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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "ActionTool Settings")]
public class ActionToolSettings : ScriptableObject
{
    public List<string> eventNames = new List<string>();
    public List<Color> eventColors = new List<Color>();

    public Color GetColor(string eventName)
    {
        if(eventNames.Contains(eventName))
        {
            return eventColors[eventNames.IndexOf(eventName)];
        }
        return Color.black;
    }

}