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Diffstat (limited to 'Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs')
-rw-r--r--Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs202
1 files changed, 101 insertions, 101 deletions
diff --git a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs
index 73a44bd4..2b9c1775 100644
--- a/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs
+++ b/Assets/ThirdParty/UMotion/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs
@@ -1,102 +1,102 @@
-using System;
-using System.Reflection;
-using UnityEngine;
-using UnityEditor;
-
-namespace UMotionEditor
-{
- public static class GUICompatibilityUtility
- {
- //********************************************************************************
- // Public Properties
- //********************************************************************************
-
- public static event System.Action<SceneView> OnSceneGui
- {
- add
- {
- #if UNITY_2019_1_OR_NEWER
- SceneView.duringSceneGui += value;
- #else
- legacySceneViewGUI += value;
- if (!initialized)
- {
- // Doing this in a static constructor instead caused an exception in Unity 2017.4
- SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); };
- initialized = true;
- }
- #endif
- }
- remove
- {
- #if UNITY_2019_1_OR_NEWER
- SceneView.duringSceneGui -= value;
- #else
- legacySceneViewGUI -= value;
- #endif
- }
- }
-
- //********************************************************************************
- // Private Properties
- //********************************************************************************
-
- //----------------------
- // Inspector
- //----------------------
-
- //----------------------
- // Internal
- //----------------------
- #if !UNITY_2019_1_OR_NEWER
- private static event System.Action<SceneView> legacySceneViewGUI;
- private static bool initialized = false;
- #endif
-
- //********************************************************************************
- // Public Methods
- //********************************************************************************
-
- [MenuItem("Window/UMotion Editor/Contact Support", true, 1232)]
- public static bool UMotionSupportMenuItemValidate()
- {
- CheckCurrentAssembly();
- return true;
- }
-
- [MenuItem("Window/UMotion Editor/Contact Support", false, 1232)]
- public static void UMotionSupportMenuItem()
- {
- Help.BrowseURL("https://support.soxware.com");
- }
-
- public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options)
- {
- #if UNITY_2018_1_OR_NEWER
- return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options);
- #else
- return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options);
- #endif
- }
-
- //********************************************************************************
- // Private Methods
- //********************************************************************************
-
- private static bool CheckCurrentAssembly()
- {
- string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName();
- string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
-
- bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor");
-
- if (!assemblyOk)
- {
- string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName);
- EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK");
- }
-
- return assemblyOk;
- }
- }
+using System;
+using System.Reflection;
+using UnityEngine;
+using UnityEditor;
+
+namespace UMotionEditor
+{
+ public static class GUICompatibilityUtility
+ {
+ //********************************************************************************
+ // Public Properties
+ //********************************************************************************
+
+ public static event System.Action<SceneView> OnSceneGui
+ {
+ add
+ {
+ #if UNITY_2019_1_OR_NEWER
+ SceneView.duringSceneGui += value;
+ #else
+ legacySceneViewGUI += value;
+ if (!initialized)
+ {
+ // Doing this in a static constructor instead caused an exception in Unity 2017.4
+ SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); };
+ initialized = true;
+ }
+ #endif
+ }
+ remove
+ {
+ #if UNITY_2019_1_OR_NEWER
+ SceneView.duringSceneGui -= value;
+ #else
+ legacySceneViewGUI -= value;
+ #endif
+ }
+ }
+
+ //********************************************************************************
+ // Private Properties
+ //********************************************************************************
+
+ //----------------------
+ // Inspector
+ //----------------------
+
+ //----------------------
+ // Internal
+ //----------------------
+ #if !UNITY_2019_1_OR_NEWER
+ private static event System.Action<SceneView> legacySceneViewGUI;
+ private static bool initialized = false;
+ #endif
+
+ //********************************************************************************
+ // Public Methods
+ //********************************************************************************
+
+ [MenuItem("Window/UMotion Editor/Contact Support", true, 1232)]
+ public static bool UMotionSupportMenuItemValidate()
+ {
+ CheckCurrentAssembly();
+ return true;
+ }
+
+ [MenuItem("Window/UMotion Editor/Contact Support", false, 1232)]
+ public static void UMotionSupportMenuItem()
+ {
+ Help.BrowseURL("https://support.soxware.com");
+ }
+
+ public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options)
+ {
+ #if UNITY_2018_1_OR_NEWER
+ return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options);
+ #else
+ return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options);
+ #endif
+ }
+
+ //********************************************************************************
+ // Private Methods
+ //********************************************************************************
+
+ private static bool CheckCurrentAssembly()
+ {
+ string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName();
+ string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
+
+ bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor");
+
+ if (!assemblyOk)
+ {
+ string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName);
+ EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK");
+ }
+
+ return assemblyOk;
+ }
+ }
} \ No newline at end of file