diff options
Diffstat (limited to 'Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs')
-rw-r--r-- | Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs b/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs new file mode 100644 index 00000000..2629574e --- /dev/null +++ b/Assets/ThirdParty/VRM/VRM/UniGLTF/Scripts/IO/gltfImporter.cs @@ -0,0 +1,52 @@ +using System; +using UnityEngine; + + +namespace UniGLTF +{ + public static class gltfImporter + { + [Obsolete("Use ImporterContext.Load(path)")] + public static ImporterContext Load(string path) + { + var context = new ImporterContext(); + context.Load(path); + context.ShowMeshes(); + context.EnableUpdateWhenOffscreen(); + return context; + } + + [Obsolete("Use ImporterContext.Parse(path, bytes)")] + public static ImporterContext Parse(string path, Byte[] bytes) + { + var context = new ImporterContext(); + context.Load(path); + context.ShowMeshes(); + context.EnableUpdateWhenOffscreen(); + return context; + } + + [Obsolete("use ImporterContext.Load()")] + public static void Load(ImporterContext context) + { + context.Load(); + context.ShowMeshes(); + context.EnableUpdateWhenOffscreen(); + } + + public static void LoadVrmAsync(string path, Byte[] bytes, Action<GameObject> onLoaded, Action<Exception> onError = null, bool show = true) + { + var context = new ImporterContext(); + context.Parse(path, bytes); + context.LoadAsync(() => + { + if (show) + { + context.ShowMeshes(); + } + onLoaded(context.Root); + }, + onError); + } + } +} |