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path: root/Assets/ActionTool/Editor/ActionEditorUI.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace ActionTool
{
    internal class ActionEditorUI
    {
        private static ActionEditorUI s_instance;

        public static ActionEditorUI Get()
        {
            bool flag = s_instance == null;
            if (flag)
            {
                s_instance = new ActionEditorUI();
            }
            return s_instance;
        }

        private ActionEditorUI()
        {
        }

        public void DrawVerticalLineFast(float x, float minY, float maxY, Color color)
        {
            bool bWin = Application.platform == RuntimePlatform.WindowsEditor;
            if (bWin)
            {
                GL.Color(color);
                GL.Vertex(new Vector3(x - 0.5f, minY, 0f));
                GL.Vertex(new Vector3(x + 0.5f, minY, 0f));
                GL.Vertex(new Vector3(x + 0.5f, maxY, 0f));
                GL.Vertex(new Vector3(x - 0.5f, maxY, 0f));
            }
            else
            {
                GL.Color(color);
                GL.Vertex(new Vector3(x, minY, 0f));
                GL.Vertex(new Vector3(x, maxY, 0f));
            }
        }

        public void DrawHorizontalLineFast(float y, float minX, float maxX, Color color)
        {
            bool bWin = Application.platform == RuntimePlatform.WindowsEditor;
            if (bWin)
            {
                GL.Color(color);
                GL.Vertex(new Vector3(minX, y - 0.5f, 0f));
                GL.Vertex(new Vector3(minX, y + 0.5f, 0f));
                GL.Vertex(new Vector3(maxX, y + 0.5f, 0f));
                GL.Vertex(new Vector3(maxX, y - 0.5f, 0f));
            }
            else
            {
                GL.Color(color);
                GL.Vertex(new Vector3(minX, y, 0f));
                GL.Vertex(new Vector3(maxX, y, 0f));
            }
        }

    }
}