diff options
Diffstat (limited to 'Erika/Assets/Scripts/Input/InputManager.cs')
-rw-r--r-- | Erika/Assets/Scripts/Input/InputManager.cs | 86 |
1 files changed, 8 insertions, 78 deletions
diff --git a/Erika/Assets/Scripts/Input/InputManager.cs b/Erika/Assets/Scripts/Input/InputManager.cs index 57bc3399..5403d779 100644 --- a/Erika/Assets/Scripts/Input/InputManager.cs +++ b/Erika/Assets/Scripts/Input/InputManager.cs @@ -2,93 +2,23 @@ using System.Collections.Generic;
using UnityEngine;
-public struct InputCommand
-{
- public KeyCode key;
- public float time;
-}
-
-// 处理输入逻辑,不涉及读取输入,只处理逻辑
+/// <summary>
+/// 只处理逻辑,不涉及输入。逻辑和输入分离
+/// </summary>
public class InputManager : SingletonMB<InputManager>
{
- PCController _pc;
-
- List<InputCommand> m_CommandQueue = new List<InputCommand>();
-
- const float threshold = 3;
-
- PCController pc
- {
- get
- {
- if (_pc == null)
- _pc = PCController.instance;
- return _pc;
- }
- }
-
- public void OnUpdate()
- {
- foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode)))
- {
- if (Input.GetKeyDown(vKey))
- {
- InputCommand cmd = new InputCommand();
- cmd.key = vKey;
- cmd.time = Time.time;
- m_CommandQueue.Add(cmd);
- }
- }
- float curTime = Time.time;
- int removeCount = 0;
- for(int i = 0; i < m_CommandQueue.Count; ++i)
- {
- if(curTime - m_CommandQueue[i].time > threshold)
- {
- removeCount++;
- }
- }
- m_CommandQueue.RemoveRange(0, removeCount);
- }
-
- public bool TryCommand(float interval = 0.5f, params KeyCode[] keys)
- {
- return TryCommand(interval, true, keys);
-
+ public void InputMove()
+ {
}
- public bool TryCommand(float interval = 0.5f, bool checkInput = false, params KeyCode[] keys)
+ public void InputSkill()
{
- if (keys.Length > m_CommandQueue.Count)
- return false;
- if (checkInput && !Input.GetKey(keys[keys.Length - 1]))
- return false;
- int count = m_CommandQueue.Count;
- float preTime = m_CommandQueue[count - keys.Length].time;
- for (int i = 0; i < keys.Length; ++i)
- {
- if (keys[i] == m_CommandQueue[i + count - keys.Length].key)
- {
- if (m_CommandQueue[i + count - keys.Length].time - preTime > interval)
- {
- return false;
- }
- preTime = m_CommandQueue[i + count - keys.Length].time;
- }
- else
- {
- return false;
- }
- }
- //m_CommandQueue.RemoveRange(count - keys.Length, keys.Length);
- m_CommandQueue.Clear(); // 清理
- return true;
+
}
- public void ClearCommand()
+ public void InputDodge()
{
- m_CommandQueue.Clear();
}
}
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