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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Length", "Vector Operators", "Scalar Euclidean length of a vector" )]
public sealed class LengthOpNode : SingleInputOp
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_opName = "length";
m_previewShaderGUID = "1c1f6d6512b758942a8b9dd1bea12f34";
m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
WirePortDataType.FLOAT ,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR ,
WirePortDataType.INT);
m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_autoUpdateOutputPort = false;
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
switch( m_inputPorts[0].DataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT:
case WirePortDataType.UINT:m_previewMaterialPassId = 0;break;
case WirePortDataType.FLOAT2:m_previewMaterialPassId = 1;break;
case WirePortDataType.FLOAT3:m_previewMaterialPassId = 2;break;
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR:m_previewMaterialPassId = 3;break;
}
}
}
}
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