diff options
Diffstat (limited to 'Erika/Assets/Scripts/Unit/Components')
52 files changed, 2845 insertions, 0 deletions
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs new file mode 100644 index 00000000..622e87ba --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// Unit残影,通过复制avatar实现 + +public class AfterImageSpawner +{ + private float m_CurTime; + + private float m_Duration; + + public void OnUpdate() + { + float dt = Time.deltaTime; + m_CurTime += dt; + + + } + +} + +[DisallowMultipleComponent] +public class UnitAfterImage : UnitComponent +{ + + private List<AfterImageSpawner> m_Spawners; + + public override void OnUpdate() + { + base.OnUpdate(); + + if(m_Spawners != null) + { + for(int i = 0; i < m_Spawners.Count; ++i) + { + m_Spawners[i].OnUpdate(); + } + } + + } + +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta new file mode 100644 index 00000000..21cdf37f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAfterImage.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 567816c152acc834f9bd41efec9ee51c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta new file mode 100644 index 00000000..580176c0 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 21e3b4128e398d745a22f45d6268b4c7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs new file mode 100644 index 00000000..29caab7b --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DroneAnimation : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta new file mode 100644 index 00000000..219b76ff --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 352eb281e97bf67499a8a85ab013f0f0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs new file mode 100644 index 00000000..ee111f73 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs @@ -0,0 +1,128 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MonsterAnimation : UnitAnimation +{ + public enum ELayer + { + Basic = 0, + + Count, + } + + // 动作名,和animator里的state对应 + public enum EAnimState + { + // layer 0 + Idle = 0, + Move, + Jump, + + HitLight, + HitAir, + HitInAir, + HitBackHeavy, +
+ Rise, + } + + public override void Initialize() + { + base.Initialize(); + + m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); + + m_Animator.speed = 0; + + m_LayerInfo = new AnimatorLayerInfo[2]; + m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); + //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); + + if (m_Animator == null) + { + LogHelper.LogError("没有挂Animator组件"); + } + + } + + public override void OnUpdate() + { + base.OnUpdate(); + + UpdateLayer(); + UpdateAnimation(); + UpdateRootMotion(); + } + + void UpdateLayer() + { + m_LayerInfo[0].OnUpdate(); + return; + for (int i = 0; i < m_LayerInfo.Length; ++i) + { + m_LayerInfo[i].OnUpdate(); + } + } + + void UpdateAnimation() + { + m_Animator.speed = 1; + m_Animator.Update(Time.deltaTime); + m_Animator.speed = 0; + } + + void UpdateRootMotion() + { + m_Owner.unitRootMotion.UpdateRootMotion(); + } + + public void AnimIdle() + { + this.CrossFade(EAnimState.Idle, 0.2f, 0); + } + + public void AnimHitLight() + { + this.Play(EAnimState.HitLight, 0, 0); + //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); + } + + public void AnimHitAir() + { + this.Play(EAnimState.HitAir, 0, 0); + //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); + } + + public void AnimHitInAir()
+ {
+ this.Play(EAnimState.HitInAir, 0, 0); + } + + public void AnimHitBackHeavy()
+ {
+ this.Play(EAnimState.HitBackHeavy, 0, 0); + } + + public void AnimRise() + { + this.CrossFade(EAnimState.Rise, 0); + } + + private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) + { + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnPlay(animState.ToString(), normalizedTime); + } + + public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) + { + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); + } + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta new file mode 100644 index 00000000..448e6a1a --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cfaa5c94122a41d4f8fa844112514102 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs new file mode 100644 index 00000000..f80a8312 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -0,0 +1,255 @@ +#define ANIM_CROSS_FADE +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PCAnimation : UnitAnimation +{ + +#if !ANIM_CROSS_FADE + // 切换动画 + public enum ETrigger + { + ToIdle, + ToMove, + ToJump, + ToAttack, + ToAirAttack, + ToLanding, + } +#endif + + public enum ELayer + { + Basic = 0, + Attack, + SwordAttack, + GunAttack, + UpperBody, + LowerBody, + Count, + } + + + // 动作名,和animator里的state对应 + public enum EAnimState + { + // layer 0 + Idle = 0, + Move, + Jump, + Hit, + Attack, + Rise, + Stinger, + Turn, + Landing, + + Attack0, + Attack1, + Attack2, + Attack3,
+
+ AttackToAir,
+
+ AirAttack0, + AirAttack1, + AirAttack2, + AirAttack3,
+ AirAttack4,
+
+ AirDash, + + LandingGround, + } + + public override AnimatorLayerInfo baseLayer
+ {
+ get { return layers[(int)ELayer.Basic]; }
+ } + + private UnitActionData m_ActionData; + + public bool applyRootMotion { get; set; } + public bool applyRootCurve { get; set; } // 程序生成的root motion + + public bool updateAnimationAuto { get; private set; } // 自动更新动画 + + private AnimatorOverrideController controller
+ {
+ get
+ {
+ Debug.Assert(owner.unitAnimation.animator.runtimeAnimatorController is AnimatorOverrideController);
+ return owner.unitAnimation.animator.runtimeAnimatorController as AnimatorOverrideController;
+ }
+ } + + public override void Initialize() + { + base.Initialize(); + + m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); + + m_Animator.speed = 0; + + m_LayerInfo = new AnimatorLayerInfo[2]; + m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); + //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); + + if (m_Animator == null) + { + LogHelper.LogError("没有挂Animator组件"); + } + + applyRootMotion = true; + + updateAnimationAuto = true; + } + + public override void OnUpdate() + { + base.OnUpdate(); + + UpdateLayer(); + UpdateAnimation(); + UpdateRootMotion(); + UpdateRootCurve(); + } + + void UpdateLayer() + { + m_LayerInfo[0].OnUpdate(); + return; + for (int i = 0; i < m_LayerInfo.Length; ++i) + { + m_LayerInfo[i].OnUpdate(); + } + } + + void UpdateAnimation() + { + if(updateAnimationAuto)
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0; + }
+ } + + void UpdateRootMotion() + { + if (!applyRootMotion) + return; + + m_Owner.unitRootMotion.UpdateRootMotion(); + } + + void UpdateRootCurve() + { + if (!applyRootCurve) + return; + }
+
+ AnimationData GetAnimationDataOfState(string name)
+ {
+ string animName = controller[name].name;
+ string path = owner.folder + "AnimationData/" + animName + ".asset";
+ AnimationData data = ResourceManager.Instance.LoadAsset<AnimationData>(path);
+ return data;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void AnimIdle() + { + CrossFade(EAnimState.Idle, 0.2f, 0); + } + + public void AnimMove() + { + CrossFade(EAnimState.Move, 0.01f, 0); + } + + public void AnimJump() + { + CrossFade(EAnimState.Jump, 0.01f); + } + + public void AnimAirAttack(int id) + { + m_Owner.unitCollider.OnAnimationChange(); + EAnimState state = EAnimState.AirAttack0; + if (id == 1) state = EAnimState.AirAttack1; + else if (id == 2) state = EAnimState.AirAttack2; + else if (id == 3) state = EAnimState.AirAttack3;
+ else if (id == 4) state = EAnimState.AirAttack4;
+
+ AnimationData data = GetAnimationDataOfState(state.ToString());
+ Debug.Assert(data != null);
+ float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0);
+ float duration = data.GetProperty(EAnimationProperty.TransitionInDuration, 0.1f);
+ CrossFade(state, duration, offset); + } + + public void AnimAttackToAir(float offset)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ Play(EAnimState.AttackToAir, offset);
+ } +
+ public void AnimAttack(int id) + { + m_Owner.unitCollider.OnAnimationChange(); + switch (id) + { + case 0: + CrossFade(EAnimState.Attack0, 0.02f); + break; + case 1: + CrossFade(EAnimState.Attack1, 0.02f); + break; + case 2: + CrossFade(EAnimState.Attack2, 0.02f); + break; + case 3: + CrossFade(EAnimState.Attack3, 0.02f); + break; + } + } + + public void AnimAirDash() + { + AnimationData data = GetAnimationDataOfState(EAnimState.AirDash.ToString()); + if (baseLayer.stateInfo.IsName(EAnimState.AirDash.ToString())) + { + float offset = data.GetProperty(EAnimationProperty.ComboTimeOffset, 0); + this.Play(EAnimState.AirDash, offset); + } + else + { + CrossFade(EAnimState.AirDash, 0.02f); + } + } + + public void AnimLanding() + { + CrossFade(EAnimState.Landing, 0.05f); + } + + public void AnimLandingGround() + { + CrossFade(EAnimState.LandingGround, 0.00f); + } + + private void Play(EAnimState animState, float normalizedTime = float.NegativeInfinity, int layerIndex = 0) + { + base.Play(animState.ToString(), layerIndex, normalizedTime); + } + + private void CrossFade(EAnimState animState, float normalizedTransitionDuration, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f, int layerIndex = 0) + { + base.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime); + } + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta new file mode 100644 index 00000000..6999e268 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f844378e1edf4b249b3b2f9a8e4a6842 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs new file mode 100644 index 00000000..a25f453e --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RobotAnimation : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta new file mode 100644 index 00000000..f1cbe366 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f127e594317b84478999dccd109e5bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs new file mode 100644 index 00000000..1d407fc2 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -0,0 +1,302 @@ +#define ANIM_CROSS_FADE +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + +// 单独一层动画 +public class AnimatorLayerInfo +{ + public int layer; + + public int layerIndex { get { return (int)layer; } } + + public string name { get { return m_Animator.GetLayerName(layerIndex); } } + + public bool isBaseLayer { get { return layerIndex == 0; } } + + private Animator m_Animator; + + // 当前动作的animation data,如果是blendtree选第一个动作 + private AnimationData m_AnimationData; + public AnimationData animationData + { + get + { + AnimatorClipInfo[] clipInfos = clipsInfo; + if (clipInfos == null || clipInfos.Length == 0) + return null; + var clip = clipInfos[0]; //选第一个 + string folder = m_UnitAnimation.owner.folder; + string name = clip.clip.name; + if (m_AnimationData != null && m_AnimationData.animationName == name) + return m_AnimationData; + string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面 + m_AnimationData = ResourceManager.Instance.LoadAsset<AnimationData>(path); + return m_AnimationData; + } + } + + // 当前在播放的动作 + // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样) + public AnimatorStateInfo stateInfo + { + get + { + AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex); + if (isInTransition) // 过渡中的动作认为当前动作是下一个动作 + { + stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex); + } + // Debug.Assert(stateInfo.IsName(layerName + "." + m_CurrentState)); + return stateInfo; + } + } + + private int preStateHash = -1; + + // 当前正在播放和融合的片段信息 + public AnimatorClipInfo[] clipsInfo + { + get + { + AnimatorClipInfo[] clips = null; + if (!isInTransition)
+ {
+ clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
+ if (clips.Length == 0)
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ } + } + else // 过渡中的动作认为当前动作是下一个动作
+ {
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ } + return clips; + } + } + + public AnimatorClipInfo clipInfo
+ {
+ get
+ {
+ return clipsInfo[0];
+ }
+ } + + public int stateHash + { + get + { + return stateInfo.shortNameHash; + } + } + + // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速 + public float playbackTimeInSeconds + { + get + { + return playbackNormalizedTime * clipInfo.clip.length; + } + } + + // 这个是真实世界的时间 + private float m_PlaybackRealTime; + public float playbackRealTimeInSeconds + { + get + { + return m_PlaybackRealTime; + } + } + + // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1 + public float playbackNormalizedTime + { + get + { + AnimatorStateInfo state = stateInfo; + if (!state.loop && state.normalizedTime > 1) + return 1; + //if (state.IsName("Attack0"))
+ //{
+ // Debug.Log("normalizedTime=" + state.normalizedTime); + // Debug.Log("playbackTimeInSeconds=" + state.normalizedTime * clipInfo.clip.length); + //} + return state.normalizedTime % 1f; + } + } + + public float playbackSpeed + { + get + { + return m_Animator.GetFloat("PlaybackSpeed" + layerIndex); + } + set + { + float v = Mathf.Clamp(value, 0, 10); + m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v); + } + } + + public float weight + { + get + { + return m_Animator.GetLayerWeight(layerIndex); + } + } + + public int nextStateHash + { + get + { + AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex); + int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0 + return hash; + } + } + + public bool isInTransition + { + get + { + return m_Animator.IsInTransition(layerIndex); + } + } + + public bool applySpeedCurve { get; set; } + + UnitAnimation m_UnitAnimation; + + Coroutine m_CalcPlaybackTimeCoroutine; + + TimelineEventProxy m_TimelineEventProxy; + + public string m_CurrentState; + + public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer) + { + this.m_UnitAnimation = unitAnimation; + this.m_Animator = animator; + this.layer = layer; + m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine()); + m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner); + applySpeedCurve = true; + } + + IEnumerator CalcPlaybackRealTimeCoroutine() + { + while (true) + { + if(preStateHash != stateHash) + { + m_PlaybackRealTime = 0; + } + m_PlaybackRealTime += Time.deltaTime; + preStateHash = stateHash; + yield return null; + } + } + + public bool IsToggleOpen(EAnimationToogle toggle) + { + if (m_AnimationData == null) + return false; + return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime); + } + + public void OnUpdate() + { + // 执行事件 + m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS); + + // 播放速度控制 + if (applySpeedCurve && animationData != null && animationData.speedCurve != null) + { + playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime); + } + } + + public void OnCrossFade(string animState, float normalizedTransitionDuration, float normalizedTimeOffset, float normalizedTransitionTime ) + { + m_CurrentState = animState;
+ m_Animator.CrossFade(animState.ToString(), normalizedTransitionDuration, layerIndex, normalizedTimeOffset, normalizedTransitionTime);
+ m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ }
+
+ public void OnPlay(string animState, float normalizedTime) + { + m_CurrentState = animState; + m_Animator.Play(animState, layerIndex, normalizedTime); + m_TimelineEventProxy.ResetPrevAnimationData();
+
+ playbackSpeed = 1;
+ } + +} + +[DisallowMultipleComponent] +public class UnitAnimation : UnitComponent +{ + public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } } + protected AnimatorLayerInfo[] m_LayerInfo; + + public Animator animator { get { return m_Animator; } } + protected Animator m_Animator;
+
+ public virtual AnimatorLayerInfo baseLayer
+ {
+ get { return layers[0]; }
+ } + + public bool isInTransition + { + get + { + return m_Animator.IsInTransition(0); + } + }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) + {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState, normalizedTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if(rm)
+ {
+ rm.OnAnimationChange();
+ }
+ }
+
+ public void CrossFade(string animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState, normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+
+ UnitRootMotion rm = m_Owner.GetComponent<UnitRootMotion>();
+ if (rm)
+ {
+ rm.OnAnimationChange();
+ }
+ } + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta new file mode 100644 index 00000000..75ce33fe --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4af875f33239ebf409f3e4954c0ee0cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs new file mode 100644 index 00000000..cc7ac348 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs @@ -0,0 +1,27 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitBody : UnitComponent
+{
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
+ public override void OnDestroy()
+ {
+ base.OnDestroy();
+ }
+
+ public void OnLateAnimatorUpdate()
+ {
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta new file mode 100644 index 00000000..01a2d416 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d90e40c0e85fa474ba6282bcb5bab16b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs new file mode 100644 index 00000000..3fd9a6dc --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs @@ -0,0 +1,123 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 角色当前的碰撞盒 +[DisallowMultipleComponent] +public class UnitCollider : UnitComponent +{ + public bool showGizmos; + + private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>(); + + public override void Awake() + { + base.Awake(); + + ColliderRegistry.Instance.AddCollider(this); + } + + public override void OnDestroy() + { + ColliderRegistry.Instance.RemoveCollider(this); + + base.OnDestroy(); + } + + public override void Initialize() + { + base.Initialize(); + showGizmos = true; + } + + // 返回当前激活的对应类型的碰撞盒数据 + public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0) + { + var layerInfo = m_Owner.unitAnimation.layers[0]; + AnimationData animData = layerInfo.animationData; + AnimatorClipInfo[] clipInfos = layerInfo.clipsInfo; + //if(clipInfos == null || clipInfos.Length == 0) + //{ + // return null; + //} + float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length; + //float playbackTime = layerInfo.playbackRealTimeInSeconds; + ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime); + return infos; + } + + // 动作切换,重置collider mask + public void OnAnimationChange() + { + m_HitMask.Clear(); + } + + public void RecordCollision(int colliderHash, int targetHash) + { + List<int> record; + if (!m_HitMask.TryGetValue(colliderHash, out record)) + { + record = new List<int>(); + m_HitMask.Add(colliderHash, record); + } + record.Add(targetHash); + } + + public bool CanCollide(int colliderHash, int targetHash) + { + List<int> record; + if(!m_HitMask.TryGetValue(colliderHash, out record)) + { + return true; + } + return !record.Contains(targetHash); + } + +#if UNITY_EDITOR + + // 绘制collider调试 + public void OnDrawGizmos() + { + if (!showGizmos) + return; + + Vector3 unitPos = m_Owner.transform.position; + + OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green); + OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red); + } + + void OnDrawColliders(ColliderBox.EColliderType type, Color color) + { + ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type); + if (boxes == null || boxes.Length == 0) + return; + Vector3 unitPos = m_Owner.transform.position; + Quaternion right = Quaternion.Euler(0, 0, 0); + Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1); + Color oldC = Gizmos.color; + Gizmos.color = color * 0.5f; + for (int i = 0; i < boxes.Length; ++i) + { + var box = boxes[i]; + if (!box.isValid) + continue; + Vector3 localPos = m_Owner.transform.rotation * box.position; + Vector3 localSize = box.size; + var pivot = box.pivot; + Vector3 pos = Vector3.zero; // gizmo位置 + switch (pivot) + { + case ColliderBox.Pivot.MiddleBottom: + localPos.y += localSize.y / 2; + break; + } + pos = unitPos + Vector3.Scale(localPos, fac); + Gizmos.DrawCube(pos, localSize); + } + Gizmos.color = oldC; + } + +#endif + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta new file mode 100644 index 00000000..fa98ddc9 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitCollider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a4f3dea33ad590458ab820a086a8be3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs new file mode 100644 index 00000000..825b6d92 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitComponent : MonoBehaviour +{ + public UnitController owner { get { return m_Owner; } } + + protected UnitController m_Owner; + + public bool IsAlive + { + get + { + return m_Owner != null; + } + } + + public virtual void Awake() + { + } + + public virtual void OnDestroy() + { + } + + public virtual void Initialize() + { + m_Owner = GetComponent<UnitController>(); + } + + public virtual void OnPostInitialize() + { + } + + public virtual void Release() + { + m_Owner = null; + StopAllCoroutines(); + } + + public virtual void OnUpdate() { } + + private void Update() { } + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta new file mode 100644 index 00000000..2641a06f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4c2f1fe7707e5364aab4ddc6a962bb6e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs new file mode 100644 index 00000000..fcdd5c1f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs @@ -0,0 +1,202 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine;
+
+// Unit的一种后处理效果,渲染到一个RT上,对这个RT做效果
+
+public class UnitImageEffectHolder +{ + public float size; + public GameObject gameObject; + public MeshRenderer renderer + { + get + { + if (gameObject == null) + return null; + return gameObject.GetComponent<MeshRenderer>(); + } + } +} + +public class UnitImageEffectHandle +{ + public delegate void UnitImageEffectStepCallback(float normalizedTime);
+ public delegate void UnitImageEffectEndCallback();
+
+ public float lifeTime; + public float curTime; + public UnitImageEffectHolder holder; + + public UnitImageEffectStepCallback stepFunc; + public UnitImageEffectEndCallback onStop; +} + +public class UnitImageEffect : UnitComponent +{ + public List<UnitImageEffectHandle> effects = new List<UnitImageEffectHandle>(); + + public static GameObject effectPlane; + + private Dictionary<float/*size*/, List<UnitImageEffectHolder>/*pool*/> m_HolderPool = new Dictionary<float, List<UnitImageEffectHolder>>(); + + private ObjectPool<UnitImageEffectHandle> m_HandlePool = new ObjectPool<UnitImageEffectHandle>(null, null); + + public override void OnUpdate() + { + base.OnUpdate(); + List<UnitImageEffectHandle> temp = ListPool<UnitImageEffectHandle>.Get(); + for(int i = 0; i < effects.Count; ++i) + { + var handle = effects[i]; + handle.curTime += Time.deltaTime; + if(handle.curTime > handle.lifeTime) + { + temp.Add(handle); + handle.onStop?.Invoke(); + continue; + } + handle.stepFunc?.Invoke(handle.curTime / handle.lifeTime); + } + for(int j = 0; j < temp.Count; j++) + { + temp[j].holder.gameObject.SetActive(false); + ReleaseHolder(ref temp[j].holder); + effects.Remove(temp[j]); + m_HandlePool.Release(temp[j]); + } + ListPool<UnitImageEffectHandle>.Release(temp); + } + + UnitImageEffectHolder ClaimHolder(float size) + { + List<UnitImageEffectHolder> holders; + if (m_HolderPool.TryGetValue(size, out holders)) + { + if (holders.Count > 0) + { + var holder = holders[holders.Count - 1]; + holders.RemoveAt(holders.Count - 1); + return holder; + } + } + UnitImageEffectHolder newHolder = new UnitImageEffectHolder(); + newHolder.size = size; + Mesh mesh = new Mesh(); + mesh.vertices = new Vector3[4] { + new Vector3(-size/2, size/2, 0), + new Vector3(size/2, size/2, 0), + new Vector3(size/2, -size/2, 0), + new Vector3(-size/2, -size/2, 0) + }; + mesh.uv = new Vector2[4] { + new Vector2(0, 1), + new Vector2(1, 1), + new Vector2(1, 0), + new Vector2(0, 0), + }; + mesh.triangles = new int[6] { + 0, 1, 3, + 1, 2, 3, + }; + mesh.UploadMeshData(true); + newHolder.gameObject = new GameObject("Image Effect Holder(" + size + "m)"); + MeshFilter filter = newHolder.gameObject.AddComponent<MeshFilter>(); + filter.sharedMesh = mesh; + MeshRenderer renderer = newHolder.gameObject.AddComponent<MeshRenderer>(); + renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.Off; + renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + renderer.receiveShadows = false; + renderer.reflectionProbeUsage = UnityEngine.Rendering.ReflectionProbeUsage.Off; + renderer.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; + renderer.allowOcclusionWhenDynamic = false; + return newHolder; + } + + void ReleaseHolder(ref UnitImageEffectHolder holder) + { + float size = holder.size; + List<UnitImageEffectHolder> holders; + if (!m_HolderPool.TryGetValue(size, out holders)) + { + holders = new List<UnitImageEffectHolder>(); + m_HolderPool.Add(size, holders); + } + holder.gameObject.SetActive(false); + holder.gameObject.transform.position = Vector3.zero; + holders.Add(holder); + holder = null; + }
+
+ //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ public void ShowMotionBlur(float lifeTime, float angle, float distance) + { + UnitImageEffectHandle handle = m_HandlePool.Get(); + + handle.lifeTime = lifeTime; + handle.curTime = 0; + float size = UnitManager.Instance.pc.unitDetail.snapshotBound; + handle.holder = ClaimHolder(size); + handle.holder.gameObject.SetActive(true); + string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.MotionBlur]; + handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); + + MaterialPropertyBlock block = new MaterialPropertyBlock(); + handle.holder.renderer.GetPropertyBlock(block); + block.SetFloat("_Angle", angle); + block.SetFloat("_Distance", distance); + handle.holder.renderer.SetPropertyBlock(block); + + handle.stepFunc = (float normalTime) => + { + handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; + + handle.holder.renderer.GetPropertyBlock(block); + block.SetFloat("_Distance", /*(normalTime) * */distance); + handle.holder.renderer.SetPropertyBlock(block); + }; + + effects.Add(handle); + } + + public void ShowGlitch(float lifeTime, bool hideUnitInMainCamera = true) + { + PCController pc = UnitManager.Instance.pc as PCController;
+
+ UnitImageEffectHandle handle = m_HandlePool.Get(); + + handle.lifeTime = lifeTime; + handle.curTime = 0; + float size = UnitManager.Instance.pc.unitDetail.snapshotBound; + handle.holder = ClaimHolder(size); + handle.holder.gameObject.SetActive(true); + string matPath = StaticDefine.imageEffectMaterails[EImageEffectMaterails.Glitch]; + handle.holder.renderer.sharedMaterial = ResourceManager.Instance.LoadAsset<Material>(matPath); + + MaterialPropertyBlock block = new MaterialPropertyBlock(); + handle.holder.renderer.GetPropertyBlock(block); + handle.holder.renderer.SetPropertyBlock(block); + + handle.stepFunc = (float normalTime) => { + UnitCamera.Instance.Render(); + + handle.holder.gameObject.transform.position = UnitManager.Instance.pc.center; + + handle.holder.renderer.GetPropertyBlock(block); + handle.holder.renderer.SetPropertyBlock(block); + }; + + if (hideUnitInMainCamera)
+ {
+ pc.unitRender.SetVisibilityInAllCameras(false);
+ } + + handle.onStop = () => {
+ pc.unitRender.SetVisibilityInAllCameras(true);
+ };
+
+ effects.Add(handle); + } + +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta new file mode 100644 index 00000000..32f7eebc --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitImageEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: af35b46f81aa698408be0540784f808d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs new file mode 100644 index 00000000..e145c331 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -0,0 +1,234 @@ +using System; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +// Unit效果之一,镜头效果,通过command buffer实现 + +public partial class UnitLensEffect : UnitComponent +{
+ private List<RendererProxy> renderers;
+
+ private static ObjectPool<CommandBuffer> m_CommandBufferPool;
+
+ private List<LensEffectBase> m_Effects; + + // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。 + private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
+ private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
+
+ static UnitLensEffect()
+ {
+ m_CommandBufferPool = new ObjectPool<CommandBuffer>(null, null);
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ renderers = new List<RendererProxy>();
+ m_Effects = new List<LensEffectBase>(); + m_InUseCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); + m_CachedCommandBuffers = new Dictionary<ERenderingEvent, CommandBuffer>(); + }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ }
+
+ public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ for (int i = 0; i < body.renderers.Length; ++i)
+ {
+ var renderer = body.renderers[i];
+ if (renderer == null)
+ continue;
+ RendererProxy proxy = renderer.renderer.gameObject.GetOrAddComponent<RendererProxy>();
+ proxy.Initialize(renderer);
+ proxy.onWillRenderObject = OnWillRenderObj;
+ proxy.onRenderObject = OnRenderObj;
+ renderers.Add(proxy);
+ }
+
+ MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit;
+
+ /////
+ //m_Effects.Add(new LensEffect_MotionBlur());
+ //m_Effects.Add(new LensEffect_BlurRim(Color.blue));
+ //m_Effects.Add(new LensEffect_Buzz());
+ }
+
+ public override void Release()
+ {
+ MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit;
+ MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit;
+
+ base.Release();
+ }
+
+ private void OnWillRenderUnit()
+ { + if (m_Effects == null || m_Effects.Count == 0) + return; + + PrepareCommandBuffers(); +
+ IBodyRendererAgent body = owner.unitRender.body;
+ if (body == null || body.renderers == null)
+ return;
+ if (m_Effects == null || m_Effects.Count == 0)
+ return;
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ cb.Value.Clear();
+ ERenderingEvent re = cb.Key;
+ CameraEvent ce = re.ToCameraEvent();
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ eff.owner = owner;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.BeforeIterate, cb.Value });
+
+ // iterate unit renderers
+ for (int j = 0; j < body.renderers.Length; ++j)
+ {
+ var renderer = body.renderers[j];
+ if (renderer == null)
+ continue;
+ eff.curBodypartRenderer = renderer;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.Iterate, cb.Value });
+ }
+
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.AfterIterate, cb.Value });
+ } + MainCamera.Instance.camera.AddCommandBuffer(ce, cb.Value); + }
+ }
+
+ private void OnRenderUnit()
+ { + if (m_Effects == null || m_Effects.Count == 0) + return;
+
+ // 执行每个event的finisher
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ ERenderingEvent re = cb.Key;
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ if (!eff.renderingEvents.HasFlag(re))
+ continue;
+ MethodInfo method = eff.GetType().GetMethod(re.ToString(), BindingFlags.Instance | BindingFlags.Public, null, new Type[] { typeof(LensEffectBase.EStage), typeof(CommandBuffer) }, null);
+ if (method == null)
+ continue;
+ method.Invoke(eff, new object[] { LensEffectBase.EStage.FinishRender, cb.Value });
+ }
+ }
+
+ List<LensEffectBase> temp = ListPool<LensEffectBase>.Get();
+
+ for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ LensEffectBase eff = m_Effects[i];
+ eff.OnRenderFinish();
+ if (eff.CanDestroy())
+ temp.Add(eff);
+ }
+
+ for (int i = 0; i < temp.Count; ++i)
+ {
+ temp[i].OnDestroy();
+ m_Effects.Remove(temp[i]);
+ }
+
+ ListPool<LensEffectBase>.Release(temp);
+
+ foreach (var cb in m_InUseCommandBuffers)
+ {
+ CameraEvent ce = cb.Key.ToCameraEvent();
+ MainCamera.Instance.camera.RemoveCommandBuffer(ce, cb.Value); + }
+ }
+
+ private void OnWillRenderObj(BodyPartRenderer renderer)
+ {
+ }
+
+ private void OnRenderObj(BodyPartRenderer renderer)
+ {
+ } + + void PrepareCommandBuffers()
+ {
+ if (m_InUseCommandBuffers.Count != 0)
+ {
+ var temp = m_CachedCommandBuffers;
+ m_CachedCommandBuffers = m_InUseCommandBuffers;
+ m_InUseCommandBuffers = temp;
+ }
+ ERenderingEvent usedEvent = ERenderingEvent.None; + for (int i = 0; i < m_Effects.Count; ++i)
+ {
+ usedEvent |= m_Effects[i].renderingEvents;
+ }
+ foreach (ERenderingEvent evt in Enum.GetValues(typeof(ERenderingEvent)))
+ {
+ if (evt == ERenderingEvent.None)
+ continue;
+ if (usedEvent.HasFlag(evt))
+ {
+ CommandBuffer cb;
+ if (m_CachedCommandBuffers.TryGetValue(evt, out cb))
+ {
+ m_CachedCommandBuffers.Remove(evt);
+ }
+ else
+ {
+ cb = m_CommandBufferPool.Get();
+ cb.name = evt.ToString();
+ }
+ m_InUseCommandBuffers.Add(evt, cb);
+ }
+ }
+ foreach (var cb in m_CachedCommandBuffers)
+ {
+ m_CommandBufferPool.Release(cb.Value);
+ }
+ m_CachedCommandBuffers.Clear();
+ }
+
+ static CommandBuffer ClaimCommandBuffer()
+ {
+ CommandBuffer cb = m_CommandBufferPool.Get();
+ cb.Clear();
+ return cb;
+ }
+
+ static void ReleaseCommandBuffer(ref CommandBuffer cb)
+ {
+ m_CommandBufferPool.Release(cb);
+ cb = null;
+ } + + public void AddEffect(LensEffectBase effect)
+ {
+ m_Effects.Add(effect);
+ }
+
+}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta new file mode 100644 index 00000000..5a91ee87 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2d69fdca26298548ba2c146496c33c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs new file mode 100644 index 00000000..31d3c549 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs @@ -0,0 +1,13 @@ +using UnityEngine; +using UnityEngine.Rendering; + +public partial class UnitLensEffect : UnitComponent +{
+
+ public void Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot)
+ {
+ LensEffect_Dash dash = new LensEffect_Dash(color, lifeTime, angle, snapshot);
+ owner.unitLensEffect.AddEffect(dash);
+ }
+
+}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta new file mode 100644 index 00000000..78ed27ad --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitLensEffect_Effects.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 16bed6a0d9a62e74987b4e6b5d70403c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs new file mode 100644 index 00000000..cb1df193 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs @@ -0,0 +1,9 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitMovement : UnitComponent +{ + + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta new file mode 100644 index 00000000..6978a4bd --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8a0ce2076d45ed44da0dfc96f277aa36 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs new file mode 100644 index 00000000..ad98ff6a --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UnitPostEffect : UnitComponent +{ + + public override void Initialize() + { + base.Initialize(); + } + + + +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta new file mode 100644 index 00000000..d91936b9 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitPostEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7d49a2074b33d342beb20900188941d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs new file mode 100644 index 00000000..8c56f0b6 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs @@ -0,0 +1,136 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering;
+
+// 给每个角色准备一些特殊的前置渲染
+public class UnitPreprocessing : UnitComponent +{ + [Flags] + public enum EUnitPreprocessing + { + None, + DepthTexture, // Unit Depth Texture
+ WorldNormalTexture, // Unit World Normal Texture
+ } + + public EUnitPreprocessing preprocessing;
+
+ #region render textures + public RenderTexture unitDepthTexture { get; private set; } + public RenderTexture unitWorldNormalTexture { get; private set; }
+ public RenderTexture unitMotionVectorTexture { get; private set; }
+ #endregion +
+ private CommandBuffer m_CommandBufferBeforeDepth; + + private Material m_MaterialDepth; + + public override void Initialize() + { + base.Initialize(); + } + + public override void OnPostInitialize() + { + base.OnPostInitialize(); + + MainCamera.Instance.customRenderingPipeline.onPreCull += OnWillRenderUnit; + MainCamera.Instance.customRenderingPipeline.onPostRender += OnRenderUnit; + + m_CommandBufferBeforeDepth = new CommandBuffer(); + m_CommandBufferBeforeDepth.name = "Unit Preprocessing(" + owner.unitObj.name + ")"; + + PrepareRenderTextures(); + PrepareMaterials(); + } + + void PrepareRenderTextures() + { + int unitHash = owner.GetHashCode(); + + int width = MainCamera.Instance.camera.pixelWidth; + int height = MainCamera.Instance.camera.pixelHeight; + unitDepthTexture = new RenderTexture(width, height, 24, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear); + unitDepthTexture.name = "UnitDepthTexture_" + owner.GetHashCode(); + } + + void PrepareMaterials() + { + m_MaterialDepth = new Material(Shader.Find(StaticDefine.shaders[EShader.UnitDepth].name)); + } + + public override void OnUpdate() + { + base.OnUpdate(); + } + + public override void Release() + { + MainCamera.Instance.customRenderingPipeline.onPreCull -= OnWillRenderUnit; + MainCamera.Instance.customRenderingPipeline.onPostRender -= OnRenderUnit; + + base.Release(); + } + + private void OnWillRenderUnit() + {
+ RenderDepthTexture();
+ //RenderWorldNormal();
+ RenderMotionVector();
+ MainCamera.Instance.camera.AddCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth);
+ } + + void RenderDepthTexture() + { + var cb = m_CommandBufferBeforeDepth; + cb.Clear(); + cb.SetRenderTarget(unitDepthTexture); + cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); + + cb.SetGlobalVector("unity_LightShadowBias", Vector4.zero); + + foreach (var r in GetRenderers()) + { + BodyPartRenderer br = r as BodyPartRenderer; + if (br == null) + continue; + Renderer renderer = br.renderer as Renderer; + if (renderer == null) + continue; + cb.DrawRenderer(renderer, m_MaterialDepth); + } + }
+
+ void RenderMotionVector()
+ {
+ }
+
+ //void RenderWorldNormal()
+ //{
+ // var cb = m_CommandBufferBeforeDepth;
+ // cb.Clear();
+ // cb.GetTemporaryRT(unitWorldNormalTextureID, -1, -1, 24, FilterMode.Point, RenderTextureFormat.RG16, RenderTextureReadWrite.Linear);
+ // cb.SetRenderTarget(unitWorldNormalTextureID);
+ // cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0));
+ //}
+
+ IEnumerable GetRenderers() + { + IBodyRendererAgent body = owner.unitRender.body; + if (body == null || body.renderers == null || body.renderers.Length == 0) + yield break; + for (int j = 0; j < body.renderers.Length; ++j) + { + yield return body.renderers[j]; + } + } + + private void OnRenderUnit() + {
+ //m_CommandBufferBeforeDepth.ReleaseTemporaryRT(unitDepthTextureID);
+
+ MainCamera.Instance.camera.RemoveCommandBuffer(CameraEvent.BeforeDepthTexture, m_CommandBufferBeforeDepth); + } +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta new file mode 100644 index 00000000..734df2f2 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitPreprocessing.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1998e85be970d1541843ff6166f6c771 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs new file mode 100644 index 00000000..a5822ffe --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 角色渲染 +[DisallowMultipleComponent] +public class UnitRender : UnitComponent +{ + public IBodyRendererAgent body { get { return m_Body; } } + private IBodyRendererAgent m_Body; + + public Renderer mainRenderer
+ {
+ get
+ {
+ if (this.owner.unitDetail == null)
+ return null;
+ return m_Body.mainRenderer.renderer;
+ }
+ } + + public override void Initialize()
+ {
+ base.Initialize();
+ } + + public override void OnPostInitialize()
+ {
+ base.OnPostInitialize();
+ m_Body = owner.unitDetail as IBodyRendererAgent;
+ } + + public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+ if (!isVisible)
+ {
+ //SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ //SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ } + + public void SetVisibilityInAllCameras(bool isVisible)
+ {
+ if (mainRenderer == null)
+ return;
+
+ if (isVisible)
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On;
+ }
+ else
+ {
+ //mainRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly;
+ }
+ } + +}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta new file mode 100644 index 00000000..98aaba31 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitRender.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8a5b6a015d074924b8a247980bb04693 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs new file mode 100644 index 00000000..3e1e480d --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 技能逻辑 +[DisallowMultipleComponent] + +public class UnitSkill : UnitComponent +{ + + +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta new file mode 100644 index 00000000..882bb398 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d55937c5d88bcc84986d79cd2ec0468b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState.meta b/Erika/Assets/Scripts/Unit/Components/UnitState.meta new file mode 100644 index 00000000..7dca0bf1 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b9414a0ec8c909c4ebb11b46a7f0819d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs new file mode 100644 index 00000000..28640664 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DroneState : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta new file mode 100644 index 00000000..ab3a2898 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6917bf61e4a31945846081533eb02f4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs new file mode 100644 index 00000000..c2a581b1 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs @@ -0,0 +1,218 @@ +using System; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MonsterState : UnitState +{ + public enum EUnitState + { + Nien, + + Idle, + + Move, + + HitLight, + HitAir, + HitInAir,
+ HitGround, + HitFall, + KnockDown, + Rise, + + Pull, + Landing, + } + + [SerializeField] private EUnitState m_State; + public EUnitState CurrentState { get { return m_State; } } + + UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } } + + public override void Initialize() + { + base.Initialize(); + } + + public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) + { + if (!IsChange(nextState, bForce)) + return; + + LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); + + StopAllCoroutines(); + + EUnitState prevState = m_State; + string methodFunc = "On" + m_State.ToString() + "Exit"; + MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); + if (exitMethod != null) + { + exitMethod.Invoke(this, new object[] { nextState }); + } + else + { + LogHelper.LogError("缺少 " + methodFunc); + } + m_State = nextState; + + StartCoroutine(m_State.ToString(), param); + } + + bool IsChange(EUnitState newState, bool bForce) + { + if (newState != m_State || bForce) + return true; + return false; + } + + IEnumerator Nein() { yield break; } + void OnNienExit(EUnitState nextState) { } + + public struct IdleParam { } + + public struct LandingParam { } + + public struct HitLightParam { } + + public struct HitAirParam { } + + public struct RiseParam { } + + public struct HitInAirParam { } + + #region Idle + + IEnumerator Idle(IdleParam param) + { + //if (m_Owner.isInAir) // 浮空切换到landing + //{ + // ChangeState(EUnitState.Landing, new LandingParam()); + //} + //else // idle + //{ + m_Owner.SetYPosition(0); + m_Owner.monsterAnimation.AnimIdle(); + while (true) + { + yield return null; + } + //} + } + + void OnIdleExit(EUnitState nextState) + { + } + #endregion + + #region HitLight + + IEnumerator HitLight(HitLightParam param) + { + ((MonsterController)owner).FacePC(); + m_Owner.monsterAnimation.AnimHitBackHeavy(); + yield return null; + while (true) + { + bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; + if(reachEnd) + { + ChangeState(EUnitState.Idle, new IdleParam()); + } + yield return null; + } + } + + void OnHitLightExit(EUnitState nextState) + { + } + + #endregion + + #region HitAir + + IEnumerator HitAir(HitAirParam param) + { + ((MonsterController)owner).FacePC(); + m_Owner.monsterAnimation.AnimHitAir(); + yield return null; + while (true) + { + bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; + if (reachEnd) + { + //yield return new WaitForSeconds(1f); + ChangeState(EUnitState.Rise, new RiseParam()); + } + yield return null; + } + } + + void OnHitAirExit(EUnitState nextState) + { + }
+
+ #endregion +
+ #region HitInAir +
+ IEnumerator HitInAir(HitInAirParam param) + { + ((MonsterController)owner).FaceToFacePC(); + m_Owner.monsterAnimation.AnimHitInAir(); + yield return null; + float vy = -1f; + float g = -15.8f; + while (true) + { + bool reachEnd = m_Owner.monsterAnimation.baseLayer.playbackNormalizedTime == 1; + if (reachEnd) + { + vy += g * Time.deltaTime; + Vector3 pos = owner.transform.position; + pos.y += vy * Time.deltaTime; + if(pos.y <= 0)
+ {
+ yield return new WaitForSeconds(0.5f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ } + owner.transform.position = pos; + } + yield return null; + } + } + + void OnHitInAirExit(EUnitState nextState) + { + }
+
+ #endregion +
+ #region Rise +
+ IEnumerator Rise(RiseParam param) + { + m_Owner.monsterAnimation.AnimRise(); + yield return null; + while (true) + { + bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1; + if (reachEnd) + { + ChangeState(EUnitState.Idle, new IdleParam()); + } + yield return null; + } + } + + void OnRiseExit(EUnitState nextState) + { + } + + + #endregion + + +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta new file mode 100644 index 00000000..7d60499f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b7b1805198282374fbc67108671f8a72 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs new file mode 100644 index 00000000..6a326431 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -0,0 +1,186 @@ +using System; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 角色状态机 +[DisallowMultipleComponent] +public partial class PCState : UnitState +{ + public enum EUnitState + { + Nien, + + Idle, + Move, + Spawn, + Die, + Dead, + // + Attack, + AirAttack, + AttackToAir, + AirDash, + // + HitAir, + HitAirHit, + Knockdown, + // + HitGuard, + // + Walk, + // + Rise, + // + Jump, + // 转身 + Turn, + Landing, // 从空中降落 + } + + [SerializeField] private EUnitState m_State; + public EUnitState CurrentState { get { return m_State; } } + + private EUnitState m_PrevState; + + public override void Initialize() + { + base.Initialize(); + owner.onTimelineEvent += OnTimeLineEvent; + } + + public override void Release()
+ {
+ owner.onTimelineEvent -= OnTimeLineEvent;
+ base.Release();
+ } +
+ PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } } + + public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false) + { + if (!IsChange(nextState, bForce)) + return; + + LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString()); + + StopAllCoroutines(); + + string methodFunc = "On" + m_State.ToString() + "Exit"; + MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null); + if (exitMethod != null) + { + exitMethod.Invoke(this, new object[] { nextState }); + } + else + { + LogHelper.LogError("缺少 " + methodFunc); + }
+ m_PrevState = m_State; + m_State = nextState;
+
+ if(m_PrevState != m_State && owner.unitRender != null)
+ {
+ // owner.unitRender.SetVisibilityInMainCamera(true);
+ }
+
+ StartCoroutine(m_State.ToString(), param); + } + + bool IsChange(EUnitState newState, bool bForce) + { + if (newState != m_State || bForce) + return true; + return false; + } + + public void TurnAround(bool bRight) + { + m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0); + } + + public void TurnLeft() + { + TurnAround(false); + } + + public void TurnRight() + { + TurnAround(true); + }
+
+ void TryDash()
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam(), true);
+ } + } + + void TryTurnAround()
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnLeft();
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnRight();
+ } + } + + bool TryTeleport()
+ {
+ if (Input.GetKeyDown("i"))
+ {
+ float offset = owner.isTowardRight ? 1.5f : -1.5f;
+
+ Vector3 targetPos = TestErika.Instance.monster.owner.center + new Vector3(offset, -0.5f, 0);
+ targetPos.y = Mathf.Max(1, targetPos.y);
+
+ UnitSnapshotInfo info = owner.TakeSnapshot();
+ Vector2 dir = targetPos - owner.center;
+ owner.unitLensEffect.Dash(Color.white, 0.1f, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x), info);
+
+ owner.center = targetPos;
+ TurnAround(!owner.isTowardRight);
+ return true;
+ } + return false; + } + + bool TryBlink()
+ {
+ return false;
+ }
+
+ bool TryTianyin()
+ {
+ if (Input.GetKeyDown("o"))
+ {
+ float offset = owner.isTowardRight ? 1.2f : -1.2f;
+ TestErika.Instance.monster.owner.center = owner.center + new Vector3(offset, 0.5f, 0);
+ ((MonsterController)TestErika.Instance.monster.owner).monsterState.ChangeState(MonsterState.EUnitState.HitInAir, new MonsterState.HitInAirParam(), true);
+ return true;
+ } + return false; + }
+
+ bool TryAttackToAir()
+ {
+ if(Input.GetKey("w") && Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AttackToAir, new SkillParam());
+ return true;
+ }
+ return false;
+ }
+
+}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta new file mode 100644 index 00000000..548a0a91 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a888cbca17562d4dbea1f28fd4dcbab +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs new file mode 100644 index 00000000..73c65a0c --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs @@ -0,0 +1,24 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+
+ void OnTimeLineEvent(AnimationEventBase animEvent)
+ {
+ if(animEvent is EventUnit_SetPosition)
+ {
+ EventUnit_SetPosition setPos = animEvent as EventUnit_SetPosition;
+ Vector3 pos = owner.transform.position;
+ if(setPos.setY)
+ {
+ pos.y = setPos.y;
+ }
+ owner.transform.position = pos;
+ }
+
+ }
+
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta new file mode 100644 index 00000000..7dc2d927 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_Event.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 760f104e062ae884d809b7fc80b041b4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs new file mode 100644 index 00000000..738cc7ce --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs @@ -0,0 +1,390 @@ +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class PCState : UnitState
+{
+
+ #region state param + public struct IdleParam { } + + public struct MoveParam + { + public bool isRight; + public string key; + } + + public struct SkillParam + { + public float offset;
+ } + + public struct AirDashParam + { + + } + + public struct JumpParam + { } + + public struct TurnParam + { + EUnitState nextState; + } + + public struct LandingParam { }
+
+ #endregion +
+ IEnumerator Nein() { yield break; } + void OnNienExit(EUnitState nextState) { } +
+ #region Idle +
+ IEnumerator Idle(IdleParam param) + {
+ m_Owner.pcAnimation.AnimIdle();
+ yield return new WaitForTransitionDone(owner.unitAnimation);
+ m_Owner.SetYPosition(0);
+ while (true)
+ {
+ if(TryAttackToAir())
+ {
+ yield break;
+ }
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ yield break;
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ yield break;
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ yield break;
+ }
+ yield return null;
+ } + } + + void OnIdleExit(EUnitState nextState) + { + } + #endregion + + #region Move + IEnumerator Move(MoveParam param) + { + if (m_Owner.isTowardRight && !param.isRight + || !m_Owner.isTowardRight && param.isRight) + { + //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn); + //yield return new WaitForActionReachEnd(m_Owner.pcAnimation); + //if (param.isRight) + // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0); + //else + // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0); + m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0); + } + //if (Input.GetKey(param.key)) + m_Owner.pcAnimation.AnimMove(); + while (Input.GetKey(param.key)) + {
+ TryAttackToAir();
+ yield return null; + } + ChangeState(EUnitState.Idle, new IdleParam()); + } + + void OnMoveExit(EUnitState nextState) + { + m_Owner.pcAnimation.animator.ResetTrigger("ToMove"); + }
+
+ #endregion +
+ #region Attack +
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 4;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ while (true)
+ {
+ if (isComboOpen)
+ {
+ //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
+ if (Input.GetKeyDown("u")) + {
+ SkillParam skill = new SkillParam();
+ skill.offset = 0.12f;
+ ChangeState(EUnitState.AttackToAir, skill);
+ }
+ }
+
+ if (isComboOpen && id < total)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ TryTurnAround(); +
+ m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ if (isAnimationReachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ } + + void OnAttackExit(EUnitState next) + { + }
+
+ #endregion +
+ #region AttackToAir +
+ IEnumerator AttackToAir(SkillParam param)
+ {
+ m_Owner.pcAnimation.AnimAttackToAir(param.offset);
+ yield return null; + InputManager.Instance.ClearCommand(); + while (true)
+ {
+ TryTianyin();
+
+ if (isComboOpen)
+ {
+ TryDash();
+
+ if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ if (isAnimationReachEnd || isAnimationReachEndPoint) + { + ChangeState(EUnitState.Landing, new LandingParam()); + }
+ yield return null;
+ }
+ }
+
+ void OnAttackToAirExit(EUnitState next)
+ {
+ }
+
+ #endregion +
+ #region AirAttack +
+ IEnumerator AirAttack(SkillParam param) + { + int total = 5;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id++); + yield return null; + InputManager.Instance.ClearCommand(); + while (true) + {
+ if (TryTeleport())
+ {
+ }
+
+ TryTianyin(); + + if (isComboOpen) + {
+ TryDash(); + + if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J)) + { + TryTurnAround();
+
+ m_Owner.pcAnimation.AnimAirAttack(id++);
+ id %= total; + yield return null; // 等待animator更新 + yield return new WaitForTransitionDone(m_Owner.pcAnimation); + } + } + + if (isAnimationReachEnd) + { + ChangeState(EUnitState.Landing, new LandingParam()); + } + + yield return null; + } + } + + void OnAirAttackExit(EUnitState next) + { + + } + + #endregion + + #region AirDash + + IEnumerator AirDash(AirDashParam param) + { + m_Owner.pcAnimation.AnimAirDash(); + yield return null; + while (true) + { + if (isAnimationReachEnd) + { + ChangeState(EUnitState.Landing, new LandingParam()); + } + + TryTianyin(); + + if (isComboOpen) + { + TryDash(); + + if (Input.GetKeyDown("j")) + {
+ TryTurnAround(); + ChangeState(EUnitState.AirAttack, new SkillParam()); + } + } + + yield return null; + } + } + + void OnAirDashExit(EUnitState next) + { + } + + #endregion + + #region Jump + + IEnumerator Jump(JumpParam param) + { + pcAnimation.AnimJump(); + yield return null; + yield return new WaitForTransitionDone(pcAnimation); + while (true) + { + if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A)) + { + TurnLeft(); + ChangeState(EUnitState.AirDash, new AirDashParam()); + } + if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D)) + { + TurnRight(); + ChangeState(EUnitState.AirDash, new AirDashParam()); + } + if (isAnimationReachEnd) + ChangeState(EUnitState.Landing, new LandingParam()); + bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); + if (Input.GetKeyDown("j") && canAttack) + { + ChangeState(EUnitState.AirAttack, new SkillParam()); + } + yield return null; + } + } + + void OnJumpExit(EUnitState next) + { + } + + #endregion + + #region Landing + + IEnumerator Landing(LandingParam param) + { + m_Owner.pcAnimation.AnimLanding(); + yield return null; + yield return new WaitForTransitionDone(m_Owner.pcAnimation); + float vy = 0; + float g = -9.8f; + bool landingGround = false; + float vx = 5; + while (true) + { + Vector3 pos = m_Owner.transform.position; + + if(!landingGround)
+ {
+ vy += g * Time.deltaTime;
+ pos.y += vy * Time.deltaTime;
+ pos.y = Mathf.Max(0, pos.y);
+ } +
+ TryDash(); + + TryTianyin(); + + if (Input.GetKey("a")) + { + TurnAround(false); + pos.x -= vx * Time.deltaTime; + } + if (Input.GetKey("d")) + { + TurnAround(true); + pos.x += vx * Time.deltaTime; + } + + if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ } + + m_Owner.transform.position = pos; + + if (pos.y > 0 && pos.y <= 1 && !landingGround) + {
+ landingGround = true; + m_Owner.pcAnimation.AnimLandingGround(); + } + if (pos.y <= 0) + { + pos.y = 0; + m_Owner.transform.position = pos; + ChangeState(EUnitState.Idle, new IdleParam()); + } + + yield return null; + } + } + + void OnLandingExit(EUnitState next) + { + }
+
+ #endregion +
+}
diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta new file mode 100644 index 00000000..e314f21e --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bfcb25f32c442a5429ab4d0603b9df67 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs new file mode 100644 index 00000000..86b95e38 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PropState : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta new file mode 100644 index 00000000..db5dd78f --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 96148351ded87a247bbdf39d56eb592e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs new file mode 100644 index 00000000..68a11135 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RobotState : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta new file mode 100644 index 00000000..ef3ef469 --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12346a9b76519ab4098b11da90589040 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs new file mode 100644 index 00000000..ff42c2be --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs @@ -0,0 +1,40 @@ +using System; +using System.Reflection; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 角色状态机 +[DisallowMultipleComponent] +public class UnitState : UnitComponent +{ + + public virtual bool isAnimationReachEnd
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.playbackNormalizedTime == 1;
+ }
+ } + + // 如果设置了endpoint属性,检查是否到了endpoint + public virtual bool isAnimationReachEndPoint
+ {
+ get
+ {
+ var layer = owner.unitAnimation.baseLayer;
+ if (!layer.animationData.HasProperty(EAnimationProperty.Endpoint))
+ return false;
+ return layer.playbackNormalizedTime >= layer.animationData.GetProperty(EAnimationProperty.Endpoint);
+ }
+ } + + public virtual bool isComboOpen
+ {
+ get
+ {
+ return owner.unitAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
+ }
+ } + +}
\ No newline at end of file diff --git a/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta new file mode 100644 index 00000000..781994dc --- /dev/null +++ b/Erika/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e5c9c1db07e3c734ebf185f14cc7356a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |