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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Function Subtitle", "Functions", "Adds a subtitle to its shader function", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )]
public sealed class FunctionSubtitle : ParentNode
{
//protected override void CommonInit( int uniqueId )
//{
// base.CommonInit( uniqueId );
// AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
// AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
// m_autoWrapProperties = true;
// m_textLabelWidth = 100;
// //SetTitleText( m_inputName );
// //SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
// m_previewShaderGUID = "04bc8e7b317dccb4d8da601680dd8140";
//}
[SerializeField]
private string m_subttile = "Subtitle";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
m_autoWrapProperties = true;
m_textLabelWidth = 100;
SetTitleText( m_subttile );
m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";
}
public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
{
base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
m_inputPorts[ 0 ].MatchPortToConnection();
m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
}
public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
{
base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
m_inputPorts[ 0 ].MatchPortToConnection();
m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );
}
//public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
//{
// base.PropagateNodeData( nodeData, ref dataCollector );
// //if( m_containerGraph.CurrentShaderFunction != null )
// //m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
//}
public override void OnNodeLogicUpdate( DrawInfo drawInfo )
{
base.OnNodeLogicUpdate( drawInfo );
//public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
//{
// base.PropagateNodeData( nodeData, ref dataCollector );
//Debug.Log( IsConnected + " " + m_containerGraph.CurrentFunctionOutput );
if( m_containerGraph.CurrentFunctionOutput != null && IsConnected )
m_containerGraph.CurrentFunctionOutput.SubTitle = m_subttile;
// m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
}
public override void DrawProperties()
{
base.DrawProperties();
EditorGUILayout.BeginVertical();
EditorGUI.BeginChangeCheck();
m_subttile = EditorGUILayoutTextField( "Name", m_subttile );
if( EditorGUI.EndChangeCheck() )
{
SetTitleText( m_subttile );
//UIUtils.UpdateFunctionInputData( UniqueId, m_inputName );
}
EditorGUI.BeginChangeCheck();
//m_selectedInputTypeInt = EditorGUILayoutPopup( InputTypeStr, m_selectedInputTypeInt, m_inputValueTypes );
//if( EditorGUI.EndChangeCheck() )
//{
// UpdatePorts();
// SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
//}
//m_autoCast = EditorGUILayoutToggle( "Auto Cast", m_autoCast );
//EditorGUILayout.Separator();
//if( !m_inputPorts[ 0 ].IsConnected && m_inputPorts[ 0 ].ValidInternalData )
//{
// m_inputPorts[ 0 ].ShowInternalData( this, true, "Default Value" );
//}
EditorGUILayout.EndVertical();
}
public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
{
base.WriteToString( ref nodeInfo, ref connectionsInfo );
IOUtils.AddFieldValueToString( ref nodeInfo, m_subttile );
}
public override void ReadFromString( ref string[] nodeParams )
{
base.ReadFromString( ref nodeParams );
m_subttile = GetCurrentParam( ref nodeParams );
SetTitleText( m_subttile );
}
}
}
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