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Diffstat (limited to 'Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs')
-rw-r--r--Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs52
1 files changed, 52 insertions, 0 deletions
diff --git a/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs
new file mode 100644
index 00000000..aa5b342d
--- /dev/null
+++ b/Assets/ThirdParty/VRM/VRMShaders/ShaderProperty/Runtime/GLTF/Standard.cs
@@ -0,0 +1,52 @@
+using System.Collections.Generic;
+
+
+namespace UniGLTF.ShaderPropExporter
+{
+ public static partial class PreShaderPropExporter
+ {
+ [PreExportShader]
+ static KeyValuePair<string, ShaderProps> Standard
+ {
+ get
+ {
+ return new KeyValuePair<string, ShaderProps>(
+ "Standard",
+ new ShaderProps
+ {
+ Properties = new ShaderProperty[]{
+new ShaderProperty("_Color", ShaderPropertyType.Color)
+,new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_Cutoff", ShaderPropertyType.Range)
+,new ShaderProperty("_Glossiness", ShaderPropertyType.Range)
+,new ShaderProperty("_GlossMapScale", ShaderPropertyType.Range)
+,new ShaderProperty("_SmoothnessTextureChannel", ShaderPropertyType.Float)
+,new ShaderProperty("_Metallic", ShaderPropertyType.Range)
+,new ShaderProperty("_MetallicGlossMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_SpecularHighlights", ShaderPropertyType.Float)
+,new ShaderProperty("_GlossyReflections", ShaderPropertyType.Float)
+,new ShaderProperty("_BumpScale", ShaderPropertyType.Float)
+,new ShaderProperty("_BumpMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_Parallax", ShaderPropertyType.Range)
+,new ShaderProperty("_ParallaxMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_OcclusionStrength", ShaderPropertyType.Range)
+,new ShaderProperty("_OcclusionMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_EmissionColor", ShaderPropertyType.Color)
+,new ShaderProperty("_EmissionMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_DetailMask", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_DetailAlbedoMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_DetailNormalMapScale", ShaderPropertyType.Float)
+,new ShaderProperty("_DetailNormalMap", ShaderPropertyType.TexEnv)
+,new ShaderProperty("_UVSec", ShaderPropertyType.Float)
+,new ShaderProperty("_Mode", ShaderPropertyType.Float)
+,new ShaderProperty("_SrcBlend", ShaderPropertyType.Float)
+,new ShaderProperty("_DstBlend", ShaderPropertyType.Float)
+,new ShaderProperty("_ZWrite", ShaderPropertyType.Float)
+
+ }
+ }
+ );
+ }
+ }
+ }
+}