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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ActionTool
{
// 编辑collider帧
public class ActionNoteEditor : EditorWindow
{
private void OnEnable()
{
titleContent = new GUIContent("Note");
maxSize = new Vector2(300, 110);
minSize = new Vector2(300, 110);
}
private void OnDisable()
{
}
private void Update()
{
}
private void OnGUI()
{
var animData = ActionManager.animationData;
if(animData == null)
{
this.Close();
return;
}
GUILayout.Space(5);
animData.note = GUILayout.TextArea(animData.note, GUILayout.Height(100));
GUILayout.Space(5);
}
}
}
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