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path: root/Assets/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/StepOpNode.cs
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>

using System;

namespace AmplifyShaderEditor
{
	[Serializable]
	[NodeAttributes( "Step", "Math Operators", "Step function returning either zero or one" )]
	public sealed class StepOpNode : DynamicTypeNode
	{
		protected override void CommonInit( int uniqueId )
		{
			base.CommonInit( uniqueId );
			m_previewShaderGUID = "2c757add7f97ecd4abd9ce6ec4659697";
		}

		public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
		{
			base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
			return "step( " + m_inputA + " , " + m_inputB + " )";
		}
	}
}