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-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
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+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
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+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using UnityEditor.Compilation;
+#if UNITY_2018_3_OR_NEWER
+using UnityEditor.Experimental.SceneManagement;
+#endif
+
+namespace UMotionEditor
+{
+ public static class EditorVersionCompatibilityUtility
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static bool IsModelPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
+ #endif
+ }
+
+ public static bool IsPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
+ #endif
+ }
+
+ public static bool IsInPrefabStage()
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabStageUtility.GetCurrentPrefabStage() != null);
+ #else
+ return false;
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ }
+}