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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/CeilOpNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "Ceil", "Math Operators", "Smallest integer not less than a scalar or each vector component" )]
	public sealed class CeilOpNode : SingleInputOp
	{
		protected override void CommonInit( int uniqueId )
		{
			base.CommonInit( uniqueId );
			m_opName = "ceil";
			m_previewShaderGUID = "ce0588227a766a245a85291977c1f222";
			m_inputPorts[ 0 ].CreatePortRestrictions(	WirePortDataType.OBJECT,
														WirePortDataType.FLOAT ,
														WirePortDataType.FLOAT2,
														WirePortDataType.FLOAT3,
														WirePortDataType.FLOAT4,
														WirePortDataType.COLOR ,
														WirePortDataType.INT);
		}
	}
}