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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "[Deprecated] World Reflection", "Surface Data", "World reflection vector", null, KeyCode.None, true, true, "World Reflection", typeof( WorldReflectionVector ) )]
public sealed class WorldReflInputsNode : SurfaceShaderINParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_currentInput = SurfaceInputs.WORLD_REFL;
InitialSetup();
}
}
}
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