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Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs134
1 files changed, 67 insertions, 67 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
index 318bd59e..567b7a0e 100644
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/EditorVersionCompatibilityUtility.cs
@@ -1,67 +1,67 @@
-using UnityEngine;
-using UnityEditor;
-using System.Collections;
-using System.Collections.Generic;
-using System.Collections.ObjectModel;
-using UnityEditor.Compilation;
-#if UNITY_2018_3_OR_NEWER
-using UnityEditor.Experimental.SceneManagement;
-#endif
-
-namespace UMotionEditor
-{
- public static class EditorVersionCompatibilityUtility
- {
- //********************************************************************************
- // Public Properties
- //********************************************************************************
-
- //********************************************************************************
- // Private Properties
- //********************************************************************************
-
- //----------------------
- // Inspector
- //----------------------
-
- //----------------------
- // Internal
- //----------------------
-
- //********************************************************************************
- // Public Methods
- //********************************************************************************
-
- public static bool IsModelPrefab(GameObject gameObject)
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
- #else
- return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
- #endif
- }
-
- public static bool IsPrefab(GameObject gameObject)
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
- #else
- return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
- #endif
- }
-
- public static bool IsInPrefabStage()
- {
- #if UNITY_2018_3_OR_NEWER
- return (PrefabStageUtility.GetCurrentPrefabStage() != null);
- #else
- return false;
- #endif
- }
-
- //********************************************************************************
- // Private Methods
- //********************************************************************************
-
- }
-}
+using UnityEngine;
+using UnityEditor;
+using System.Collections;
+using System.Collections.Generic;
+using System.Collections.ObjectModel;
+using UnityEditor.Compilation;
+#if UNITY_2018_3_OR_NEWER
+using UnityEditor.Experimental.SceneManagement;
+#endif
+
+namespace UMotionEditor
+{
+ public static class EditorVersionCompatibilityUtility
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ public static bool IsModelPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
+ #endif
+ }
+
+ public static bool IsPrefab(GameObject gameObject)
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
+ #else
+ return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
+ #endif
+ }
+
+ public static bool IsInPrefabStage()
+ {
+ #if UNITY_2018_3_OR_NEWER
+ return (PrefabStageUtility.GetCurrentPrefabStage() != null);
+ #else
+ return false;
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ }
+}