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Diffstat (limited to 'Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader')
-rw-r--r--Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader63
1 files changed, 0 insertions, 63 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader b/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader
deleted file mode 100644
index c4d5fc6a..00000000
--- a/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader
+++ /dev/null
@@ -1,63 +0,0 @@
-Shader "UniGLTF/NormalMapEncoder"
-{
- Properties
- {
- _MainTex("Texture", 2D) = "white" {}
- }
- SubShader
- {
- // No culling or depth
- Cull Off ZWrite Off ZTest Always
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
-
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
-
- sampler2D _MainTex;
-
- fixed4 frag(v2f i) : SV_Target
- {
- half4 col = tex2D(_MainTex, i.uv);
-
-#if defined(UNITY_NO_DXT5nm)
- // This is a trick from UnpackNormal in UnityCG.cginc !!!!
- return col;
-#endif
-
- half4 normal;
- normal.x = 1.0;
- normal.y = col.y;
- normal.z = 1.0;
- normal.w = col.x;
-
- return normal;
- }
- ENDCG
- }
- }
-}
-