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path: root/Assets/ActionTool/Editor/ActionColliderEditor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace ActionTool
{

    // 编辑collider帧
    public class ActionColliderEditor : EditorWindow
    {

        private void OnEnable()
        {
            titleContent = new GUIContent("Collider Editor");
        }

        private void OnDisable()
        {
            ActionManager.OnSelectColliderFrame(null);
        }

        private void OnGUI()
        {
            var frame = ActionManager.editColliderFrame;
            if (frame == null)
            {
                this.Close();
                return;
            }

            Rect pos = position;
            pos.width = 300;
            pos.height = 150;
            position = pos;

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("frame: ");
            EditorGUILayout.LabelField(frame.frame.ToString());
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("active: ");
            frame.active = EditorGUILayout.Toggle(frame.active);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.LabelField("position: ");
            frame.position = EditorGUILayout.Vector3Field("", frame.position);

            EditorGUILayout.LabelField("size: ");
            frame.size = EditorGUILayout.Vector3Field("", frame.size);

            GUILayout.Space(10);

            Color prevColor = GUI.color;
            GUI.color = Color.red;
            if (GUILayout.Button("Delete"))
            {
                ActionManager.DeleteCurFrame();
            }
            GUI.color = prevColor;
        }
    }
}