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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ActionTool
{
internal class ActionEditorStyles
{
public GUIStyle textBoldBig;
public GUIStyle textBoldSmall;
public GUIStyle textBoldSmallMid;
public GUIStyle textBold;
public GUIStyle selectObj;
public GUIStyle textSmall;
public GUIStyle textMiddle;
public GUIStyle textMiddleBold;
public GUIStyle boxToggle;
public GUIStyle keyFrameButton;
public GUIStyle toggleSmallBold;
public GUIStyle foldout;
public GUIStyle keyButton;
public Texture2D selectIcon;
public Texture2D keyFrameIcon;
public Texture2D addFileIcon;
public Texture2D saveFileIcon;
public Texture2D deleteIcon;
public Texture2D infoIcon;
public Texture2D keyIcon;
public Texture2D recordIcon;
private static ActionEditorStyles s_instance;
public static ActionEditorStyles Get()
{
bool flag = s_instance == null;
if (flag)
{
s_instance = new ActionEditorStyles();
}
return s_instance;
}
private ActionEditorStyles()
{
selectIcon = (Texture2D)Resources.Load<Texture2D>("select_white");
selectIcon.filterMode = FilterMode.Point;
keyFrameIcon = EditorGUIUtility.FindTexture("animationkeyframe");
addFileIcon = EditorGUIUtility.FindTexture("d_Collab.FileAdded");
saveFileIcon = EditorGUIUtility.FindTexture("d_Collab.FileUpdated");
deleteIcon = EditorGUIUtility.FindTexture("d_P4_DeletedLocal");
infoIcon = EditorGUIUtility.FindTexture("console.infoicon");
keyIcon = EditorGUIUtility.FindTexture("d_animationkeyframe");
recordIcon = EditorGUIUtility.FindTexture("d_Animation.Record");
InitStyle(out textBoldBig, GUI.skin.label, s => {
s.fontStyle = FontStyle.Bold;
s.fontSize = 18;
s.alignment = TextAnchor.MiddleCenter;
});
InitStyle(out textBold, GUI.skin.label, s => {
s.fontStyle = FontStyle.Bold;
});
InitStyle(out textBoldSmall, GUI.skin.label, s => {
s.fontSize = 9;
s.fontStyle = FontStyle.Bold;
});
InitStyle(out textBoldSmallMid, GUI.skin.label, s => {
s.fontSize = 9;
s.fontStyle = FontStyle.Bold;
s.alignment = TextAnchor.MiddleCenter;
});
InitStyle(out selectObj, GUI.skin.button, s => {
s.normal.background = selectIcon;
s.active.background = selectIcon;
s.focused.background = selectIcon;
s.hover.background = selectIcon;
});
InitStyle(out textSmall, GUI.skin.label, s => {
s.fontSize = 8;
});
InitStyle(out textMiddle, GUI.skin.label, s => {
s.fontSize = 10;
});
InitStyle(out textMiddleBold, GUI.skin.label, s => {
s.fontSize = 10;
s.fontStyle = FontStyle.Bold;
});
InitStyle(out boxToggle, EditorStyles.miniButtonLeft, s => {
s.fontSize = 8;
s.normal.textColor = Color.white;
s.onNormal.textColor = Color.white;
s.active.textColor = Color.white;
s.onActive.textColor = Color.white;
});
InitStyle(out keyFrameButton, GUI.skin.button, s => {
s.fontSize = 9;
s.clipping = TextClipping.Overflow;
s.alignment = TextAnchor.MiddleCenter;
s.fontStyle = FontStyle.Bold;
s.normal.textColor = Color.yellow;
s.active.textColor = Color.yellow;
s.focused.textColor = Color.yellow;
s.hover.textColor = Color.yellow;
});
InitStyle(out keyButton, GUI.skin.button, s => {
s.normal.background = keyIcon;
s.active.background = keyIcon;
s.hover.background = keyIcon;
s.focused.background = keyIcon;
});
InitStyle(out toggleSmallBold, GUI.skin.toggle, s => {
s.fontSize = 10;
//s.fontStyle = FontStyle.Bold;
});
InitStyle(out foldout, EditorStyles.foldout, s => {
});
}
private delegate void Initter(GUIStyle style);
private static void InitStyle(out GUIStyle normal, GUIStyle other, Initter initter)
{
normal = new GUIStyle(other);
initter(normal);
}
private static void InitStyle(out GUIStyle normal, Initter initter)
{
normal = new GUIStyle();
initter(normal);
}
}
}
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