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Diffstat (limited to 'Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs')
-rw-r--r--Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
new file mode 100644
index 00000000..ec04f3be
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/AfterImage/AfterImageAvatar.cs
@@ -0,0 +1,49 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 单个残影的参数
+public struct AfterImageAvatarInfo
+{
+
+}
+
+public class AfterImageAvatar : MonoBehaviour
+{
+ #region inspector
+ public Renderer[] renderers;
+
+ public Animator animator;
+ #endregion
+
+ float m_CurTime;
+
+ float m_LifeTime;
+
+ public void Initialize(AfterImageAvatarInfo info)
+ {
+
+ }
+
+ public void Initialize(UnitController prototype)
+ {
+ transform.position = prototype.transform.position;
+
+ animator.runtimeAnimatorController = prototype.unitAnimation.animator.runtimeAnimatorController;
+ animator.Play(prototype.unitAnimation.baseLayer.stateHash, 0, prototype.unitAnimation.baseLayer.playbackNormalizedTime);
+ animator.speed = 0.02f;
+ animator.Update(1 / 60f);
+
+ m_LifeTime = 0.2f;
+ }
+
+ public void Update()
+ {
+ m_CurTime += Time.deltaTime;
+ if (m_CurTime > m_LifeTime)
+ {
+ GameObject.Destroy(this.gameObject);
+ }
+ }
+
+}