href="Layers.html">Layers</a></li> -</ol> -</li> - -<li> - <label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" /> - <ol> -<li> - <label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" /> - <ol> -<li> - <label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" /> - <ol> -<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li> - -<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li> -</ol> -</li> - -<li class="file"><a href="Configuration.html">Configuration</a></li> - -<li class="file"><a href="ConfigDisplay.html">Display</a></li> -</ol> -</li> - -<li> - <label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" /> - <ol> -<li class="file"><a href="Tools.html">Tools</a></li> - -<li class="file"><a href="Channels.html">Channels</a></li> - -<li class="file"><a href="Selection.html">Selection</a></li> - -<li class="file"><a href="PoseDisplay.html">Display</a></li> - -<li class="file"><a href="Animation.html">Animation</a></li> -</ol> -</li> - -<li> - <label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" /> - <ol> -<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li> - -<li class="file"><a href="ChildOf.html">Child-Of</a></li> - -<li class="file"><a href="CustomProperty.html">Custom Property</a></li> -</ol> -</li> - -<li class="file"><a href="Options.html">Options</a></li> - -<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li> -</ol> -</li> - -<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li> - -<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li> - -<li class="file"><a href="UMotionAPI.html">UMotion API</a></li> - -<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li> - -<li class="file"><a href="Support.html"><b><u>Support / FAQ</u></b></a></li> - -<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li> - -<li class="file"><a href="KnownIssues.html">Known Issues</a></li> - -<li class="file"><a href="Credits.html">Credits</a></li> - - </ol> - </div> - </div> - <div class="mainContent"> - <div class="mainContentInner"> +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml">
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+ <link rel="shortcut icon" type="image/png" href="../styles/UMotionFavicon.png" />
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>UMotion Manual - Support / FAQ</title>
+ <link rel="stylesheet" type="text/css" href="../styles/theme_styles.css" media="screen">
+ <link rel="stylesheet" type="text/css" href="../styles/treeview_styles.css" media="screen">
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+ <img src="../styles/UMotionLogoHeader.png"></img>
+ </div>
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+ <a href="https://www.soxware.com" class="headerLink">soxware.com</a>
+ </div>
+ </div>
+ <div class="versionHeader">
+ <p class="versionText">Version: <b>1.22p03</b> </p>
+ </div>
+ <div class="leftContent">
+ <div class="leftContentInner">
+ <div class="leftContentHeadline">
+ UMotion Manual
+ </div>
+ <!-- Tree View -->
+ <ol class="tree">
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+<li class="file"><a href="../UMotionManual.html">UMotion Manual</a></li>
+
+<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
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+<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
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+ <label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
+ <ol>
+<li>
+ <label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
+ <ol>
+<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
+
+<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
+
+<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
+
+<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
+
+<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
+
+<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
+
+<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
+
+<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
+
+<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
+
+<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
+ <ol>
+<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
+
+<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
+
+<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
+
+<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
+
+<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
+ <ol>
+<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
+
+<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
+
+<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
+
+<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
+ <ol>
+<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
+</ol>
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+</li>
+
+<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
+
+<li>
+ <label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" id="ClipEditor" />
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+<li class="file"><a href="ImportExport.html">Import / Export</a></li>
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+<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
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+ <ol>
+<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
+
+<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
+
+<li class="file"><a href="RootMotion.html">Root Motion</a></li>
+
+<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
+
+<li>
+ <label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
+ <ol>
+<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
+
+<li class="file"><a href="Curves.html">Curves View</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Playback.html">Playback Navigation</a></li>
+
+<li class="file"><a href="Layers.html">Layers</a></li>
+</ol>
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+
+<li>
+ <label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
+ <ol>
+<li>
+ <label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
+ <ol>
+<li>
+ <label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
+ <ol>
+<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
+
+<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Configuration.html">Configuration</a></li>
+
+<li class="file"><a href="ConfigDisplay.html">Display</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
+ <ol>
+<li class="file"><a href="Tools.html">Tools</a></li>
+
+<li class="file"><a href="Channels.html">Channels</a></li>
+
+<li class="file"><a href="Selection.html">Selection</a></li>
+
+<li class="file"><a href="PoseDisplay.html">Display</a></li>
+
+<li class="file"><a href="Animation.html">Animation</a></li>
+</ol>
+</li>
+
+<li>
+ <label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
+ <ol>
+<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
+
+<li class="file"><a href="ChildOf.html">Child-Of</a></li>
+
+<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="Options.html">Options</a></li>
+
+<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
+</ol>
+</li>
+
+<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
+
+<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
+
+<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
+
+<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
+
+<li class="file"><a href="Support.html"><b><u>Support / FAQ</u></b></a></li>
+
+<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
+
+<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
+
+<li class="file"><a href="Credits.html">Credits</a></li>
+
+ </ol>
+ </div>
+ </div>
+ <div class="mainContent">
+ <div class="mainContentInner">
<h1 class="headline1" id="">Support / FAQ</h1><ul class="listMain"> <li class="listItem"><span class="listText">Have you discovered a bug?</span></li> <li class="listItem"><span class="listText">Is some information missing or wrong in the manual?</span></li> @@ -236,12 +236,12 @@ UMotion sets generic bones to be invisible by default as usually when dealing with humanoids those bones are not animated. If you want to animate generic bones, you need to turn the visibility on manually by switching into Config Mode, select the appropriate bone in the Rig Hierarchy and change the visibility to "Show" in the Properties tab (see <a href="Configuration.html#Properties" class="link">Configuration</a>). </br></br> You may notice that changing the visibility for "twist" bones is not possible. This is due to the fact that Unity's animation system does not support animating generic bones that are within the human skeleton (= if the generic bones have a humanoid bone as child). Consider switching to the generic animation type in that case.</p></br><h3 class="headline3" id="">Q: The shortcuts of UMotion sometimes don't work. Is this a bug?</h3><p class="textBlock"><b>A:</b> Probably not. Make sure that either the <b>Clip Editor</b>, <b>Pose Editor</b> or any <b>Scene View</b> has input focus when a shortcut is pressed. Shortcuts are also disabled when the Scene View is in Flythrough Mode (i.e. when the right mouse button is pressed). -</br>If it's a specific shortcut that is not working, try to bind the shortcut to a different key. Some shortcuts already used by Unity don't work correctly: <a href="https://docs.unity3d.com/Manual/UnityHotkeys.html" class="link">Unity Manual - Hotkeys</a></p></br><h3 class="headline3" id="">Q: I've added a rotation key, but when playing the animation the bone is rotating in the wrong direction. Why?</h3><p class="textBlock"><b>A:</b> A rotation between two key frames always uses the shortest path. If your expected rotation would rotate more than 180 degrees, it will rotate the other (shorter) way around instead. Add an additional key in between so that the total amount of rotation between two keys is always smaller than 180 degrees.</p> - <div class="mainContentFooter"> - <p class="textBlock" style="float:left">Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED</p> - <p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p> - </div> - </div> - </div> - </body> -</html> +</br>If it's a specific shortcut that is not working, try to bind the shortcut to a different key. Some shortcuts already used by Unity don't work correctly: <a href="https://docs.unity3d.com/Manual/UnityHotkeys.html" class="link">Unity Manual - Hotkeys</a></p></br><h3 class="headline3" id="">Q: I've added a rotation key, but when playing the animation the bone is rotating in the wrong direction. Why?</h3><p class="textBlock"><b>A:</b> A rotation between two key frames always uses the shortest path. If your expected rotation would rotate more than 180 degrees, it will rotate the other (shorter) way around instead. Add an additional key in between so that the total amount of rotation between two keys is always smaller than 180 degrees.</p>
+ <div class="mainContentFooter">
+ <p class="textBlock" style="float:left">Copyright © 2017 - 2020 Soxware Interactive ALL RIGHTS RESERVED</p>
+ <p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
+ </div>
+ </div>
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+ </body>
+</html>
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