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-rw-r--r--Erika/Assets/Scripts/Data/StaticDefine.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Erika/Assets/Scripts/Data/StaticDefine.cs b/Erika/Assets/Scripts/Data/StaticDefine.cs
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+++ b/Erika/Assets/Scripts/Data/StaticDefine.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class StaticDefine
+{
+ // unit image用到的材质
+ public static Dictionary<EImageEffectMaterails, string/*path*/> imageEffectMaterails = new Dictionary<EImageEffectMaterails, string>() {
+ { EImageEffectMaterails.MotionBlur, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_motion_blur.mat"},
+ { EImageEffectMaterails.Glitch, "Assets/Bundle/Materials/Unit/ImageEffect/unit_img_glitch.mat"},
+ };
+
+
+ public struct ShaderDefine
+ {
+ public ShaderDefine(string n, string p) { name = n; path = p; }
+ public string name;
+ public string path;
+ }
+ public static Dictionary<EShader, ShaderDefine> shaders = new Dictionary<EShader, ShaderDefine> {
+ { EShader.Blur, new ShaderDefine("Erika/Common/Image/Blur", "")},
+ { EShader.MotionBlur, new ShaderDefine("Erika/Common/Image/MotionBlur", "")},
+ { EShader.SolidColor, new ShaderDefine("Erika/Common/SolidColor", "") },
+ { EShader.UnitDepth, new ShaderDefine("Erika/Unit/Common/Depth", "") },
+ { EShader.Buzz, new ShaderDefine("Erika/Common/Image/Buzz", "") },
+ { EShader.GBuffer, new ShaderDefine("Erika/Common/GBuffer", "") },
+ };
+
+ public static string bundleManifest = "bundles"; // Assets/Resources/bundles.json
+
+}