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-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs43
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs128
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs255
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs302
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitBody.cs27
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitCollider.cs123
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitComponent.cs46
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs202
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs234
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs13
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitMovement.cs9
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs15
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs136
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitRender.cs61
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitSkill.cs12
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState.meta8
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs218
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs186
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs24
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs390
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs18
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta11
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs40
-rw-r--r--Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta11
52 files changed, 2845 insertions, 0 deletions
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs
new file mode 100644
index 00000000..622e87ba
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs
@@ -0,0 +1,43 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Unit残影,通过复制avatar实现
+
+public class AfterImageSpawner
+{
+ private float m_CurTime;
+
+ private float m_Duration;
+
+ public void OnUpdate()
+ {
+ float dt = Time.deltaTime;
+ m_CurTime += dt;
+
+
+ }
+
+}
+
+[DisallowMultipleComponent]
+public class UnitAfterImage : UnitComponent
+{
+
+ private List<AfterImageSpawner> m_Spawners;
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ if(m_Spawners != null)
+ {
+ for(int i = 0; i < m_Spawners.Count; ++i)
+ {
+ m_Spawners[i].OnUpdate();
+ }
+ }
+
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
new file mode 100644
index 00000000..21cdf37f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 567816c152acc834f9bd41efec9ee51c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta
new file mode 100644
index 00000000..580176c0
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21e3b4128e398d745a22f45d6268b4c7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
new file mode 100644
index 00000000..29caab7b
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
new file mode 100644
index 00000000..219b76ff
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 352eb281e97bf67499a8a85ab013f0f0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
new file mode 100644
index 00000000..ee111f73
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
@@ -0,0 +1,128 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterAnimation : UnitAnimation
+{
+ public enum ELayer
+ {
+ Basic = 0,
+
+ Count,
+ }
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+
+ HitLight,
+ HitAir,
+ HitInAir,
+ HitBackHeavy,
+
+ Rise,
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+ UpdateRootMotion();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+
+ void UpdateRootMotion()
+ {
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ public void AnimIdle()
+ {
+ this.CrossFade(EAnimState.Idle, 0.2f, 0);
+ }
+
+ public void AnimHitLight()
+ {
+ this.Play(EAnimState.HitLight, 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+
+ public void AnimHitAir()
+ {
+ this.Play(EAnimState.HitAir, 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+
+ public void AnimHitInAir()
+ {
+ this.Play(EAnimState.HitInAir, 0, 0);
+ }
+
+ public void AnimHitBackHeavy()
+ {
+ this.Play(EAnimState.HitBackHeavy, 0, 0);
+ }
+
+ public void AnimRise()
+ {
+ this.CrossFade(EAnimState.Rise, 0);
+ }
+
+ private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState.ToString(), normalizedTime);
+ }
+
+ public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
new file mode 100644
index 00000000..448e6a1a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cfaa5c94122a41d4f8fa844112514102
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
new file mode 100644
index 00000000..f80a8312
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -0,0 +1,255 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PCAnimation : UnitAnimation
+{
+
+#if !ANIM_CROSS_FADE
+ // 切换动画
+ public enum ETrigger
+ {
+ ToIdle,
+ ToMove,
+ ToJump,
+ ToAttack,
+ ToAirAttack,
+ ToLanding,
+ }
+#endif
+
+ public enum ELayer
+ {
+ Basic = 0,
+ Attack,
+ SwordAttack,
+ GunAttack,
+ UpperBody,
+ LowerBody,
+ Count,
+ }
+
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+ Hit,
+ Attack,
+ Rise,
+ Stinger,
+ Turn,
+ Landing,
+
+ Attack0,
+ Attack1,
+ Attack2,
+ Attack3,
+
+ AttackToAir,
+
+ AirAttack0,
+ AirAttack1,
+ AirAttack2,
+ AirAttack3,
+ AirAttack4,
+
+ AirDash,
+
+ LandingGround,
+ }
+
+ public override AnimatorLayerInfo baseLayer
+ {
+ get { return layers[(int)ELayer.Basic]; }
+ }
+
+ private UnitActionData m_ActionData;
+
+ public bool applyRootMotion { get; set; }
+ public bool applyRootCurve { get; set; } // 程序生成的root motion
+
+ public bool updateAnimationAuto { get; private set; } // 自动更新动画
+
+ private AnimatorOverrideController controller
+ {
+ get
+ {
+ Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
+ return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
+ }
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ applyRootMotion = true;
+
+ updateAnimationAuto = true;
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+ UpdateRootMotion();
+ UpdateRootCurve();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ if(updateAnimationAuto)
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+ }
+
+ void UpdateRootMotion()
+ {
+ if (!applyRootMotion)
+ return;
+
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ void UpdateRootCurve()
+ {
+ if (!applyRootCurve)
+ return;
+ }
+
+ AnimationData GetAnimationDataOfState(string name)
+ {
+ string animName = controller[name].name;
+ string path = owner.folder + "AnimationData/" + animName + ".asset";
+ AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
+ return data;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void AnimIdle()
+ {
+ CrossFade(EAnimState.Idle, 0.2f, 0);
+ }
+
+ public void AnimMove()
+ {
+ CrossFade(EAnimState.Move, 0.01f, 0);
+ }
+
+ public void AnimJump()
+ {
+ CrossFade(EAnimState.Jump, 0.01f);
+ }
+
+ public void AnimAirAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ EAnimState state = EAnimState.AirAttack0;
+ if (id == 1) state = EAnimState.AirAttack1;
+ else if (id == 2) state = EAnimState.AirAttack2;
+ else if (id == 3) state = EAnimState.AirAttack3;
+ else if (id == 4) state = EAnimState.AirAttack4;
+
+ AnimationData data = GetAnimationDataOfState(state.ToString());
+ Debug.Assert(data != null);
+ float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
+ CrossFade(state, duration, offset);
+ }
+
+ public void AnimAttackToAir(float offset)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ Play(EAnimState.AttackToAir, offset);
+ }
+
+ public void AnimAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ switch (id)
+ {
+ case 0:
+ CrossFade(EAnimState.Attack0, 0.02f);
+ break;
+ case 1:
+ CrossFade(EAnimState.Attack1, 0.02f);
+ break;
+ case 2:
+ CrossFade(EAnimState.Attack2, 0.02f);
+ break;
+ case 3:
+ CrossFade(EAnimState.Attack3, 0.02f);
+ break;
+ }
+ }
+
+ public void AnimAirDash()
+ {
+ AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString());
+ if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString()))
+ {
+ float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ this.Play(EAnimState.AirDash, offset);
+ }
+ else
+ {
+ CrossFade(EAnimState.AirDash, 0.02f);
+ }
+ }
+
+ public void AnimLanding()
+ {
+ CrossFade(EAnimState.Landing, 0.05f);
+ }
+
+ public void AnimLandingGround()
+ {
+ CrossFade(EAnimState.LandingGround, 0.00f);
+ }
+
+ private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0)
+ {
+ base.Play(animState.ToString(), layerIndex, normalizedTime);
+ }
+
+ private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0)
+ {
+ base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
new file mode 100644
index 00000000..6999e268
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f844378e1edf4b249b3b2f9a8e4a6842
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
new file mode 100644
index 00000000..a25f453e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
new file mode 100644
index 00000000..f1cbe366
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1f127e594317b84478999dccd109e5bf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
new file mode 100644
index 00000000..1d407fc2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -0,0 +1,302 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+// 单独一层动画
+public class AnimatorLayerInfo
+{
+ public int layer;
+
+ public int layerIndex { get { return (int)layer; } }
+
+ public string name { get { return m_Animator.GetLayerName(layerIndex); } }
+
+ public bool isBaseLayer { get { return layerIndex == 0; } }
+
+ private Animator m_Animator;
+
+ // 当前动作的animation data,如果是blendtree选第一个动作
+ private AnimationData m_AnimationData;
+ public AnimationData animationData
+ {
+ get
+ {
+ AnimatorClipInfo[] clipInfos = clipsInfo;
+ if (clipInfos == null || clipInfos.Length == 0)
+ return null;
+ var clip = clipInfos[0]; //选第一个
+ string folder = m_UnitAnimation.owner.folder;
+ string name = clip.clip.name;
+ if (m_AnimationData != null && m_AnimationData.animationName == name)
+ return m_AnimationData;
+ string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面
+ m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path);
+ return m_AnimationData;
+ }
+ }
+
+ // 当前在播放的动作
+ // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样)
+ public AnimatorStateInfo stateInfo
+ {
+ get
+ {
+ AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex);
+ if (isInTransition) // 过渡中的动作认为当前动作是下一个动作
+ {
+ stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ }
+ // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState));
+ return stateInfo;
+ }
+ }
+
+ private int preStateHash = -1;
+
+ // 当前正在播放和融合的片段信息
+ public AnimatorClipInfo[] clipsInfo
+ {
+ get
+ {
+ AnimatorClipInfo[] clips = null;
+ if (!isInTransition)
+ {
+ clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
+ if (clips.Length == 0)
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ }
+ }
+ else // 过渡中的动作认为当前动作是下一个动作
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ }
+ return clips;
+ }
+ }
+
+ public AnimatorClipInfo clipInfo
+ {
+ get
+ {
+ return clipsInfo[0];
+ }
+ }
+
+ public int stateHash
+ {
+ get
+ {
+ return stateInfo.shortNameHash;
+ }
+ }
+
+ // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速
+ public float playbackTimeInSeconds
+ {
+ get
+ {
+ return playbackNormalizedTime * clipInfo.clip.length;
+ }
+ }
+
+ // 这个是真实世界的时间
+ private float m_PlaybackRealTime;
+ public float playbackRealTimeInSeconds
+ {
+ get
+ {
+ return m_PlaybackRealTime;
+ }
+ }
+
+ // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1
+ public float playbackNormalizedTime
+ {
+ get
+ {
+ AnimatorStateInfo state = stateInfo;
+ if (!state.loop && state.normalizedTime > 1)
+ return 1;
+ //if (state.IsName("Attack0"))
+ //{
+ // Debug.Log("normalizedTime=" + state.normalizedTime);
+ // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length);
+ //}
+ return state.normalizedTime % 1f;
+ }
+ }
+
+ public float playbackSpeed
+ {
+ get
+ {
+ return m_Animator.GetFloat("PlaybackSpeed" + layerIndex);
+ }
+ set
+ {
+ float v = Mathf.Clamp(value, 0, 10);
+ m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v);
+ }
+ }
+
+ public float weight
+ {
+ get
+ {
+ return m_Animator.GetLayerWeight(layerIndex);
+ }
+ }
+
+ public int nextStateHash
+ {
+ get
+ {
+ AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0
+ return hash;
+ }
+ }
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(layerIndex);
+ }
+ }
+
+ public bool applySpeedCurve { get; set; }
+
+ UnitAnimation m_UnitAnimation;
+
+ Coroutine m_CalcPlaybackTimeCoroutine;
+
+ TimelineEventProxy m_TimelineEventProxy;
+
+ public string m_CurrentState;
+
+ public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer)
+ {
+ this.m_UnitAnimation = unitAnimation;
+ this.m_Animator = animator;
+ this.layer = layer;
+ m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine());
+ m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner);
+ applySpeedCurve = true;
+ }
+
+ IEnumerator CalcPlaybackRealTimeCoroutine()
+ {
+ while (true)
+ {
+ if(preStateHash != stateHash)
+ {
+ m_PlaybackRealTime = 0;
+ }
+ m_PlaybackRealTime += Time.deltaTime;
+ preStateHash = stateHash;
+ yield return null;
+ }
+ }
+
+ public bool IsToggleOpen(EAnimationToogle toggle)
+ {
+ if (m_AnimationData == null)
+ return false;
+ return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime);
+ }
+
+ public void OnUpdate()
+ {
+ // 执行事件
+ m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS);
+
+ // 播放速度控制
+ if (applySpeedCurve && animationData != null && animationData.speedCurve != null)
+ {
+ playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime);
+ }
+ }
+
+ public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime )
+ {
+ m_CurrentState = animState;
+ m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ }
+
+ public void OnPlay(string animState, float normalizedTime)
+ {
+ m_CurrentState = animState;
+ m_Animator.Play(animState, layerIndex, normalizedTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ }
+
+}
+
+[DisallowMultipleComponent]
+public class UnitAnimation : UnitComponent
+{
+ public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } }
+ protected AnimatorLayerInfo[] m_LayerInfo;
+
+ public Animator animator { get { return m_Animator; } }
+ protected Animator m_Animator;
+
+ public virtual AnimatorLayerInfo baseLayer
+ {
+ get { return layers[0]; }
+ }
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(0);
+ }
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState, normalizedTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if(rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
+
+ public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if (rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
new file mode 100644
index 00000000..75ce33fe
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4af875f33239ebf409f3e4954c0ee0cb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs
new file mode 100644
index 00000000..cc7ac348
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs
@@ -0,0 +1,27 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta
new file mode 100644
index 00000000..01a2d416
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d90e40c0e85fa474ba6282bcb5bab16b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs
new file mode 100644
index 00000000..3fd9a6dc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs
@@ -0,0 +1,123 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色当前的碰撞盒
+[DisallowMultipleComponent]
+public class UnitCollider : UnitComponent
+{
+ public bool showGizmos;
+
+ private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>();
+
+ public override void Awake()
+ {
+ base.Awake();
+
+ ColliderRegistry.Instance.AddCollider(this);
+ }
+
+ public override void OnDestroy()
+ {
+ ColliderRegistry.Instance.RemoveCollider(this);
+
+ base.OnDestroy();
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ showGizmos = true;
+ }
+
+ // 返回当前激活的对应类型的碰撞盒数据
+ public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0)
+ {
+ var layerInfo = m_Owner.unitAnimation.layers[0];
+ AnimationData animData = layerInfo.animationData;
+ AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo;
+ //if(clipInfos == null || clipInfos.Length == 0)
+ //{
+ // return null;
+ //}
+ float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length;
+ //float playbackTime = layerInfo.playbackRealTimeInSeconds;
+ ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime);
+ return infos;
+ }
+
+ // 动作切换,重置collider mask
+ public void OnAnimationChange()
+ {
+ m_HitMask.Clear();
+ }
+
+ public void RecordCollision(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if (!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ record = new List<int>();
+ m_HitMask.Add(colliderHash, record);
+ }
+ record.Add(targetHash);
+ }
+
+ public bool CanCollide(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if(!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ return true;
+ }
+ return !record.Contains(targetHash);
+ }
+
+#if UNITY_EDITOR
+
+ // 绘制collider调试
+ public void OnDrawGizmos()
+ {
+ if (!showGizmos)
+ return;
+
+ Vector3 unitPos = m_Owner.transform.position;
+
+ OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green);
+ OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red);
+ }
+
+ void OnDrawColliders(ColliderBox.EColliderType type, Color color)
+ {
+ ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type);
+ if (boxes == null || boxes.Length == 0)
+ return;
+ Vector3 unitPos = m_Owner.transform.position;
+ Quaternion right = Quaternion.Euler(0, 0, 0);
+ Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
+ Color oldC = Gizmos.color;
+ Gizmos.color = color * 0.5f;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ var box = boxes[i];
+ if (!box.isValid)
+ continue;
+ Vector3 localPos = m_Owner.transform.rotation * box.position;
+ Vector3 localSize = box.size;
+ var pivot = box.pivot;
+ Vector3 pos = Vector3.zero; // gizmo位置
+ switch (pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ localPos.y += localSize.y / 2;
+ break;
+ }
+ pos = unitPos + Vector3.Scale(localPos, fac);
+ Gizmos.DrawCube(pos, localSize);
+ }
+ Gizmos.color = oldC;
+ }
+
+#endif
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
new file mode 100644
index 00000000..fa98ddc9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a4f3dea33ad590458ab820a086a8be3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs
new file mode 100644
index 00000000..825b6d92
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs
@@ -0,0 +1,46 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitComponent : MonoBehaviour
+{
+ public UnitController owner { get { return m_Owner; } }
+
+ protected UnitController m_Owner;
+
+ public bool IsAlive
+ {
+ get
+ {
+ return m_Owner != null;
+ }
+ }
+
+ public virtual void Awake()
+ {
+ }
+
+ public virtual void OnDestroy()
+ {
+ }
+
+ public virtual void Initialize()
+ {
+ m_Owner = GetComponent<UnitController>();
+ }
+
+ public virtual void OnPostInitialize()
+ {
+ }
+
+ public virtual void Release()
+ {
+ m_Owner = null;
+ StopAllCoroutines();
+ }
+
+ public virtual void OnUpdate() { }
+
+ private void Update() { }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
new file mode 100644
index 00000000..2641a06f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4c2f1fe7707e5364aab4ddc6a962bb6e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs
new file mode 100644
index 00000000..fcdd5c1f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs
@@ -0,0 +1,202 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
+public class UnitImageEffectHolder
+{
+ public float size;
+ public GameObject gameObject;
+ public MeshRenderer renderer
+ {
+ get
+ {
+ if (gameObject == null)
+ return null;
+ return gameObject.GetComponent<MeshRenderer>();
+ }
+ }
+}
+
+public class UnitImageEffectHandle
+{
+ public delegate void UnitImageEffectStepCallback(float normalizedTime);
+ public delegate void UnitImageEffectEndCallback();
+
+ public float lifeTime;
+ public float curTime;
+ public UnitImageEffectHolder holder;
+
+ public UnitImageEffectStepCallback stepFunc;
+ public UnitImageEffectEndCallback onStop;
+}
+
+public class UnitImageEffect : UnitComponent
+{
+ public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>();
+
+ public static GameObject effectPlane;
+
+ private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>();
+
+ private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null);
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get();
+ for(int i = 0; i < effects.Count; ++i)
+ {
+ var handle = effects[i];
+ handle.curTime += Time.deltaTime;
+ if(handle.curTime > handle.lifeTime)
+ {
+ temp.Add(handle);
+ handle.onStop?.Invoke();
+ continue;
+ }
+ handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime);
+ }
+ for(int j = 0; j < temp.Count; j++)
+ {
+ temp[j].holder.gameObject.SetActive(false);
+ ReleaseHolder(ref temp[j].holder);
+ effects.Remove(temp[j]);
+ m_HandlePool.Release(temp[j]);
+ }
+ ListPool<UnitImageEffectHandle>.Release(temp);
+ }
+
+ UnitImageEffectHolder ClaimHolder(float size)
+ {
+ List<UnitImageEffectHolder> holders;
+ if (m_HolderPool.TryGetValue(size, out holders))
+ {
+ if (holders.Count > 0)
+ {
+ var holder = holders[holders.Count - 1];
+ holders.RemoveAt(holders.Count - 1);
+ return holder;
+ }
+ }
+ UnitImageEffectHolder newHolder = new UnitImageEffectHolder();
+ newHolder.size = size;
+ Mesh mesh = new Mesh();
+ mesh.vertices = new Vector3[4] {
+ new Vector3(-size/2, size/2, 0),
+ new Vector3(size/2, size/2, 0),
+ new Vector3(size/2, -size/2, 0),
+ new Vector3(-size/2, -size/2, 0)
+ };
+ mesh.uv = new Vector2[4] {
+ new Vector2(0, 1),
+ new Vector2(1, 1),
+ new Vector2(1, 0),
+ new Vector2(0, 0),
+ };
+ mesh.triangles = new int[6] {
+ 0, 1, 3,
+ 1, 2, 3,
+ };
+ mesh.UploadMeshData(true);
+ newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)");
+ MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>();
+ filter.sharedMesh = mesh;
+ MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>();
+ renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off;
+ renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
+ renderer.receiveShadows = false;
+ renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off;
+ renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
+ renderer.allowOcclusionWhenDynamic = false;
+ return newHolder;
+ }
+
+ void ReleaseHolder(ref UnitImageEffectHolder holder)
+ {
+ float size = holder.size;
+ List<UnitImageEffectHolder> holders;
+ if (!m_HolderPool.TryGetValue(size, out holders))
+ {
+ holders = new List<UnitImageEffectHolder>();
+ m_HolderPool.Add(size, holders);
+ }
+ holder.gameObject.SetActive(false);
+ holder.gameObject.transform.position = Vector3.zero;
+ holders.Add(holder);
+ holder = null;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void ShowMotionBlur(float lifeTime, float angle, float distance)
+ {
+ UnitImageEffectHandle handle = m_HandlePool.Get();
+
+ handle.lifeTime = lifeTime;
+ handle.curTime = 0;
+ float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
+ handle.holder = ClaimHolder(size);
+ handle.holder.gameObject.SetActive(true);
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur];
+ handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
+
+ MaterialPropertyBlock block = new MaterialPropertyBlock();
+ handle.holder.renderer.GetPropertyBlock(block);
+ block.SetFloat("_Angle", angle);
+ block.SetFloat("_Distance", distance);
+ handle.holder.renderer.SetPropertyBlock(block);
+
+ handle.stepFunc = (float normalTime) =>
+ {
+ handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
+
+ handle.holder.renderer.GetPropertyBlock(block);
+ block.SetFloat("_Distance", /*(normalTime) * */distance);
+ handle.holder.renderer.SetPropertyBlock(block);
+ };
+
+ effects.Add(handle);
+ }
+
+ public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true)
+ {
+ PCController pc = UnitManager.Instance.pc as PCController;
+
+ UnitImageEffectHandle handle = m_HandlePool.Get();
+
+ handle.lifeTime = lifeTime;
+ handle.curTime = 0;
+ float size = UnitManager.Instance.pc.unitDetail.snapshotBound;
+ handle.holder = ClaimHolder(size);
+ handle.holder.gameObject.SetActive(true);
+ string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch];
+ handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath);
+
+ MaterialPropertyBlock block = new MaterialPropertyBlock();
+ handle.holder.renderer.GetPropertyBlock(block);
+ handle.holder.renderer.SetPropertyBlock(block);
+
+ handle.stepFunc = (float normalTime) => {
+ UnitCamera.Instance.Render();
+
+ handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center;
+
+ handle.holder.renderer.GetPropertyBlock(block);
+ handle.holder.renderer.SetPropertyBlock(block);
+ };
+
+ if (hideUnitInMainCamera)
+ {
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ }
+
+ handle.onStop = () => {
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ };
+
+ effects.Add(handle);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
new file mode 100644
index 00000000..32f7eebc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: af35b46f81aa698408be0540784f808d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs
new file mode 100644
index 00000000..e145c331
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs
@@ -0,0 +1,234 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// Unit效果之一,镜头效果,通过command buffer实现
+
+public partial class UnitLensEffect : UnitComponent
+{
+ private List<RendererProxy> renderers;
+
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool;
+
+ private List<LensEffectBase> m_Effects;
+
+ // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。
+ private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
+ private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
+
+ static UnitLensEffect()
+ {
+ m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ renderers = new List<RendererProxy>();
+ m_Effects = new List<LensEffectBase>();
+ m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
+ m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ for (int i = 0; i < body.renderers.Length; ++i)
+ {
+ var renderer = body.renderers[i];
+ if (renderer == null)
+ continue;
+ RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
+ proxy.Initialize(renderer);
+ proxy.onWillRenderObject = OnWillRenderObj;
+ proxy.onRenderObject = OnRenderObj;
+ renderers.Add(proxy);
+ }
+
+ MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ /////
+ //m_Effects.Add(new LensEffect_MotionBlur());
+ //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
+ //m_Effects.Add(new LensEffect_Buzz());
+ }
+
+ public override void Release()
+ {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
+
+ base.Release();
+ }
+
+ private void OnWillRenderUnit()
+ {
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+
+ PrepareCommandBuffers();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ cb.Value.Clear();
+ ERenderingEvent re = cb.Key;
+ CameraEvent ce = re.ToCameraEvent();
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ eff.owner = owner;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
+
+ // iterate unit renderers
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ var renderer = body.renderers[j];
+ if (renderer == null)
+ continue;
+ eff.curBodypartRenderer = renderer;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
+ }
+
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
+ }
+ MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value);
+ }
+ }
+
+ private void OnRenderUnit()
+ {
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+
+ // 执行每个event的finisher
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ ERenderingEvent re = cb.Key;
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
+ }
+ }
+
+ List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
+
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ eff.OnRenderFinish();
+ if (eff.CanDestroy())
+ temp.Add(eff);
+ }
+
+ for (int i = 0; i < temp.Count; ++i)
+ {
+ temp[i].OnDestroy();
+ m_Effects.Remove(temp[i]);
+ }
+
+ ListPool<LensEffectBase>.Release(temp);
+
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ CameraEvent ce = cb.Key.ToCameraEvent();
+ MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value);
+ }
+ }
+
+ private void OnWillRenderObj(BodyPartRenderer renderer)
+ {
+ }
+
+ private void OnRenderObj(BodyPartRenderer renderer)
+ {
+ }
+
+ void PrepareCommandBuffers()
+ {
+ if (m_InUseCommandBuffers.Count != 0)
+ {
+ var temp = m_CachedCommandBuffers;
+ m_CachedCommandBuffers = m_InUseCommandBuffers;
+ m_InUseCommandBuffers = temp;
+ }
+ ERenderingEvent usedEvent = ERenderingEvent.None;
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ usedEvent |= m_Effects[i].renderingEvents;
+ }
+ foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
+ {
+ if (evt == ERenderingEvent.None)
+ continue;
+ if (usedEvent.HasFlag(evt))
+ {
+ CommandBuffer cb;
+ if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
+ {
+ m_CachedCommandBuffers.Remove(evt);
+ }
+ else
+ {
+ cb = m_CommandBufferPool.Get();
+ cb.name = evt.ToString();
+ }
+ m_InUseCommandBuffers.Add(evt, cb);
+ }
+ }
+ foreach (var cb in m_CachedCommandBuffers)
+ {
+ m_CommandBufferPool.Release(cb.Value);
+ }
+ m_CachedCommandBuffers.Clear();
+ }
+
+ static CommandBuffer ClaimCommandBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferPool.Get();
+ cb.Clear();
+ return cb;
+ }
+
+ static void ReleaseCommandBuffer(ref CommandBuffer cb)
+ {
+ m_CommandBufferPool.Release(cb);
+ cb = null;
+ }
+
+ public void AddEffect(LensEffectBase effect)
+ {
+ m_Effects.Add(effect);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
new file mode 100644
index 00000000..5a91ee87
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d2d69fdca26298548ba2c146496c33c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
new file mode 100644
index 00000000..31d3c549
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs
@@ -0,0 +1,13 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public partial class UnitLensEffect : UnitComponent
+{
+
+ public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
+ {
+ LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
+ owner.unitLensEffect.AddEffect(dash);
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
new file mode 100644
index 00000000..78ed27ad
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 16bed6a0d9a62e74987b4e6b5d70403c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs
new file mode 100644
index 00000000..cb1df193
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitMovement : UnitComponent
+{
+
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
new file mode 100644
index 00000000..6978a4bd
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a0ce2076d45ed44da0dfc96f277aa36
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs
new file mode 100644
index 00000000..ad98ff6a
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs
@@ -0,0 +1,15 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitPostEffect : UnitComponent
+{
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
new file mode 100644
index 00000000..d91936b9
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a7d49a2074b33d342beb20900188941d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
new file mode 100644
index 00000000..8c56f0b6
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs
@@ -0,0 +1,136 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+// 给每个角色准备一些特殊的前置渲染
+public class UnitPreprocessing : UnitComponent
+{
+ [Flags]
+ public enum EUnitPreprocessing
+ {
+ None,
+ DepthTexture, // Unit Depth Texture
+ WorldNormalTexture, // Unit World Normal Texture
+ }
+
+ public EUnitPreprocessing preprocessing;
+
+ #region render textures
+ public RenderTexture unitDepthTexture { get; private set; }
+ public RenderTexture unitWorldNormalTexture { get; private set; }
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion
+
+ private CommandBuffer m_CommandBufferBeforeDepth;
+
+ private Material m_MaterialDepth;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ m_CommandBufferBeforeDepth = new CommandBuffer();
+ m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")";
+
+ PrepareRenderTextures();
+ PrepareMaterials();
+ }
+
+ void PrepareRenderTextures()
+ {
+ int unitHash = owner.GetHashCode();
+
+ int width = MainCamera.Instance.camera.pixelWidth;
+ int height = MainCamera.Instance.camera.pixelHeight;
+ unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear);
+ unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode();
+ }
+
+ void PrepareMaterials()
+ {
+ m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name));
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void Release()
+ {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
+
+ base.Release();
+ }
+
+ private void OnWillRenderUnit()
+ {
+ RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ }
+
+ void RenderDepthTexture()
+ {
+ var cb = m_CommandBufferBeforeDepth;
+ cb.Clear();
+ cb.SetRenderTarget(unitDepthTexture);
+ cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+
+ cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero);
+
+ foreach (var r in GetRenderers())
+ {
+ BodyPartRenderer br = r as BodyPartRenderer;
+ if (br == null)
+ continue;
+ Renderer renderer = br.renderer as Renderer;
+ if (renderer == null)
+ continue;
+ cb.DrawRenderer(renderer, m_MaterialDepth);
+ }
+ }
+
+ void RenderMotionVector()
+ {
+ }
+
+ //void RenderWorldNormal()
+ //{
+ // var cb = m_CommandBufferBeforeDepth;
+ // cb.Clear();
+ // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
+ // cb.SetRenderTarget(unitWorldNormalTextureID);
+ // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //}
+
+ IEnumerable GetRenderers()
+ {
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null || body.renderers.Length == 0)
+ yield break;
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ yield return body.renderers[j];
+ }
+ }
+
+ private void OnRenderUnit()
+ {
+ //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ }
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
new file mode 100644
index 00000000..734df2f2
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1998e85be970d1541843ff6166f6c771
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs
new file mode 100644
index 00000000..a5822ffe
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色渲染
+[DisallowMultipleComponent]
+public class UnitRender : UnitComponent
+{
+ public IBodyRendererAgent body { get { return m_Body; } }
+ private IBodyRendererAgent m_Body;
+
+ public Renderer mainRenderer
+ {
+ get
+ {
+ if (this.owner.unitDetail == null)
+ return null;
+ return m_Body.mainRenderer.renderer;
+ }
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+ m_Body = owner.unitDetail as IBodyRendererAgent;
+ }
+
+ public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+ if (!isVisible)
+ {
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ }
+
+ public void SetVisibilityInAllCameras(bool isVisible)
+ {
+ if (mainRenderer == null)
+ return;
+
+ if (isVisible)
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta
new file mode 100644
index 00000000..98aaba31
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a5b6a015d074924b8a247980bb04693
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs
new file mode 100644
index 00000000..3e1e480d
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 技能逻辑
+[DisallowMultipleComponent]
+
+public class UnitSkill : UnitComponent
+{
+
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
new file mode 100644
index 00000000..882bb398
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d55937c5d88bcc84986d79cd2ec0468b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState.meta b/Erika/Assets/Scripts/Unit/Components/UnitState.meta
new file mode 100644
index 00000000..7dca0bf1
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b9414a0ec8c909c4ebb11b46a7f0819d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
new file mode 100644
index 00000000..28640664
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
new file mode 100644
index 00000000..ab3a2898
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a6917bf61e4a31945846081533eb02f4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
new file mode 100644
index 00000000..c2a581b1
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
@@ -0,0 +1,218 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+
+ Move,
+
+ HitLight,
+ HitAir,
+ HitInAir,
+ HitGround,
+ HitFall,
+ KnockDown,
+ Rise,
+
+ Pull,
+ Landing,
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ EUnitState prevState = m_State;
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_State = nextState;
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ public struct IdleParam { }
+
+ public struct LandingParam { }
+
+ public struct HitLightParam { }
+
+ public struct HitAirParam { }
+
+ public struct RiseParam { }
+
+ public struct HitInAirParam { }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.monsterAnimation.AnimIdle();
+ while (true)
+ {
+ yield return null;
+ }
+ //}
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region HitLight
+
+ IEnumerator HitLight(HitLightParam param)
+ {
+ ((MonsterController)owner).FacePC();
+ m_Owner.monsterAnimation.AnimHitBackHeavy();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if(reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitLightExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region HitAir
+
+ IEnumerator HitAir(HitAirParam param)
+ {
+ ((MonsterController)owner).FacePC();
+ m_Owner.monsterAnimation.AnimHitAir();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ //yield return new WaitForSeconds(1f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitAirExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region HitInAir
+
+ IEnumerator HitInAir(HitInAirParam param)
+ {
+ ((MonsterController)owner).FaceToFacePC();
+ m_Owner.monsterAnimation.AnimHitInAir();
+ yield return null;
+ float vy = -1f;
+ float g = -15.8f;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ vy += g * Time.deltaTime;
+ Vector3 pos = owner.transform.position;
+ pos.y += vy * Time.deltaTime;
+ if(pos.y <= 0)
+ {
+ yield return new WaitForSeconds(0.5f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ }
+ owner.transform.position = pos;
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitInAirExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region Rise
+
+ IEnumerator Rise(RiseParam param)
+ {
+ m_Owner.monsterAnimation.AnimRise();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnRiseExit(EUnitState nextState)
+ {
+ }
+
+
+ #endregion
+
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
new file mode 100644
index 00000000..7d60499f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b7b1805198282374fbc67108671f8a72
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs
new file mode 100644
index 00000000..6a326431
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -0,0 +1,186 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public partial class PCState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+ Move,
+ Spawn,
+ Die,
+ Dead,
+ //
+ Attack,
+ AirAttack,
+ AttackToAir,
+ AirDash,
+ //
+ HitAir,
+ HitAirHit,
+ Knockdown,
+ //
+ HitGuard,
+ //
+ Walk,
+ //
+ Rise,
+ //
+ Jump,
+ // 转身
+ Turn,
+ Landing, // 从空中降落
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ private EUnitState m_PrevState;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ owner.onTimelineEvent += OnTimeLineEvent;
+ }
+
+ public override void Release()
+ {
+ owner.onTimelineEvent -= OnTimeLineEvent;
+ base.Release();
+ }
+
+ PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
+
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_PrevState = m_State;
+ m_State = nextState;
+
+ if(m_PrevState != m_State && owner.unitRender != null)
+ {
+ // owner.unitRender.SetVisibilityInMainCamera(true);
+ }
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ public void TurnAround(bool bRight)
+ {
+ m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
+ }
+
+ public void TurnLeft()
+ {
+ TurnAround(false);
+ }
+
+ public void TurnRight()
+ {
+ TurnAround(true);
+ }
+
+ void TryDash()
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ }
+ }
+
+ void TryTurnAround()
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnLeft();
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnRight();
+ }
+ }
+
+ bool TryTeleport()
+ {
+ if (Input.GetKeyDown("i"))
+ {
+ float offset = owner.isTowardRight ? 1.5f : -1.5f;
+
+ Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
+ targetPos.y = Mathf.Max(1, targetPos.y);
+
+ UnitSnapshotInfo info = owner.TakeSnapshot();
+ Vector2 dir = targetPos - owner.center;
+ owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
+
+ owner.center = targetPos;
+ TurnAround(!owner.isTowardRight);
+ return true;
+ }
+ return false;
+ }
+
+ bool TryBlink()
+ {
+ return false;
+ }
+
+ bool TryTianyin()
+ {
+ if (Input.GetKeyDown("o"))
+ {
+ float offset = owner.isTowardRight ? 1.2f : -1.2f;
+ TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
+ ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
+ }
+ return false;
+ }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("w") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
new file mode 100644
index 00000000..548a0a91
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a888cbca17562d4dbea1f28fd4dcbab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
new file mode 100644
index 00000000..73c65a0c
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs
@@ -0,0 +1,24 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+
+ void OnTimeLineEvent(AnimationEventBase animEvent)
+ {
+ if(animEvent is EventUnit_SetPosition)
+ {
+ EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
+ Vector3 pos = owner.transform.position;
+ if(setPos.setY)
+ {
+ pos.y = setPos.y;
+ }
+ owner.transform.position = pos;
+ }
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
new file mode 100644
index 00000000..7dc2d927
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 760f104e062ae884d809b7fc80b041b4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
new file mode 100644
index 00000000..738cc7ce
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
@@ -0,0 +1,390 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+ #region state param
+ public struct IdleParam { }
+
+ public struct MoveParam
+ {
+ public bool isRight;
+ public string key;
+ }
+
+ public struct SkillParam
+ {
+ public float offset;
+ }
+
+ public struct AirDashParam
+ {
+
+ }
+
+ public struct JumpParam
+ { }
+
+ public struct TurnParam
+ {
+ EUnitState nextState;
+ }
+
+ public struct LandingParam { }
+
+ #endregion
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ m_Owner.pcAnimation.AnimIdle();
+ yield return new WaitForTransitionDone(owner.unitAnimation);
+ m_Owner.SetYPosition(0);
+ while (true)
+ {
+ if(TryAttackToAir())
+ {
+ yield break;
+ }
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ yield return null;
+ }
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region Move
+ IEnumerator Move(MoveParam param)
+ {
+ if (m_Owner.isTowardRight && !param.isRight
+ || !m_Owner.isTowardRight && param.isRight)
+ {
+ //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
+ //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
+ //if (param.isRight)
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
+ //else
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
+ m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
+ }
+ //if (Input.GetKey(param.key))
+ m_Owner.pcAnimation.AnimMove();
+ while (Input.GetKey(param.key))
+ {
+ TryAttackToAir();
+ yield return null;
+ }
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ void OnMoveExit(EUnitState nextState)
+ {
+ m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
+ }
+
+ #endregion
+
+ #region Attack
+
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 4;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ while (true)
+ {
+ if (isComboOpen)
+ {
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
+ if (Input.GetKeyDown("u"))
+ {
+ SkillParam skill = new SkillParam();
+ skill.offset = 0.12f;
+ ChangeState(EUnitState.AttackToAir, skill);
+ }
+ }
+
+ if (isComboOpen && id < total)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAttackExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AttackToAir
+
+ IEnumerator AttackToAir(SkillParam param)
+ {
+ m_Owner.pcAnimation.AnimAttackToAir(param.offset);
+ yield return null;
+ InputManager.Instance.ClearCommand();
+ while (true)
+ {
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ if (isAnimationReachEnd || isAnimationReachEndPoint)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnAttackToAirExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AirAttack
+
+ IEnumerator AirAttack(SkillParam param)
+ {
+ int total = 5;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ yield return null;
+ InputManager.Instance.ClearCommand();
+ while (true)
+ {
+ if (TryTeleport())
+ {
+ }
+
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J))
+ {
+ TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ id %= total;
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirAttackExit(EUnitState next)
+ {
+
+ }
+
+ #endregion
+
+ #region AirDash
+
+ IEnumerator AirDash(AirDashParam param)
+ {
+ m_Owner.pcAnimation.AnimAirDash();
+ yield return null;
+ while (true)
+ {
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround();
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirDashExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Jump
+
+ IEnumerator Jump(JumpParam param)
+ {
+ pcAnimation.AnimJump();
+ yield return null;
+ yield return new WaitForTransitionDone(pcAnimation);
+ while (true)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (isAnimationReachEnd)
+ ChangeState(EUnitState.Landing, new LandingParam());
+ bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ if (Input.GetKeyDown("j") && canAttack)
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnJumpExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Landing
+
+ IEnumerator Landing(LandingParam param)
+ {
+ m_Owner.pcAnimation.AnimLanding();
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ float vy = 0;
+ float g = -9.8f;
+ bool landingGround = false;
+ float vx = 5;
+ while (true)
+ {
+ Vector3 pos = m_Owner.transform.position;
+
+ if(!landingGround)
+ {
+ vy += g * Time.deltaTime;
+ pos.y += vy * Time.deltaTime;
+ pos.y = Mathf.Max(0, pos.y);
+ }
+
+ TryDash();
+
+ TryTianyin();
+
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ pos.x -= vx * Time.deltaTime;
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ pos.x += vx * Time.deltaTime;
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+
+ m_Owner.transform.position = pos;
+
+ if (pos.y > 0 && pos.y <= 1 && !landingGround)
+ {
+ landingGround = true;
+ m_Owner.pcAnimation.AnimLandingGround();
+ }
+ if (pos.y <= 0)
+ {
+ pos.y = 0;
+ m_Owner.transform.position = pos;
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnLandingExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
new file mode 100644
index 00000000..e314f21e
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: bfcb25f32c442a5429ab4d0603b9df67
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs
new file mode 100644
index 00000000..86b95e38
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PropState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
new file mode 100644
index 00000000..db5dd78f
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96148351ded87a247bbdf39d56eb592e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
new file mode 100644
index 00000000..68a11135
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
new file mode 100644
index 00000000..ef3ef469
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 12346a9b76519ab4098b11da90589040
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
new file mode 100644
index 00000000..ff42c2be
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
@@ -0,0 +1,40 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class UnitState : UnitComponent
+{
+
+ public virtual bool isAnimationReachEnd
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
+ }
+ }
+
+ // 如果设置了endpoint属性,检查是否到了endpoint
+ public virtual bool isAnimationReachEndPoint
+ {
+ get
+ {
+ var layer = owner.unitAnimation.baseLayer;
+ if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
+ return false;
+ return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
+ }
+ }
+
+ public virtual bool isComboOpen
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ }
+ }
+
+} \ No newline at end of file
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
new file mode 100644
index 00000000..781994dc
--- /dev/null
+++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5c9c1db07e3c734ebf185f14cc7356a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: