diff options
Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs')
-rw-r--r-- | Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs new file mode 100644 index 00000000..318bd59e --- /dev/null +++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Collections.Generic; +using System.Collections.ObjectModel; +using UnityEditor.Compilation; +#if UNITY_2018_3_OR_NEWER +using UnityEditor.Experimental.SceneManagement; +#endif + +namespace UMotionEditor +{ + public static class EditorVersionCompatibilityUtility + { + //******************************************************************************** + // Public Properties + //******************************************************************************** + + //******************************************************************************** + // Private Properties + //******************************************************************************** + + //---------------------- + // Inspector + //---------------------- + + //---------------------- + // Internal + //---------------------- + + //******************************************************************************** + // Public Methods + //******************************************************************************** + + public static bool IsModelPrefab(GameObject gameObject) + { + #if UNITY_2018_3_OR_NEWER + return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model); + #else + return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab); + #endif + } + + public static bool IsPrefab(GameObject gameObject) + { + #if UNITY_2018_3_OR_NEWER + return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab); + #else + return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None); + #endif + } + + public static bool IsInPrefabStage() + { + #if UNITY_2018_3_OR_NEWER + return (PrefabStageUtility.GetCurrentPrefabStage() != null); + #else + return false; + #endif + } + + //******************************************************************************** + // Private Methods + //******************************************************************************** + + } +} |