blob: 0f8176c3a7f237704b980213d9644a8e22a15b71 (
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Shader "Hidden/SwitchByFaceNode"
{
Properties
{
_A ("_Front", 2D) = "white" {}
_B ("_Back", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
{
float4 front = tex2D( _A, i.uv );
float4 back = tex2D( _B, i.uv );
return ( ( ase_vface > 0 ) ? ( front ) : ( back ) );
}
ENDCG
}
}
}
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