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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector" )]
public sealed class ReflectOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_inputPorts[ 0 ].ChangeProperties( "Incident", WirePortDataType.FLOAT4, false );
m_inputPorts[ 1 ].ChangeProperties( "Normal", WirePortDataType.FLOAT4, false );
m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT4, false );
m_textLabelWidth = 67;
m_previewShaderGUID = "fb520f2145c0fa0409320a9e6d720758";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "reflect( " + m_inputA + " , " + m_inputB + " )";
return CreateOutputLocalVariable( 0, result, ref dataCollector );
}
}
}
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