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using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.SceneManagement;
namespace ActionTool
{
public class ActionEditor : EditorWindow
{
[MenuItem("Erika/ActionTool/Open")]
static void OpenTools()
{
ActionManager.AnimationWindow = GetWindow<ActionEditor>();
}
string m_SearchText = "";
ActionEditorStyles styles;
ActionEditorUI ui;
int currentPickerWindow;
IEnumerator coLoadAnimationAssets;
Dictionary<string, Object> animationAssets = new Dictionary<string, Object>();
public void OnEnable()
{
titleContent = new GUIContent("Action Editor");
EditorApplication.update += OnUpdate;
ActionManager.onSelectObj += OnSelectObj;
}
void OnUpdate()
{
if(coLoadAnimationAssets != null)
{
if (!coLoadAnimationAssets.MoveNext())
{
coLoadAnimationAssets = null;
}
}
}
public void OnDisable()
{
EditorApplication.update -= OnUpdate;
ActionManager.onSelectObj -= OnSelectObj;
}
public void OnGUI()
{
if (styles == null) styles = ActionEditorStyles.Get();
if (ui == null) ui = ActionEditorUI.Get();
if (ActionManager.CurrentUnit == null)
ActionManager.Release();
GUILayout.Space(5);
GUI_SelectUnit();
GUILayout.Space(5);
GUI_AnimationList();
GUILayout.Space(5);
}
private void GUI_SelectUnit()
{
GUILayout.BeginHorizontal();
GameObject selectObj = EditorGUILayout.ObjectField(ActionManager.CurrentUnit, typeof(GameObject), false, GUILayout.Width(position.width - 160)) as GameObject;
if (selectObj != null && selectObj != ActionManager.CurrentUnit)
{
ActionManager.OnSelectObj(selectObj);
if (ActionManager.AnimationWindow != null)
{
ActionManager.AnimationWindow.Repaint();
}
}
if (GUILayout.Button("Select", GUILayout.Width(70)))
{
currentPickerWindow = EditorGUIUtility.GetControlID(FocusType.Passive) + 100;
EditorGUIUtility.ShowObjectPicker<GameObject>(ActionManager.CurrentUnit, false, "l:UnitPrefab", currentPickerWindow);
}
string commandName = Event.current.commandName;
if(/*commandName.Equals("ObjectSelectorUpdated") || */commandName.Equals("ObjectSelectorClosed"))
{
GameObject go = EditorGUIUtility.GetObjectPickerObject() as GameObject;
if (/*go != null && */ActionManager.CurrentUnit != go)
{
ActionManager.OnSelectObj(go);
this.Repaint();
}
}
if (GUILayout.Button("Reimport", GUILayout.Width(70)))
{
ActionManager.OnSelectObj(ActionManager.CurrentUnit);
}
GUILayout.EndHorizontal();
//var scene = EditorSceneManager.GetActiveScene();
//if (scene == null || scene.path != ActionManager.scenePath)
//{
// if(GUILayout.Button("打开ActionToolScene"))
// {
// EditorSceneManager.OpenScene(ActionManager.scenePath);
// }
//}
if (ActionManager.CurrentUnit == null)
{
EditorGUILayout.HelpBox("选择角色prefab", MessageType.Warning);
}
}
private Vector2 m_AnimtionListScroll;
private void GUI_AnimationList()
{
if (!ActionManager.HasSelectObj())
return;
EditorGUILayout.LabelField("Animation List");
m_SearchText = GUILayout.TextField(m_SearchText, "SearchTextField", GUILayout.Width(position.width - 20)).ToLower();
string animFolder = ActionManager.unitAnimationClipFolder;
string[] animfiles = Directory.GetFiles(animFolder);
if (animfiles != null && animfiles.Length > 0)
{
GUIStyle style = GUI.skin.GetStyle("Button");
TextAnchor prevAnchor = style.alignment;
TextClipping prevClipping = style.clipping;
bool prevRichText = style.richText;
style.alignment = TextAnchor.MiddleCenter;
style.clipping = TextClipping.Clip;
style.richText = true;
m_AnimtionListScroll = EditorGUILayout.BeginScrollView(m_AnimtionListScroll);
for (int i = 0; i < animfiles.Length; ++i)
{
string file = animfiles[i];
if (file.Contains(".meta"))
continue;
string animName = Path.GetFileNameWithoutExtension(file);
bool show = m_SearchText == string.Empty || m_SearchText == "" || animName.ToLower().Contains(m_SearchText);
if (!show)
continue;
bool bChecked = ActionManager.CurrentAnimationName == animName;
EditorGUILayout.BeginHorizontal();
bool check = GUILayout.Toggle(bChecked, animName, style, GUILayout.Width(position.width - 60), GUILayout.Height(15));
if (check && ActionManager.CurrentAnimationName != animName)
ActionManager.OnSelectAnimation(animName);
bool isFavorite = false;
if (animationAssets != null && animationAssets.ContainsKey(file))
{
var labels = AssetDatabase.GetLabels(animationAssets[file]);
for (int j = 0; j < labels.Length; ++j)
{
if (labels[j] == "GoodAnimation")
isFavorite = true;
}
}
if ((!animationAssets.ContainsKey(file) || animationAssets[file] == null) && coLoadAnimationAssets == null)
{
coLoadAnimationAssets = CoLoadAnimationAssets();
}
Color bgColor = GUI.backgroundColor;
GUI.backgroundColor = isFavorite ? Color.yellow : Color.gray;
if (GUILayout.Button("", styles.starButton, GUILayout.Width(12), GUILayout.Height(13)))
{
isFavorite = !isFavorite;
if(animationAssets.ContainsKey(file))
{
if(!isFavorite)
{
AssetDatabase.SetLabels(animationAssets[file], new string[0]);
}
else
{
AssetDatabase.SetLabels(animationAssets[file], new string[1] { "GoodAnimation" });
}
}
}
GUI.backgroundColor = bgColor;
if (GUILayout.Button("", styles.selectObj, GUILayout.Width(15), GUILayout.Height(15)))
{
ui.SelectObject(file);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
style.alignment = prevAnchor;
style.clipping = prevClipping;
style.richText = prevRichText;
}
}
IEnumerator CoLoadAnimationAssets()
{
if (!ActionManager.HasSelectObj())
yield break;
if (animationAssets != null)
animationAssets.Clear();
else
animationAssets = new Dictionary<string, Object>();
string animFolder = ActionManager.unitAnimationClipFolder;
string[] animfiles = Directory.GetFiles(animFolder);
for (int i = 0; i < animfiles.Length; ++i)
{
string file = animfiles[i];
if (file.Contains(".meta"))
continue;
var animFile = AssetDatabase.LoadMainAssetAtPath(file);
if (animationAssets.ContainsKey(file))
{
animationAssets[file] = animFile;
}
else
{
animationAssets.Add(file, animFile);
}
this.Repaint();
yield return null;
}
}
void OnSelectObj(params object[] objs)
{
animationAssets.Clear();
coLoadAnimationAssets = CoLoadAnimationAssets();
}
}
}
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