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-rw-r--r--Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs52
1 files changed, 0 insertions, 52 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs b/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs
deleted file mode 100644
index 2629574e..00000000
--- a/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System;
-using UnityEngine;
-
-
-namespace UniGLTF
-{
- public static class gltfImporter
- {
- [Obsolete("Use ImporterContext.Load(path)")]
- public static ImporterContext Load(string path)
- {
- var context = new ImporterContext();
- context.Load(path);
- context.ShowMeshes();
- context.EnableUpdateWhenOffscreen();
- return context;
- }
-
- [Obsolete("Use ImporterContext.Parse(path, bytes)")]
- public static ImporterContext Parse(string path, Byte[] bytes)
- {
- var context = new ImporterContext();
- context.Load(path);
- context.ShowMeshes();
- context.EnableUpdateWhenOffscreen();
- return context;
- }
-
- [Obsolete("use ImporterContext.Load()")]
- public static void Load(ImporterContext context)
- {
- context.Load();
- context.ShowMeshes();
- context.EnableUpdateWhenOffscreen();
- }
-
- public static void LoadVrmAsync(string path, Byte[] bytes, Action<GameObject> onLoaded, Action<Exception> onError = null, bool show = true)
- {
- var context = new ImporterContext();
- context.Parse(path, bytes);
- context.LoadAsync(() =>
- {
- if (show)
- {
- context.ShowMeshes();
- }
- onLoaded(context.Root);
- },
- onError);
- }
- }
-}