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using UnityEngine;
namespace AmplifyShaderEditor
{
public static class RectExtension
{
private static Rect ValidateBoundaries( this Rect thisRect )
{
if ( thisRect.yMin > thisRect.yMax )
{
float yMin = thisRect.yMin;
thisRect.yMin = thisRect.yMax;
thisRect.yMax = yMin;
}
if ( thisRect.xMin > thisRect.xMax )
{
float xMin = thisRect.xMin;
thisRect.xMin = thisRect.xMax;
thisRect.xMax = xMin;
}
return thisRect;
}
public static bool Includes( this Rect thisRect , Rect other )
{
thisRect = thisRect.ValidateBoundaries();
other = other.ValidateBoundaries();
if ( other.xMin >= thisRect.xMin && other.xMax <= thisRect.xMax )
{
if ( other.yMin >= thisRect.yMin && other.yMax <= thisRect.yMax )
{
return true;
}
}
return false;
}
}
}
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