diff options
Diffstat (limited to 'Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader')
-rw-r--r-- | Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader b/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader deleted file mode 100644 index c4d5fc6a..00000000 --- a/Assets/ThirdParty/VRM/VRM/UniGLTF/Resources/Shaders/NormalMapEncoder.shader +++ /dev/null @@ -1,63 +0,0 @@ -Shader "UniGLTF/NormalMapEncoder" -{ - Properties - { - _MainTex("Texture", 2D) = "white" {} - } - SubShader - { - // No culling or depth - Cull Off ZWrite Off ZTest Always - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - }; - - v2f vert(appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = v.uv; - return o; - } - - sampler2D _MainTex; - - fixed4 frag(v2f i) : SV_Target - { - half4 col = tex2D(_MainTex, i.uv); - -#if defined(UNITY_NO_DXT5nm) - // This is a trick from UnpackNormal in UnityCG.cginc !!!! - return col; -#endif - - half4 normal; - normal.x = 1.0; - normal.y = col.y; - normal.z = 1.0; - normal.w = col.x; - - return normal; - } - ENDCG - } - } -} - |