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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "ATan2", "Trigonometry Operators", "Arctangent of y/x" )]
public sealed class ATan2OpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_dynamicOutputType = true;
m_useInternalPortData = true;
m_previewShaderGUID = "02e3ff61784e38840af6313936b6a730";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "atan2( " + m_inputA + " , " + m_inputB + " )";
return CreateOutputLocalVariable( 0, result, ref dataCollector );
}
}
}
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