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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ActionTool
{
// 编辑collider帧
public class ActionColliderEditor : EditorWindow
{
private void OnEnable()
{
titleContent = new GUIContent("Collider Editor");
}
private void OnDisable()
{
ActionManager.OnSelectColliderFrame(null);
}
private void OnGUI()
{
var frame = ActionManager.editColliderFrame;
if (frame == null)
{
this.Close();
return;
}
Rect pos = position;
pos.width = 300;
pos.height = 150;
position = pos;
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("frame: ");
EditorGUILayout.LabelField(frame.frame.ToString());
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("active: ");
frame.active = EditorGUILayout.Toggle(frame.active);
EditorGUILayout.EndHorizontal();
EditorGUILayout.LabelField("position: ");
frame.position = EditorGUILayout.Vector3Field("", frame.position);
EditorGUILayout.LabelField("size: ");
frame.size = EditorGUILayout.Vector3Field("", frame.size);
GUILayout.Space(10);
Color prevColor = GUI.color;
GUI.color = Color.red;
if (GUILayout.Button("Delete"))
{
ActionManager.DeleteCurFrame();
}
GUI.color = prevColor;
}
}
}
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