blob: 8cc3d4ab7b10b63873be5e27f77370c0e2cf0e3f (
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Shader "Hidden/SimplifiedFModOpNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
_B ("_B", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
float4 a = tex2D( _A, i.uv );
float4 b = tex2D( _B, i.uv );
return frac( a / b ) * b;
}
ENDCG
}
}
}
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